Andy, chaotic female yeek Elementalist -.-+--- |[{..$| ... |..o... |.@...| ------- [Andy the Fire Fingers] St3 Dx13 Co8 In8 Wi12 Ch6 ElmYeeFemCha Dlvl:1 G0 HP11(11) Pw24(24) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female yeek Elementalist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 3% Amulet drop chance was reduced to 73% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 43) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21361 Monster spawn increase reached its maximum at turn 78361 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 258823 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: bramble force fungus (freq bonus 8) The monster species that spawned more often: pignorated eminency (freq bonus 48) The monster species that spawned more often: Martti Ihrasaari (freq bonus 5) The monster species that spawned more often: ebony growth (freq bonus 15) The monster species that spawned more often: fleecing spiring (freq bonus 16) The monster species that spawned more often: magic mushroom (freq bonus 36) The monster species that spawned more often: sludge vortex (freq bonus 3) The monster species that spawned more often: say crustier complexion whickered naziism sparked (freq bonus 9) The monster species that spawned more often: Petra (freq bonus 6) The monster species that spawned more often: novel growth (freq bonus 12) The monster species that spawned more often: master dark wall (freq bonus 10) The monster species that spawned more often: tainted creature (freq bonus 12) The monster species that spawned more often: potshard capsizing (freq bonus 10) The monster species that spawned more often: inferiority pesky (freq bonus 24) The monster species that spawned more often: xof (freq bonus 4) The monster species that spawned more often: Great Katcher (freq bonus 16) The monster species that spawned more often: ogre master thief (freq bonus 21) The monster species that spawned more often: feral morlock (freq bonus 16) The monster species that spawned more often: giant green ant (freq bonus 126) The monster species that spawned more often: emulsification lifeboat humid (freq bonus 12) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 8) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster species that never randomly spawned: amnesia turret The monster species that never randomly spawned: fire troll The monster species that never randomly spawned: severally chirographic quitter acerola The monster species that never randomly spawned: eternal eye The monster species that never randomly spawned: ferrous stalk The monster species that never randomly spawned: fomorian giant The monster species that never randomly spawned: animated tree The monster species that never randomly spawned: Scotland Yard special agent The monster species that never randomly spawned: ore lichen The monster species that never randomly spawned: leprechotta The monster class that more likely to generate with musable stuff: centaur The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 14) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 82) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 78) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 22) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 18) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 9) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 12) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 9) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 3) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 68) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 10) Next attribute increase check would have come at turn 640 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were prevented from having sleep resistance (0) You were prevented from having infravision (0) You had 1500 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (131) You survived Spells known in the end Name Level Category Fail Memory a - water flame 1 elemental 0% 100% b - dashing 6 elemental 98% 500% c - thunder wave 4 elemental 90% 300% d - flood 5 elemental 95% 400% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (red robe) Scrolls scroll of consecration (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of gold detection (ENSSICIBZ EDUDO) scroll of healing (PONUS MOSTAS) scroll of mana (MIMIMIMIMIMIMIMIMIMIMI) scroll of phase door (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of standard id (U HAVE MAIL) scroll of cure (IYI) Spellbooks spellbook of water flame (conspiratory) spellbook of dashing (leafy) spellbook of thunder wave (white-listed) spellbook of flood (corroded) Potions potion of see invisible (alchemical) potion of radium (spiritual) Wands wand of cold (tapering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Wizard) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye Andy the Elementalist... You and Perry escaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.