Andy, neutral female haxorish Elph ------ #.|d@| #.{| .#.| . --- [Andy the Elleth] St17 Dx7 Co10 In6 Wi8 Ch8 ElpHaxFemNeu Dlvl:1 G0 HP22(22) Pw12(12) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female haxorish Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 73% chance Wand drop chance was reduced to 76% Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 33% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: dart (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36812 Monster spawn increase reached its maximum at turn 80836 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1750684 The monster class that cannot be genocided was dragon The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: zombified sentai (freq bonus 6) The monster species that spawned more often: great mercurial dragon (freq bonus 6) The monster species that spawned more often: gastly (freq bonus 40) The monster species that spawned more often: defat blacklight polytechnic (freq bonus 16) The monster species that spawned more often: borborygmatic coruscative (freq bonus 8) The monster species that spawned more often: nexus naga (freq bonus 8) The monster species that spawned more often: fanatic minion (freq bonus 6) The monster species that spawned more often: rock worm (freq bonus 8) The monster species that spawned more often: conscious stalk (freq bonus 18) The monster species that spawned more often: lava warp patch (freq bonus 18) The monster species that spawned more often: undead kurwa (freq bonus 3) The monster species that spawned more often: Dora's tender stiletto sandal (freq bonus 8) The monster species that spawned more often: woodchuck (freq bonus 30) The monster species that spawned more often: electro turret (freq bonus 8) The monster species that spawned more often: silver toad (freq bonus 16) The monster species that spawned more often: evilpatch disintegrator (freq bonus 12) The monster species that spawned more often: empire state building (freq bonus 8) The monster species that spawned more often: emperor mimic (freq bonus 48) The monster species that spawned more often: timelessly woolman (freq bonus 15) The monster species that spawned more often: kobolt (freq bonus 12) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 2) The monster species that never randomly spawned: gray stone golem The monster species that never randomly spawned: bright violet mold The monster species that never randomly spawned: golden warp patch The monster species that never randomly spawned: man-bat The monster species that never randomly spawned: ghost holder The monster species that never randomly spawned: gnome stalker The monster species that never randomly spawned: inertia monster The monster species that never randomly spawned: Policeman Lieutenant The monster species that never randomly spawned: bannik The monster species that never randomly spawned: flying rogue The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 14) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 8) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 20) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 7) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 7) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 9) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 57) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 8) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 2) Next attribute increase check would have come at turn 400 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You were prevented from having shock resistance (0) You were prevented from having curse resistance (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Aerdrie Faenya The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (248) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (second-hand cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (nature boots) * elven cloak (faded pall) Scrolls scroll of healing (EN DRAIN STUNT HURT EN) scroll of mana (SORRY NISI) scroll of phase door (SUSY THENSE) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (TEKMAKMAYACON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Elph... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.