Andy, lawful male homicidal Ice Mage ----------- |........$+ |..{....d.| |.......@.. ---- ------ [Andy the Cooler] St9 Dx12 Co13 In16 Wi9 Ch4 IceHomMalLaw Dlvl:1 G0 HP16(16) Pw17(17) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male homicidal Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 62% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 88% Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: boomerang (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25072 Monster spawn increase reached its maximum at turn 37499 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 807533 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: priory embarkation escalated decentralized bestirred waggish (freq bonus 6) The monster species that spawned more often: mahou shoujo (freq bonus 72) The monster species that spawned more often: dude who thinks he's cool (freq bonus 48) The monster species that spawned more often: fire ant (freq bonus 48) The monster species that spawned more often: sparkling warp fungus (freq bonus 9) The monster species that spawned more often: dull force patch (freq bonus 84) The monster species that spawned more often: kurwa (freq bonus 5) The monster species that spawned more often: old green dragon (freq bonus 12) The monster species that spawned more often: hell master (freq bonus 24) The monster species that spawned more often: pack kobold (freq bonus 6) The monster species that spawned more often: loaded laser (freq bonus 8) The monster species that spawned more often: concupiscence ameliorative (freq bonus 30) The monster species that spawned more often: absent stalk (freq bonus 30) The monster species that spawned more often: inertia (freq bonus 18) The monster species that spawned more often: charred kogepan (freq bonus 8) The monster species that spawned more often: great wyrm of stastis (freq bonus 3) The monster species that spawned more often: hidden stalk (freq bonus 12) The monster species that spawned more often: warrior (freq bonus 9) The monster species that spawned more often: abyss worm mass (freq bonus 8) The monster species that spawned more often: Verena's worn-out combat boot (freq bonus 12) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster species that never randomly spawned: ill force patch The monster species that never randomly spawned: opal patch The monster species that never randomly spawned: misbegotten waisting The monster species that never randomly spawned: dschiim rubber The monster species that never randomly spawned: mean green marine The monster species that never randomly spawned: shaman The monster species that never randomly spawned: duergar thief The monster species that never randomly spawned: tree patch The monster species that never randomly spawned: lightning monster The monster species that never randomly spawned: fake mushroom The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 86) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 4) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 14) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 8) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 1) Next attribute increase check would have come at turn 165 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having confusion resistance (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 86% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of create monster (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of healing (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of mana (LITTLE INJURED DOUBLE PAY) scroll of phase door (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of standard id (LEP GEX VEN ZEA) scroll of cure (KLATHA DATHA NY ARYATHA) Spellbooks spellbook of freeze sphere (sourcecode) spellbook of cone of cold (infinity plus one) spellbook of slow monster (hugging) Potions potion of speed (cranberry) potion of oil (cooling) Rings ring of conflict (indestructible) Wands wand of cold (cerulean) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.