Andy, neutral female redguardian Form Changer ##------------- #,.(..........|#---------- --------## #,|...%........,|........|## |.......,# #,-------------,|........-,## |......|,# #,,,# #,|.^.....%|,,# |......|,###### -----,######### #,-.--------#,# |......|,,,,,,# |....,.,,,,%,,###,#,,,,,,,,,,,,#### |..@...|,###-.-------- |...|,#######,,,,,,,,,,,,,,,,,,,%,### |......|,----...>}...---- |....,# #####,-----------|---,#,###----+---,...............| -----## #,|.............|,#,,,,#,,,,,,,,|.......}......| #,|....-----....|,,,`,,,,,,,,,,,.......}.......| #,|....| |....|,##,,##########|..............| #,|....-----....|,--.----- ----........---- #,..............|,..[....| ---------- ##---------------#|..(...| |......| -------- [Andy the Balanced Doppelganger] St11 Dx10 Co7 In9 Wi6 Ch5 ForRedFemNeu Dlvl:1 G18 HP38(38) Pw34(34) AC9 Xp2/35 T296 Latest messages Artifact specs: No specialties. The door opens. There is a wall in the way! (3x) The RNG turns into a pink frog! You see here a low speeze corpse {500}. With great effort you move the boulder. There is a wall in the way! (2x) You hear some noises in the distance. The kestrel bites you! [-1 -> 37] You hit the kestrel. (2x) The kestrel turns to flee! You kill the kestrel! You see here a kestrel corpse {1450}. What do you want to eat? [* or ,] This kestrel corpse tastes terrible! You cannibal! You will regret this! You finish eating the kestrel corpse. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: wallwalking You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 251 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 34% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 7) You had blown your chance of training the bare-handed combat skill Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71700 Monster spawn increase reached its maximum at turn 88154 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 780626 The monster class that cannot be genocided was nemese The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: nasty warp patch (freq bonus 8) The monster species that spawned more often: fumet militating dedicated plywood (freq bonus 8) The monster species that spawned more often: undead fighter (freq bonus 36) The monster species that spawned more often: obfuscation silex (freq bonus 8) The monster species that spawned more often: violet starlit sky (freq bonus 18) The monster species that spawned more often: scavenger (freq bonus 8) The monster species that spawned more often: contracture christie bedsore (freq bonus 24) The monster species that spawned more often: unyielding mainstay (freq bonus 42) The monster species that spawned more often: raging orc (freq bonus 6) The monster species that spawned more often: humanoid dryad (freq bonus 14) The monster species that spawned more often: amenity improper muffler versification (freq bonus 32) The monster species that spawned more often: drone patch (freq bonus 10) The monster species that spawned more often: glare colony (freq bonus 6) The monster species that spawned more often: doom ape (freq bonus 16) The monster species that spawned more often: vlasta (freq bonus 15) The monster species that spawned more often: chaos spawn (freq bonus 4) The monster species that spawned more often: recant grubworm (freq bonus 18) The monster species that spawned more often: Detective Kchief (freq bonus 12) The monster species that spawned more often: insurmountable spore (freq bonus 24) The monster species that spawned more often: usenet troll (freq bonus 12) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 12) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 8) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster species that never randomly spawned: grey reaver The monster species that never randomly spawned: agent black colony The monster species that never randomly spawned: thankful gracelessly The monster species that never randomly spawned: pitchman purse The monster species that never randomly spawned: toxic fungus The monster species that never randomly spawned: gray mewlip The monster species that never randomly spawned: giant army ant The monster species that never randomly spawned: blood golem The monster species that never randomly spawned: Kati's high-heeled sandal The monster species that never randomly spawned: Waldinach The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 32) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 7) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 27) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 25) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 17) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 11) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 15) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 1) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 4) Next attribute increase check would have come at turn 1350 Strength training was 11 Dexterity training was 12 Wisdom training was 4 Constitution training was 17 You were poison resistant You were immune to sickness You were prevented from having stealth (0) You were prevented from having phasing (0) You had 2266 points of nutrition remaining You aggravated monsters You had polymorph control You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Monster Polymorphing The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (621) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Artifacts Pfiiiiiiiiet [unaligned tin whistle] Scrolls scroll of healing (10 SD) scroll of mana (SWEETHEART BUNDLE) scroll of phase door (CANT FIND O ID) scroll of standard id (BASIL BALLS OF BEAN BREAD) scroll of cure (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of identify (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) Rings ring of gain strength (stibotantalite) Wands wand of polymorph (inertron) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Master) (21 of 160) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (10 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Andy the Form Changer... Youescaped from the dungeon with 418 points,