Andy, chaotic male slimy Paladin @ [Andy the Fighter of Law] St6 Dx12 Co18 In10 Wi15 Ch15 PalSliMalCha Dlvl:1 G1 HP23(23) Pw25(25) AC3 Xp1/0 T1 Bli Latest messages Salutations Andy, welcome to SlashEMExtended! You are a chaotic male slimy Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 64% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 86% Monster death drops spawned with only 79% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: occult spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 52450 Monster spawn increase reached its maximum at turn 73965 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 279990 The monster class that cannot be genocided was troll The monster class that was spawned more often: unicorn or horse (freq bonus 8) The monster species that spawned more often: stupid fury (freq bonus 9) The monster species that spawned more often: pustulent mold (freq bonus 18) The monster species that spawned more often: cocoon imp (freq bonus 36) The monster species that spawned more often: The Smith (freq bonus 24) The monster species that spawned more often: large armor trove (freq bonus 20) The monster species that spawned more often: maelstorm (freq bonus 10) The monster species that spawned more often: bone gasher (freq bonus 22) The monster species that spawned more often: The Eastern Vampire (freq bonus 18) The monster species that spawned more often: reddish patch (freq bonus 36) The monster species that spawned more often: stone kobold (freq bonus 33) The monster species that spawned more often: sucker force patch (freq bonus 33) The monster species that spawned more often: notable mushroom (freq bonus 54) The monster species that spawned more often: card warp fungus (freq bonus 27) The monster species that spawned more often: Trumpet Archon (freq bonus 80) The monster species that spawned more often: prorogued gaped toenailed (freq bonus 20) The monster species that spawned more often: quadrupony (freq bonus 39) The monster species that spawned more often: weresexyleatherpump (freq bonus 18) The monster species that spawned more often: blue-green spore (freq bonus 42) The monster species that spawned more often: dingo puppy (freq bonus 22) The monster species that spawned more often: ten of clubs (freq bonus 66) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 12) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster species that never randomly spawned: flame giant The monster species that never randomly spawned: Heavenly Destroyer The monster species that never randomly spawned: earth devil The monster species that never randomly spawned: Strygalldwir The monster species that never randomly spawned: anti-vegetation eye The monster species that never randomly spawned: cursed growth The monster species that never randomly spawned: white growth The monster species that never randomly spawned: young stone dragon The monster species that never randomly spawned: Avatar of Roflth The monster species that never randomly spawned: sneeze stapled The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 30) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 6) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 17) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 13) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 27) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 19) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 8) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 9) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 2) Next attribute increase check would have come at turn 1132 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You were prevented from having half physical damage (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (517) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (plumed helmet) leather gloves (fighting gloves) low boots (walking shoes) Scrolls scroll of healing (MONST DOT C AINT BIG ENOUGH) scroll of mana (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of phase door (GET YOUR PET GIRL IN SLEX) scroll of standard id (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of cure (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) Spellbooks spellbook of magic missile (hellish) Rings ring of warning (grindstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Andy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.