Andy, lawful female monster Monk --- ---- ------ -----.--- ----..| --....| --.--....---- --.....-- |....%| |...........| |.......| --.<.-- ------........(.-- --... ...-- |...---- |..| --..........---... ...| |.|....|--..| --.|...|......... ...-- --.|---.||..`|-------.---....... ...-- |..||...||.-- ..------.|....... ....-- |.--|...-|.|--..(^...%....-. .@... |.| |.|..|.|....----%..... ....% |[| |.---|.|.-------..%.-- ...-- |.| |...||.|.----.|...... |.-----.||....|.......... --...| |.||.........|..... --....| |.||......%.----... |.....| |.--%.--.%.-- --..--- |...%.----- ---.......^ -.------ --- [Andy the Initiate] St11 Dx10 Co8 In7 Wi13 Ch9 MonMnsFemLaw Min:3 G26 HP70(70) Pw50(50) AC-3 Xp6/327 T747 Latest messages You hear a nearby zap. The wand misses you. You kill the hole spider! You see here a wand of striking {0}. J - a wand of striking {0}. There is a wall in the way! (5x) The white centipede bites you! [-1 -> 59] The white centipede stings you! [-1 -> 58] You kill the white centipede! You just miss the poison trove. You miss the poison trove. You hit the poison trove! You destroy the poison trove! Welcome to experience level 6. You learn how to perform elemental fist! m - an uncursed scroll of healing {0}. # Really quit [yes/no]? Your inventory Weapons y - an uncursed +0 orcish dagger {4} Armor a - a blessed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} F - a blessed +0 gnomish helm (being worn) {1} H - an uncursed +0 pair of dancing shoes (being worn) {1} Comestibles f - 4 uncursed food rations {0} i - 11 uncursed oranges {0} j - 7 blessed oranges {0} k - a blessed fortune cookie {0} l - 2 uncursed fortune cookies {0} Scrolls d - an uncursed scroll of fire {0} m - 6 uncursed scrolls of healing {0} n - 5 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - an uncursed scroll of standard id {0} q - an uncursed scroll of cure {0} z - a blessed scroll of standard id {0} C - an uncursed scroll of growth {0} Spellbooks c - a blessed spellbook of healing (1:3) {0} I - an uncursed spellbook of enchant weapon (0:0) {0} Potions e - 3 uncursed potions of healing {0} Rings x - an uncursed ring of searching (on right hand) {0} Wands J - an uncursed wand of striking (0:0) {0} Tools B - an uncursed bag of tricks (0:6) {5} Gems A - an uncursed +0 worthless piece of orange glass {1} D - an uncursed +0 worthless piece of cyan glass {1} E - an uncursed +0 worthless piece of red glass {1} G - an uncursed +0 worthless piece of radiant glass {1} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: invisibility You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 86% Wand drop chance was reduced to 74% Potion drop chance was reduced to 53% Monster death drops spawned with only 94% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: bow (turn 26) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 24592 Monster spawn increase reached its maximum at turn 56310 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 432698 The monster class that cannot be genocided was troll The monster class that was spawned more often: blob (freq bonus 6) The monster species that spawned more often: insurmountable colony (freq bonus 10) The monster species that spawned more often: Sunali (freq bonus 27) The monster species that spawned more often: bright white mushroom (freq bonus 24) The monster species that spawned more often: intelligent piercer (freq bonus 32) The monster species that spawned more often: Dickmouth (freq bonus 42) The monster species that spawned more often: baal subject mummy (freq bonus 16) The monster species that spawned more often: skeleton mage (freq bonus 8) The monster species that spawned more often: portuguese clandestine (freq bonus 18) The monster species that spawned more often: frost worm (freq bonus 66) The monster species that spawned more often: Naga Raja (freq bonus 28) The monster species that spawned more often: stupid looking cos-player (freq bonus 8) The monster species that spawned more often: grey cyborg (freq bonus 48) The monster species that spawned more often: dancing blade (freq bonus 40) The monster species that spawned more often: cursed grue (freq bonus 48) The monster species that spawned more often: rain cloud dragon (freq bonus 27) The monster species that spawned more often: measled weeklong (freq bonus 27) The monster species that spawned more often: bionic naga (freq bonus 24) The monster species that spawned more often: actual big bear (freq bonus 24) The monster species that spawned more often: yellow icky thing (freq bonus 54) The monster species that spawned more often: helpful squirrel (freq bonus 21) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster species that never randomly spawned: lavender warp fungus The monster species that never randomly spawned: Glareth The monster species that never randomly spawned: long roper The monster species that never randomly spawned: balrog captain The monster species that never randomly spawned: overflow moneybag loam shrine budgie The monster species that never randomly spawned: consistency westernizing The monster species that never randomly spawned: Lisa The monster species that never randomly spawned: wombat The monster species that never randomly spawned: goblin mummy The monster species that never randomly spawned: shouter untrue The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 18) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 12) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 33) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 9) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 2) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 82) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 29) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 1) Next attribute increase check would have come at turn 12016 Strength training was 14 Dexterity training was 19 Wisdom training was 7 Constitution training was 31 You were sleep resistant You were poison resistant You had the following problem: Being weak from hunger damaged your health. (39) You were prevented from having infravision (0) You were prevented from having invisibility (0) You saw invisible You had automatic searching You had 1421 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (309) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 108% b - enchant weapon 7 enchant 99% 99% Techniques known in the end Name Level Status pummel 6X Prepared(0) air dash 6X Prepared(0) chained blitz 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) chi strike 5X Prepared(0) chi healing 3X Prepared(0) elemental fist 1X Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor * leather gloves (grey-shaded gloves) * robe (pink robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (basin helmet) * skullcap (horned helmet) * flack helmet (translucent helmet) * crystal helm (gray helmet) * mining helm (tribal helmet) * field helm (spinning helmet) * helm of safeguard (ruined helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (vampiric gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (torn boots) * boots of safeguard (blue sneakers) Scrolls scroll of fire (COVERED VILE DISAPPER) scroll of healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of mana (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of phase door (I HEARD YOU WERE SLEEPING THERE) scroll of standard id (AEIAEIAE IEIOIO) scroll of cure (ENSSNAKE F FIGHTAH) scroll of growth (CHINTAI LOOKS LIKE A GIRL) Spellbooks spellbook of healing (gameplay-altering) spellbook of enchant weapon (salted) Potions potion of healing (vermillion) Rings ring of searching (rainbow) Wands wand of striking (refracted) Tools bag of tricks (bag) Gems worthless piece of orange glass (orange) worthless piece of cyan glass (cyan) worthless piece of red glass (red) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 blobs (1 created) a phasing acid blob 0 fuel barrels (1 created) a scruffy little dog 0 stoats (1 created) 0 hidden gas spores (1 created) 0 kittens (1 created) 0 hobbit revellers (1 created) a hobbit gentleman 0 wimps (1 created) 0 terrible hobbits (1 created) a hobbit wizard 0 jellies (1 created) a hidden kobold 0 small kappas (1 created) a water nymph a goblin 2 sewer rats a scavenger 10 hole spiders (19 created) 0 healthy cave spiders (1 created) a white centipede a spiderling (2 created) 0 grain vortices (1 created) 0 maggots (1 created) a grid bug (2 created) 0 sparrows (1 created) a Rame Duck 0 invisible badguys (1 created) an aokabi (0 created) 2 sub-gnomes (4 created) 3 gnomes a gnome stalker 0 gnome thieves (1 created) 0 gnome lords (1 created) 2 mummies 0 porter gray oozes (1 created) a vampiroid a grid xorn 0 newt zombies (1 created) 0 orc zombies (1 created) an innkeeper 0 tortoises (1 created) a hata-hata 0 babelfish (2 created) a newt a gray twen a normal frog 0 deminewts (1 created) 0 iguanas (1 created) a poison trove 78 creatures born. 41 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 8 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 38 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Basic) (0 of 20) body armor [Basic] (max Basic) (200 of 1600) spirituality [Unskilled] (max Basic) (16 of 20) martial arts [Basic] (max Expert) (62 of 160) Weapon Skills paddle [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Basic] (max Basic) (205 of 1600) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Basic] (max Skilled) (20 of 160) body spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Andy the Monk... You quit in The Gnomish Mines on dungeon level 3 with 1434 points, and 26 pieces of gold, after 747 moves. Killer: quit You were level 6 with a maximum of 70 hit points when you quit. You reached the 54th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 209839 ziratha-Ele-Dev-Fem-Cha died in Sokoban on level 7 [max 11]. Killed by a monster (dveikus sephirah). - [173] 3 181779 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 8]. Killed by a monster (Great Katcher). - [192] 52 1652 rikerw-Fem-Ang-Mal-Cha died in The Dungeons of Doom on level 3. Killed by being consumed by the contamination. 55 [63] 53 1602 rikerw-Trc-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (eel-dog). - [39] *54 1434 Andy-Mon-Mns-Fem-Law quit in The Gnomish Mines on level 3. 70 [70] 55 915 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 3. 16 [65] 56 834 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (angry watch captain). - [59]