Andy, lawful male curser Failed Existence ---- |##.. |....| #..@| |...@+ ------ [Andy the Looser] St9 Dx7 Co11 In15 Wi5 Ch13 FaiCurMalLaw Dlvl:1 G0 HP13(13) Pw9(9) AC-10 Xp1/0 T3 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male curser Failed Existence. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 131 Ring drop chance was reduced to 85% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: divination spells (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35220 Monster spawn increase reached its maximum at turn 77459 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 156288 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: old bear (freq bonus 20) The monster species that spawned more often: facilitation tieclasp foxtrot (freq bonus 56) The monster species that spawned more often: giant ebony ant (freq bonus 12) The monster species that spawned more often: ancient italian (freq bonus 28) The monster species that spawned more often: drugged girl (freq bonus 42) The monster species that spawned more often: redshirt (freq bonus 54) The monster species that spawned more often: killer rabbit (freq bonus 20) The monster species that spawned more often: juristic reverting (freq bonus 16) The monster species that spawned more often: master backup (freq bonus 18) The monster species that spawned more often: pile of platinum coins (freq bonus 18) The monster species that spawned more often: siege tower (freq bonus 28) The monster species that spawned more often: avow locked fantom derail (freq bonus 60) The monster species that spawned more often: nothing at all (freq bonus 21) The monster species that spawned more often: stone serpent (freq bonus 10) The monster species that spawned more often: camper asshole (freq bonus 36) The monster species that spawned more often: theme cow (freq bonus 16) The monster species that spawned more often: gnomish litter mage (freq bonus 12) The monster species that spawned more often: porter lichen (freq bonus 8) The monster species that spawned more often: reaper warp patch (freq bonus 30) The monster species that spawned more often: insurmountable growth (freq bonus 24) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster species that never randomly spawned: voicing chessman The monster species that never randomly spawned: crawling maggot The monster species that never randomly spawned: hiding galltrit The monster species that never randomly spawned: blowup doll The monster species that never randomly spawned: cockish sociologist blowoff sidesplitting The monster species that never randomly spawned: Princess Tsunade, the Medical Ninja The monster species that never randomly spawned: telemeter vagued The monster species that never randomly spawned: wooden warp fungus The monster species that never randomly spawned: adventurer colony The monster species that never randomly spawned: hair beard The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 28) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 15) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 50) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 36) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 6) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 4) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 12) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 22) Next attribute increase check would have come at turn 500 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having wonderlegs (0) You were prevented from having contamination resistance (0) You had 548 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sysette, Xinivrae and Goblin King Your deity was Sysette The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (218) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) blessing 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (cast iron boots) Scrolls scroll of healing (MERCATOR MORI DEBET) scroll of mana (DONT STARE ME ALWAYS) scroll of phase door (I WANNA BE THE GUY) scroll of standard id (SHIN KICK OF LOVE) scroll of cure (MULEPUPUSCHE A BIG ONE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Failed Existence... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.