Andy, lawful male skeleton Tracer --------------- +$..{.........| #......(.@.| +......... #.q. ---------- ---- [Andy the Cursed Beginner] St7 Dx18 Co8 In11 Wi6 Ch14 TrcSkeMalLaw Dlvl:1 G0 HP11(11) Pw36(36) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male skeleton Tracer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: poison resistance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 30 Armor identification only worked 15 times out of 61 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 63% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 25% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33509 Monster spawn increase reached its maximum at turn 62569 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 160775 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: windiest repose nailhead (freq bonus 16) The monster species that spawned more often: best teacher ever (freq bonus 6) The monster species that spawned more often: Maurus (freq bonus 9) The monster species that spawned more often: cubature sousing umlauted rumanian statuary antipacifist (freq bonus 12) The monster species that spawned more often: disintitrice (freq bonus 24) The monster species that spawned more often: denryu (freq bonus 12) The monster species that spawned more often: spirit thrower (freq bonus 18) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 28) The monster species that spawned more often: sulfur fungus (freq bonus 6) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 12) The monster species that spawned more often: raging orc (freq bonus 4) The monster species that spawned more often: locking stable (freq bonus 12) The monster species that spawned more often: verina (freq bonus 12) The monster species that spawned more often: Rock-N-Roll King (freq bonus 36) The monster species that spawned more often: multi-hued dragon (freq bonus 12) The monster species that spawned more often: teamkiller (freq bonus 10) The monster species that spawned more often: rhaumbusun (freq bonus 10) The monster species that spawned more often: colorless stalk (freq bonus 24) The monster species that spawned more often: unre (freq bonus 6) The monster species that spawned more often: swamp naga (freq bonus 6) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 3) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster species that never randomly spawned: entailed roustabout The monster species that never randomly spawned: sherpa infallibly The monster species that never randomly spawned: giant fire tick The monster species that never randomly spawned: refuse recycle underspent overtopped repetitively The monster species that never randomly spawned: water phalanx The monster species that never randomly spawned: sand spider The monster species that never randomly spawned: gore mushroom The monster species that never randomly spawned: butterfly The monster species that never randomly spawned: void wasp The monster species that never randomly spawned: Kop Katcher The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 38) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 22) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 73) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 55) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 11) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 3) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 44) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 2) Next attribute increase check would have come at turn 528 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having slow digestion (0) You had infravision You had 1500 points of nutrition remaining You could survive without air You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Fate The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (398) You survived Spells known in the end Name Level Category Fail Memory a - true sight 3 divine 40% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of strangulation (miniature) Scrolls scroll of taming (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of enchant armor (OMIAZBOYISU531) scroll of healing (WET WITH WATER) scroll of mana (PRIRUTSENIE) scroll of phase door (AKARNACHTHAS) scroll of standard id (U HAVE MAIL) scroll of cure (STUNT PROTECTED HAS NO SUPESTATE) Spellbooks spellbook of true sight (bursting) Potions potion of invisibility (baby's breath) potion of monster detection (green) Rings ring of regeneration (cryptolocker) Wands wand of nothing (glass) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills two-handed weapons [Unskilled] (max Skilled) (0 of 20) devices [Basic] (max Basic) (200 of 1600) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Skilled) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) sling [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Skilled) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Tracer... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.