Andy, lawful male sea elven Knight --------- |.....|.+ |#(...u@| |........ |#....#.| -------- [Andy the Gallant] St18 Dx7 Co9 In10 Wi7 Ch8 KniSeaMalLaw Dlvl:1 G0 HP20(20) Pw18(18) AC-6 Xp1/0 T3 Latest messages Salutations Andy, welcome to SlashEMExtended! You are a lawful male sea elven Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. You can't go down here. Something is engraved here on the headstone. Use "r." to read it. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 72% chance Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 71% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12239 Monster spawn increase reached its maximum at turn 40178 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2041208 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: disbelieving potato (freq bonus 4) The monster species that spawned more often: time spore (freq bonus 24) The monster species that spawned more often: unknown grue (freq bonus 8) The monster species that spawned more often: racer champion (freq bonus 6) The monster species that spawned more often: brown snake (freq bonus 6) The monster species that spawned more often: dark wraith (freq bonus 12) The monster species that spawned more often: octopog (freq bonus 36) The monster species that spawned more often: violet vortices (freq bonus 16) The monster species that spawned more often: lurker golem (freq bonus 120) The monster species that spawned more often: random flying fish (freq bonus 6) The monster species that spawned more often: red river hog (freq bonus 8) The monster species that spawned more often: warrior of the dawn (freq bonus 6) The monster species that spawned more often: big bot (freq bonus 21) The monster species that spawned more often: weredragon (freq bonus 4) The monster species that spawned more often: Michael Yamada (freq bonus 6) The monster species that spawned more often: bearded devil (freq bonus 14) The monster species that spawned more often: radiant spirit (freq bonus 8) The monster species that spawned more often: matador quietism (freq bonus 14) The monster species that spawned more often: stupid thieving girl (freq bonus 4) The monster species that spawned more often: freeloader objection (freq bonus 16) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 12) The monster trait that was more common: monsters that are mindless (freq bonus 30) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster species that never randomly spawned: Pale Day The monster species that never randomly spawned: ruby mushroom The monster species that never randomly spawned: Sabrina's block-heeled sandal The monster species that never randomly spawned: tree warp fungus The monster species that never randomly spawned: traitor skip leukocyte The monster species that never randomly spawned: human thief The monster species that never randomly spawned: voracious bug The monster species that never randomly spawned: plasma warp fungus The monster species that never randomly spawned: noxious warp patch The monster species that never randomly spawned: porter tear vortex The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 13) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 10) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 5) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 42) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 1) Next attribute increase check would have come at turn 623 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having dimmopathy (0) You were prevented from having corrosivity (0) Your chance to block was 27% You saw invisible You had infravision You had 1498 points of nutrition remaining You could jump You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (1946) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (netradiation helmet) * leather gloves (yellow gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (arduous helmet) * skullcap (poor helmet) * flack helmet (knowledgeable helmet) * crystal helm (padded helmet) * mining helm (less helmet) * field helm (wide conical hat) * helm of safeguard (dream helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (light gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (thick-soled boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (SECTUM SEMPRA) scroll of mana (BWARHARHARHARHAR) scroll of phase door (CLONE MONSTER) scroll of standard id (MASKELLI EREKISIPHTHE IABEZEBYTH) scroll of cure (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Andy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.