Andy, lawful female lizard Occult Master ----#------------ |...r...........| ...@r.(.....# |.u.............| |......# ........ +....... ....| |...#..... ..| -------+--- --- [Andy the Risky Apprentice] St6 Dx4 Co7 In15 Wi15 Ch4 OccLizFemLaw Dlvl:1 G0 HP7(7) Pw32(32) AC12 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female lizard Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 56 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 6% Amulet drop chance was reduced to 72% Concealing monsters were spawned underneath items 49% of the time only The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: club (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74060 Monster spawn increase reached its maximum at turn 98152 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 292030 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: quadruped (freq bonus 5) The monster species that spawned more often: angsty gnome (freq bonus 14) The monster species that spawned more often: mangler (freq bonus 14) The monster species that spawned more often: huh (freq bonus 24) The monster species that spawned more often: indefatigability vapourer (freq bonus 18) The monster species that spawned more often: threshold mushroom (freq bonus 7) The monster species that spawned more often: bear clan mage (freq bonus 18) The monster species that spawned more often: half-ogre (freq bonus 18) The monster species that spawned more often: magic mushroom patch (freq bonus 7) The monster species that spawned more often: sluggish greater ghost (freq bonus 60) The monster species that spawned more often: deformed fish (freq bonus 12) The monster species that spawned more often: force fog cloud (freq bonus 18) The monster species that spawned more often: night lich (freq bonus 14) The monster species that spawned more often: horewas (freq bonus 7) The monster species that spawned more often: Keystone Warder (freq bonus 18) The monster species that spawned more often: volt growth (freq bonus 8) The monster species that spawned more often: karat surefire (freq bonus 126) The monster species that spawned more often: Simone (freq bonus 12) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 18) The monster species that spawned more often: smoke elemental (freq bonus 9) The monster species that spawned more often: synaptic dismaying (freq bonus 6) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster species that never randomly spawned: straw golem The monster species that never randomly spawned: training kobold The monster species that never randomly spawned: topaz stalk The monster species that never randomly spawned: mud kobold The monster species that never randomly spawned: Heike The monster species that never randomly spawned: werepeeptoe The monster species that never randomly spawned: abnormal mushroom The monster species that never randomly spawned: such antipathetic The monster species that never randomly spawned: recess vortex The monster species that never randomly spawned: source of wrath The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 14) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 5) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 11) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 3) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 41) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 3) Next attribute increase check would have come at turn 484 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were petrification resistant You were prevented from having drain resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Kumiromi of Harvest The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (349) You survived Spells known in the end Name Level Category Fail Memory a - backfire 1 occult 0% 100% b - possession 7 occult 99% 600% c - blinding ray 2 occult 0% 100% d - phase door 4 occult 37% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of destroy armor (TROPHY GET) scroll of stinking cloud (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of healing (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of mana (FAGEYUDUD) scroll of phase door (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of standard id (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of cure (MAKE SLEX GREAT AGAIN) Spellbooks spellbook of backfire (orange) spellbook of possession (impenetrable) spellbook of blinding ray (silly) spellbook of phase door (tender) Potions potion of hallucination (white) potion of oil (elder flower) Rings ring of gain intelligence (brick) Wands wand of inertia control (beaming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.