Andy, lawful female mazke Samurai ---- |.{| |.@| ---- ### ---------------- #,# |.%............|## ##--|------- |..............-,###,.........| ##|..............|`,,,,|........| #,...............|###,,|........| #,-.-------------- ,,.........| #,# ---------- --------,# |...<..|,# |......|,# ........,# --------## [Andy the Hatamoto] St18 Dx16 Co11 In7 Wi5 Ch5 SamSedFemLaw Dlvl:1 G462 HP21(21) Pw8(8) AC-1 Xp1/8 T71 Latest messages Use "r." to read it. You find a secret door! Something is written here in the dust. Use "r." to read it. The door opens. There is a wall in the way! (2x) You find a secret passage! You step onto a vault teleporter! You see here 90 gold pieces {0}. You see here 146 gold pieces {0}. 146 gold pieces. You see here 90 gold pieces {0}. 90 gold pieces. There is a sink here. Use "q." to drink from it. You see here 87 gold pieces {0}. 87 gold pieces. You see here 116 gold pieces {0}. 116 gold pieces. # Really quit [yes/no]? Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: fire resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 29 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 88% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: shield (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18571 Monster spawn increase reached its maximum at turn 103584 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 193894 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: Sarina (freq bonus 24) The monster species that spawned more often: Thuy-Han (freq bonus 54) The monster species that spawned more often: granite giant (freq bonus 48) The monster species that spawned more often: ghetto fungus (freq bonus 8) The monster species that spawned more often: hooked horror (freq bonus 4) The monster species that spawned more often: fat bat (freq bonus 9) The monster species that spawned more often: random flying fish (freq bonus 24) The monster species that spawned more often: negative shade (freq bonus 6) The monster species that spawned more often: chiropteran mummy (freq bonus 45) The monster species that spawned more often: regenerating mind flayer (freq bonus 9) The monster species that spawned more often: legion devil rayman (freq bonus 4) The monster species that spawned more often: bad force fungus (freq bonus 4) The monster species that spawned more often: new jabberwock (freq bonus 12) The monster species that spawned more often: sticky warp fungus (freq bonus 21) The monster species that spawned more often: lavender force patch (freq bonus 36) The monster species that spawned more often: giant shark (freq bonus 15) The monster species that spawned more often: metroid (freq bonus 12) The monster species that spawned more often: insurmountable mushroom (freq bonus 6) The monster species that spawned more often: The Dreamer (freq bonus 32) The monster species that spawned more often: super enemy (freq bonus 60) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 2) The monster species that never randomly spawned: translucent draconian The monster species that never randomly spawned: pignorated eminency The monster species that never randomly spawned: tasloi zombie The monster species that never randomly spawned: trap force fungus The monster species that never randomly spawned: yellow ape The monster species that never randomly spawned: blackening depopulation reoccupying The monster species that never randomly spawned: snaga The monster species that never randomly spawned: dark thief The monster species that never randomly spawned: best teacher ever The monster species that never randomly spawned: rainer The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 9) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 17) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 31) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 15) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 26) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 13) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 8) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 9) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 15) Next attribute increase check would have come at turn 1839 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 6 You were level-drain resistant You were prevented from having fire resistance (0) You were prevented from having double attacks (0) You had infravision You were under the effect of temporary recursion (12517) You had 1429 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (119) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto stone (rubynus helmet) * sugegasa (less helmet) * skullcap (anachrononononaut helmet) * flack helmet (hacker helmet) * crystal helm (space helmet) * mining helm (rural helmet) * field helm (masked helmet) * helm of safeguard (long-hair helmet) * jingasa (netradiation helmet) * plasteel gloves (white gloves) * yugake (ice-cold gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (nondescript gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (platform boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (AKARNACHTHAS) scroll of mana (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of phase door (HEAVY ELF CANT FLEW) scroll of standard id (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of cure (SECTUM SEMPRA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Samurai... Since you quit, the score list will not be checked.