Andy, chaotic female slimy Midget @ [Andy the Little Midget] St14 Dx13 Co16 In5 Wi9 Ch6 MidSliFemCha Dlvl:1 G0 HP19(19) Pw7(7) AC3 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female slimy Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 557 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 84% chance Ring drop chance was reduced to 29% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: healing spells (turn 43) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21587 Monster spawn increase reached its maximum at turn 51632 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 922922 The monster class that cannot be genocided was lich The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: Katia (freq bonus 6) The monster species that spawned more often: gray sentai (freq bonus 15) The monster species that spawned more often: humanlike naga (freq bonus 12) The monster species that spawned more often: evil eye (freq bonus 5) The monster species that spawned more often: glib monster (freq bonus 18) The monster species that spawned more often: umber pony (freq bonus 14) The monster species that spawned more often: black locust (freq bonus 28) The monster species that spawned more often: decayed mushroom (freq bonus 8) The monster species that spawned more often: purple ooze (freq bonus 20) The monster species that spawned more often: slug (freq bonus 24) The monster species that spawned more often: unrelieved riffler maligned cerebrum (freq bonus 6) The monster species that spawned more often: water vortex (freq bonus 12) The monster species that spawned more often: lethe colony (freq bonus 15) The monster species that spawned more often: special agent (freq bonus 9) The monster species that spawned more often: beg rumbaed (freq bonus 10) The monster species that spawned more often: repaired shadow (freq bonus 4) The monster species that spawned more often: blue-green spore (freq bonus 20) The monster species that spawned more often: hedrow blademaster (freq bonus 6) The monster species that spawned more often: hungry dead (freq bonus 6) The monster species that spawned more often: unihorn trove (freq bonus 8) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 3) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 6) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster species that never randomly spawned: undead stalk The monster species that never randomly spawned: wake of fire sentry The monster species that never randomly spawned: smart missile The monster species that never randomly spawned: northern shin smasher The monster species that never randomly spawned: sludge spore The monster species that never randomly spawned: nyrse The monster species that never randomly spawned: hell stone The monster species that never randomly spawned: quantum mechanic The monster species that never randomly spawned: psychic force patch The monster species that never randomly spawned: umbra growth The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 29) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 77) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 15) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 15) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 19) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 14) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 7) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 4) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 50) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 6) Next attribute increase check would have come at turn 599 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You were prevented from having sickness resistance (0) You were prevented from having burnopathy (0) You had automatic searching You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Abbathor The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (215) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (EFFAITH ANDWYOL STATWS) scroll of mana (CONVICT PATCH) scroll of phase door (HIWEDALE OOO) scroll of standard id (BLUE SCREEN OF DEATH) scroll of cure (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Midget... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.