Andy, neutral female veela Monk ------------ ----------,,,# ##----- |..| .-!...+ |..|..|...,,,, #,...^| |..| |....| |..|..|...,,,, ##,|...| ------|-----$..$----|--.---...... ----------##,,|d@>| ------#### |......../...........%.....(..... .........|#,,#|...| |.....,,,,, |.- -----+--.......-%-----|--....,,|.........,,##----- |...<|##,,#####|.| |..| |......{|....|(..|...+#,....%....|### |....-`##,,,,,,-.| |..| |......%|....|.((|....#,|........| ------,,,,#####|.----|-----.......|.._.|...|.[..#,|........| ####,,,,,,|.)...........{....|....|(..|....,,|......--- #######|`------+--------.----------|....,#-------- |.| |!!!.-.| |))).|...|## |.+ |!!!.|.+ |))).-...| --- |!!!.|.| |])[.|---- ----------.----------- |.../............[| ------------------- [Andy the Initiate] St16 Dx7 Co12 In10 Wi12 Ch5 MonVeeFemNeu Min:8 G89 HP93(93) Pw67(67) AC-1 Xp9/3594 T3689 Latest messages You hear a door open. The automatic dog misses the grabber. You hit the grabber! (15 pts.) You bite the grabber. The automatic dog misses the grabber. You kill the grabber! You find an anti-magic field. K - an uncursed staff named The Staff of the Archmagi {16}. staff named The Staff of the Archmagi - This is a weapon. Color: brown. Material: wooden. Appearance: staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to read? [b-dl-npqBEH or ?*,] As you read the scroll, it disappears. This is an identify scroll. K - the uncursed +0 quarterstaff named The Staff of the Archmagi {16}. quarterstaff named The Staff of the Archmagi - This is a weapon. Color: brown. Material: wooden. Appearance: staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. The basic quarterstaff is a two-handed weapon that does pitiful damage compared to other two-handers. Artifact specs: searching, cold, fire and shock resistance and acts as a luckstone when wielded, +20 to-hit and +4 stun damage. # Really quit [yes/no]? Your inventory Amulets I - a cursed amulet of strangulation {0} S - a cursed amulet of strangulation {0} Weapons o - 19 blessed +0 darts {0} t - 2 uncursed +0 daggers {8} x - an uncursed +0 elven dagger {4} J - 33 uncursed +0 darts {1} K - the uncursed +0 quarterstaff named The Staff of the Archmagi {16} L - an uncursed +0 hydra bow {12} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} u - an uncursed +0 gnomish helm (being worn) {1} v - an uncursed +0 pair of iron shoes (being worn) {20} C - a blessed +0 mummy wrapping (being worn) {2} Comestibles f - 3 uncursed food rations {0} j - 4 uncursed oranges {0} k - 3 uncursed fortune cookies {0} Scrolls d - a blessed scroll of magic mapping {0} l - 10 uncursed scrolls of healing {0} m - 5 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} p - an uncursed scroll of cure {0} B - 2 blessed scrolls of healing {0} Spellbooks c - a blessed spellbook of healing (0:1) {0} q - an uncursed spellbook of resist poison (0:4) {0} Potions e - 3 uncursed potions of healing {0} Rings E - a blessed +1 ring of gain constitution {0} H - an uncursed ring of conflict called conflict {0} Wands g - an uncursed wand of magic missile (4:1) {0} M - an uncursed wand of enlightenment (0:11) {0} Tools r - a blessed towel {0} Gems w - an uncursed +0 worthless piece of green glass called Green Gem #1 {1} y - an uncursed +0 worthless piece of yellow glass called Yellow Gem #1 {1} z - an uncursed +0 worthless piece of yellowish brown glass called Yellowish Brown Gem #1 {1} D - an uncursed -1 worthless piece of violet glass called Violet Gem #1 {1} V - an uncursed +0 worthless piece of black glass called Black Gem #1 {1} Final attributes You were playing in game master mode You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 4 sins You could not have this property at all: the Force You could not have this property extrinsically: magic resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 35 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 95% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: healing spells (turn 42) You had blown your chance of training the healing spells skill Number of artifacts generated was 3 Number of fake artifacts generated was 13 Monster spawn increase started at turn 9315 Monster spawn increase reached its maximum at turn 46025 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1207178 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: afternoon caller (freq bonus 12) The monster species that spawned more often: stomping willow (freq bonus 40) The monster species that spawned more often: real mana hound (freq bonus 24) The monster species that spawned more often: rainbow warp fungus (freq bonus 18) The monster species that spawned more often: red dragon (freq bonus 12) The monster species that spawned more often: undead stygian doll (freq bonus 12) The monster species that spawned more often: greener ape (freq bonus 42) The monster species that spawned more often: bateau abscising awning nondescript (freq bonus 6) The monster species that spawned more often: ringing hobbit (freq bonus 36) The monster species that spawned more often: dwarven wight (freq bonus 18) The monster species that spawned more often: mind force fungus (freq bonus 48) The monster species that spawned more often: kung-fu girl (freq bonus 10) The monster species that spawned more often: slime bag (freq bonus 54) The monster species that spawned more often: hateable factor preconditioning illuminist manger (freq bonus 48) The monster species that spawned more often: hydrochloric acid cloud (freq bonus 12) The monster species that spawned more often: Minator Sergeant (freq bonus 14) The monster species that spawned more often: electro lich (freq bonus 96) The monster species that spawned more often: gas cloud (freq bonus 18) The monster species that spawned more often: Baalzeguy (freq bonus 16) The monster species that spawned more often: unaligned miniskirt (freq bonus 22) The monster trait that was more common: monsters that have bite attacks (freq bonus 6) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster species that never randomly spawned: î\&´Ñ The monster species that never randomly spawned: Tasmanian devil The monster species that never randomly spawned: granite catnap The monster species that never randomly spawned: slimy stalk The monster species that never randomly spawned: cutting horror The monster species that never randomly spawned: humanlike dragon The monster species that never randomly spawned: gray mushroom The monster species that never randomly spawned: translucent stalk The monster species that never randomly spawned: citric acid cloud The monster species that never randomly spawned: evil force patch The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 79) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 19) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 37) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 2) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 32) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 12) Next attribute increase check would have come at turn 4392 Strength training was 46 Dexterity training was 50 Wisdom training was 16 Constitution training was 50 You were poison resistant You were prevented from having fire resistance (663) You were prevented from having magic resistance (0) You were prevented from using the force like a real jedi (0) You saw invisible You were warned You had automatic searching You had 1244 points of nutrition remaining You were stealthy You were a werewolf You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 144% b - resist poison 1 protect 0% 59% Techniques known in the end Name Level Status pummel 9X Prepared(0) air dash 9X Prepared(0) chained blitz 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) spirituality check 9 R Prepared(0) chi strike 8X Prepared(0) chi healing 6X Prepared(0) elemental fist 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Artifacts The Staff of the Archmagi [unaligned quarterstaff] Amulets amulet of restful sleep (deadly) amulet of strangulation (spherical) Weapons quarterstaff (staff) elven dagger (runed dagger) Armor * leather gloves (velvet gloves) * robe (white robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (complete helmet) * skullcap (space helmet) * flack helmet (anti-government helmet) * crystal helm (musical helmet) * mining helm (steel helmet) * field helm (silk helmet) * helm of safeguard (water-pipe helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (orange gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (stroking boots) * boots of safeguard (pink sneakers) Scrolls scroll of magic mapping (LEP GEX VEN ZEA) scroll of healing (HP LOWED BY HOT AND HEAL BY WATE) scroll of mana (YOU REALLY BECOME STRONGER) scroll of phase door (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of standard id (MAYBE GIVE FELLOW THE PROP) scroll of cure (I WANT TO HERB MY BIKE UP) scroll of identify (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of destroy armor (NEPHERIERI) scroll of trap creation (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) Spellbooks spellbook of healing (chilly) spellbook of resist poison (salted) Potions potion of healing (marigold) potion of invisibility (viscous) potion of clairvoyance (freezing) potion of sickness (yellow) potion of full healing (violet-red) potion called Acid (brown) Rings ring of conflict called conflict (turquoise) ring of gain constitution (malachite) Wands wand of enlightenment (circular) wand of magic missile (acyclic) wand of draining (elysium) Gems worthless piece of green glass called Green Gem #1 (green) worthless piece of yellow glass called Yellow Gem #1 (yellow) worthless piece of yellowish brown glass called Yellowish Brown Gem #1 (yellowish brown) worthless piece of violet glass called Violet Gem #1 (violet) worthless piece of black glass called Black Gem #1 (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a mimic ant 2 putties a petty giant ant a rando ant 2 black ants a large beetle a bagurom 0 house flies (1 created) a turkey chick a cockatoo chick a chicken a gravity jackal a pack dog (2 created) 0 automatic dogs (1 created) a duton a fluffy cat a kitten a psycho kitten a lion cub a large cat (2 created) a hobbit 0 group hobbits (1 created) a dwarf 0 force dwarves (1 created) a normal dwarf 2 dwarf thieves a duergar thief a hurkle a hobbit wizard a hobbit brigand thief a scruffy looking hobbit a dwarf lord stonebreaker 0 dwarf clerics (2 created) 0 hobbit groupleaders (1 created) a dwarf king a cigarette dwarf a dwarven master thief an undead stygian doll a mind imp (2 created) a pack kobold a carver a special kobold lord a rock kobold a baby mimic 2 mynocks 0 mini mimics (1 created) 0 small flying mimics (1 created) 0 slow wood nymphs (1 created) 0 marine goblins (1 created) a gas cloud an orc (2 created) a goblin shaman 4 large rothes (10 created) 0 knapsack sheep (1 created) a visor sewer rat a pack rabbit a bushy squirrel a petit pseudo rat a rabid rat a ferret kit a bestia acerbus a metal mole 3 giant blue mice (1 created) 2 healthy cave spiders 0 poison millipedes (1 created) 0 large spiders (1 created) a baby metroid a sand leaper 0 winged white unicorns (1 created) 2 larvae a caterpie 2 grid bugs 2 generic errors 0 weregridbugs (1 created) a stone bug a faerie light a yellow light (2 created) a pheasant (2 created) 0 paradise birds (1 created) a giant owl 0 baby rocs (1 created) a baby black dragon a fools garden 0 emus (1 created) 3 lichens 3 deathmolds (0 created) 0 yellow growths (1 created) a mean force patch a green patch (0 created) an apprentice lichen 2 sucker patches (1 created) a journeyman lichen a stalking bulette (0 created) a crunchy mushroom 0 sub-gnomes (1 created) a clockwork dwarf 4 gnomes 0 normal gnomes (1 created) a gnome thief 3 petty gnome thieves a little grey alien a panotty 2 intermediate gnomes a tiny rascalling a gnome comrade 6 gnome lords (7 created) a gnome watcher 5 gnomish wizards a gnomish caster 3 grabbers (4 created) a gnome bitch a burrower gnome a deep gnome thief a greedy looking gnome an armor gnome a gnome warrior a mini jabberwock 0 kestrels (2 created) a dcss mummy a gnome mummy a dwarf mummy a mummic an elf mummy a human mummy 0 pond naga hatchlings (1 created) 0 garter snakes (1 created) an aggravating wallwalker 0 monkeys (1 created) 0 shady monkeys (1 created) 0 wood bear cubs (1 created) an orc zombie a dwarf zombie an elf zombie a human zombie a zombie a zombieman a tin golem 0 friendly adventurers (1 created) a weregridbug (0 created) 0 estrella girls (1 created) 0 critically injured jedis (1 created) 0 shopkeepers (8 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 minighosts (1 created) a newt 0 twens (1 created) a demitwen 0 porter bad eggs (1 created) an inedible slime mold a novice light wall a wall beast a mini rub monster a dart turret 0 disintegration troves (1 created) a teleport trove 210 creatures born. 155 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 36 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 147 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (16 of 20) martial arts [Skilled] (max Grand Master) (231 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (28 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You quit in The Gnomish Mines on dungeon level 8 with 19117 points, and 89 pieces of gold, after 3689 moves. Killer: quit You were level 9 with a maximum of 93 hit points when you quit. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 3 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 21 21029 ziratha-Ice-Dev-Fem-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (invisible Policeman Kommissioner). - [125] 22 19678 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a monster (hallucinogen-distorted giant ant), while helpless. - [1] *23 19117 Andy-Mon-Vee-Fem-Neu quit in The Gnomish Mines on level 8. 93 [93] 24 18967 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5. Killed by being stuck in an anoxic pit. - [115] 25 17834 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a crossbow bolt. - [108]