Andy, lawful female bat Unbeliever -------- |.P$.... |..@...| .......| -------- [Andy the Rookie] St17 Dx14 Co16 In4 Wi6 Ch4 UnbBatFemLaw Dlvl:1 G0 HP32(32) Pw1(1) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female bat Unbeliever. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: half physical damage You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 245 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 31% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: general combat (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 50625 Monster spawn increase reached its maximum at turn 78946 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 855144 The monster class that cannot be genocided was grue The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: magic amazonas fish (freq bonus 20) The monster species that spawned more often: Crone Lily (freq bonus 12) The monster species that spawned more often: toadyish sounded volatilization aftermost (freq bonus 12) The monster species that spawned more often: barbed devil (freq bonus 9) The monster species that spawned more often: lizard (freq bonus 5) The monster species that spawned more often: psybur (freq bonus 4) The monster species that spawned more often: override evictee save drugging nontaxable (freq bonus 3) The monster species that spawned more often: tlith sephirah (freq bonus 9) The monster species that spawned more often: bleeding light (freq bonus 9) The monster species that spawned more often: absent spore (freq bonus 12) The monster species that spawned more often: bugbear chieftain (freq bonus 32) The monster species that spawned more often: gamma metroid (freq bonus 12) The monster species that spawned more often: fook yoo platypus (freq bonus 4) The monster species that spawned more often: dark girl (freq bonus 6) The monster species that spawned more often: pleasing warp fungus (freq bonus 12) The monster species that spawned more often: rust penetrator (freq bonus 5) The monster species that spawned more often: wizened old bag (freq bonus 30) The monster species that spawned more often: taker mushroom (freq bonus 18) The monster species that spawned more often: agent black stalk (freq bonus 18) The monster species that spawned more often: porter xorn permamimic (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 24) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 6) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 12) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster species that never randomly spawned: young cyan dragon The monster species that never randomly spawned: thousandth stickily The monster species that never randomly spawned: dwarfer inaugurate The monster species that never randomly spawned: alien princess The monster species that never randomly spawned: blue-green growth The monster species that never randomly spawned: sulfur growth The monster species that never randomly spawned: tasloi mummy The monster species that never randomly spawned: medicinally teleplay The monster species that never randomly spawned: red hot ride The monster species that never randomly spawned: shard force fungus The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 10) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 82) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 10) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 19) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 4) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 10) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 3) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 3) Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were level-drain resistant You were magic-protected You were resistant to fear You were prevented from having slow digestion (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (465) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1XR Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (MULY SA CITA NUL) scroll of mana (ELF VERY ACCURASY) scroll of phase door (SORRY NISI) scroll of standard id (AD TENT IS LARIENTELRUNYAS BANE) scroll of cure (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Unbeliever... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.