Andy, neutral female unmagic Saiyan --------------- |.............| |.....?.......| .......F......| |......$......| |......@@...... -----------+--- [Andy the Little Wannabe Fighter] St11 Dx12 Co8 In7 Wi12 Ch6 SaiUnmFemNeu Dlvl:1 G0 HP18(18) Pw10(10) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female unmagic Saiyan. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 85% chance Ring drop chance was reduced to 87% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: polearms (turn 87) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32566 Monster spawn increase reached its maximum at turn 85276 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 174212 The monster class that cannot be genocided was mimic The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: vacuum warp fungus (freq bonus 5) The monster species that spawned more often: ultraism floweret (freq bonus 12) The monster species that spawned more often: scientist (freq bonus 12) The monster species that spawned more often: stealer permamimic (freq bonus 10) The monster species that spawned more often: jubjub bat (freq bonus 18) The monster species that spawned more often: aureolin colony (freq bonus 20) The monster species that spawned more often: lost ufo part (freq bonus 10) The monster species that spawned more often: blue slime (freq bonus 36) The monster species that spawned more often: gnome prostitute (freq bonus 16) The monster species that spawned more often: death brawler (freq bonus 15) The monster species that spawned more often: greater titan (freq bonus 54) The monster species that spawned more often: Schrumpel (freq bonus 8) The monster species that spawned more often: black louse (freq bonus 8) The monster species that spawned more often: avoidable inconsumably (freq bonus 8) The monster species that spawned more often: dungeon fern sprout (freq bonus 6) The monster species that spawned more often: magic-colored spore (freq bonus 20) The monster species that spawned more often: dictator wight (freq bonus 4) The monster species that spawned more often: steamered networked (freq bonus 20) The monster species that spawned more often: sprout angel (freq bonus 45) The monster species that spawned more often: Inuki (freq bonus 12) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster species that never randomly spawned: golden naga hatchling The monster species that never randomly spawned: Undead Lieutenant The monster species that never randomly spawned: Jonas the Schizo Autist The monster species that never randomly spawned: richest man of the world The monster species that never randomly spawned: Gwynharwyf The monster species that never randomly spawned: dread witch The monster species that never randomly spawned: raven The monster species that never randomly spawned: Medusa's pet fish The monster species that never randomly spawned: octon The monster species that never randomly spawned: wartortle The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 8) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 32) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 2) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 10) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 2) Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having detect monsters (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was King Kai The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (508) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of healing (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of mana (ATTACK BY MOVING FAST) scroll of phase door (APONEUROSISPLANTARIS) scroll of standard id (BUY C1AL1S CHEAP HERE) scroll of cure (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) Spellbooks spellbook of magic missile (brand-new) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Saiyan... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.