Andy, neutral male wisp Doom Marine -------- +......| |......| ...@...| |.@..... -------- [Andy the Mars Marine] St16 Dx18 Co14 In4 Wi3 Ch3 MarWisMalNeu+C Dlvl:1 G0 HP15(15) Pw9(9) AC-4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male curser wisp Doom Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: poison resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 87% Monster death drops spawned with only 94% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body spells (turn 85) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24874 Monster spawn increase reached its maximum at turn 66571 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 332640 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: super trapdoor spider (freq bonus 6) The monster species that spawned more often: pond naga hatchling (freq bonus 24) The monster species that spawned more often: atmosphere slighter (freq bonus 30) The monster species that spawned more often: pain nurse (freq bonus 14) The monster species that spawned more often: fucked up monster (freq bonus 4) The monster species that spawned more often: novel patch (freq bonus 6) The monster species that spawned more often: dark patch (freq bonus 24) The monster species that spawned more often: stone mushroom (freq bonus 16) The monster species that spawned more often: gaunt teacher (freq bonus 20) The monster species that spawned more often: sane warp patch (freq bonus 7) The monster species that spawned more often: waterspout (freq bonus 6) The monster species that spawned more often: desert stalk (freq bonus 24) The monster species that spawned more often: porter magic-colored fungus (freq bonus 3) The monster species that spawned more often: dark dwarven lord (freq bonus 20) The monster species that spawned more often: dream force patch (freq bonus 12) The monster species that spawned more often: slimy force patch (freq bonus 14) The monster species that spawned more often: little leprechaun (freq bonus 18) The monster species that spawned more often: leopard (freq bonus 4) The monster species that spawned more often: Dynamo (freq bonus 14) The monster species that spawned more often: dark gray mold (freq bonus 24) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 12) The monster species that never randomly spawned: ahimsa freezing The monster species that never randomly spawned: turkish bandit The monster species that never randomly spawned: spike stalk The monster species that never randomly spawned: dretch The monster species that never randomly spawned: Recerarak The monster species that never randomly spawned: bad witch The monster species that never randomly spawned: gazer The monster species that never randomly spawned: bright white mushroom The monster species that never randomly spawned: Ruth's sneaker The monster species that never randomly spawned: fishing rod The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 3) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 10) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 15) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 12) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 4) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 16) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 2) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 11) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 5) Next attribute increase check would have come at turn 451 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were prevented from having poison resistance (0) You were prevented from having mana regeneration (0) You had infravision You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (1963) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) double thrownage 1 R Prepared(0) Discoveries Armor leather gloves (fatal gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (inkcoat helmet) Scrolls scroll of healing (READ ME) scroll of mana (RANTING BACILLUS) scroll of phase door (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of standard id (CATCHES ERYONES EYE) scroll of cure (INNOCENCE PETRIFIED SKIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Doom Marine... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.