Andy, neutral male fiendish Wild Talent ----- -------|.... -%.*..--.... ......)..... ......)......%.. ..@..--.--)<. ......`..|... ........%|.. ......| ----|-- [Andy the Camelot Explorer] St13 Dx13 Co9 In7 Wi9 Ch8 WilFieMalNeu Dlvl:2 G12 HP32(37) Pw36(36) AC-5 Xp3/77 T443 Latest messages You hit the spotted jelly. You are splashed by the spotted jelly's acid! [-8 -> 18] You bite the spotted jelly. Drink blood? [yn] (y) You feed on the lifeblood. The spotted jelly suddenly seems weaker! You are splashed by the spotted jelly's acid! [-2 -> 16] There is a wall in the way! You hear some noises. You hear rumbling in the distance. You hear some noises in the distance. You hear rumbling in the distance. You hear a chugging sound. You hear some noises. Autopickup: ON, for all objects. Autopickup: OFF. # Really quit [yes/no]? Final attributes You were playing in game master mode You were stridently aligned Your alignment was 6 Your max alignment was 6 You carried 5 sins You could not have this property at all: detect monsters You could not have this property extrinsically: flying You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 89% Wand drop chance was reduced to 99% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: morning star (turn 15) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 27340 Monster spawn increase reached its maximum at turn 60290 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 584752 The monster class that cannot be genocided was mimic The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: wolf robber (freq bonus 8) The monster species that spawned more often: aquatic beetle (freq bonus 20) The monster species that spawned more often: energy warp fungus (freq bonus 8) The monster species that spawned more often: Promoted Kop (freq bonus 26) The monster species that spawned more often: forgotten laser (freq bonus 8) The monster species that spawned more often: ice mushroom (freq bonus 30) The monster species that spawned more often: sniper bundle head (freq bonus 48) The monster species that spawned more often: skeletal pirate (freq bonus 12) The monster species that spawned more often: dungeon fern sprout (freq bonus 6) The monster species that spawned more often: varicolored purulently queerish (freq bonus 16) The monster species that spawned more often: sputa-flowing woman (freq bonus 8) The monster species that spawned more often: Emperor Nero (freq bonus 4) The monster species that spawned more often: blood pudding (freq bonus 60) The monster species that spawned more often: red balrog (freq bonus 24) The monster species that spawned more often: meara (freq bonus 9) The monster species that spawned more often: obesely utilitarian (freq bonus 36) The monster species that spawned more often: sylphie (freq bonus 15) The monster species that spawned more often: kith dragon (freq bonus 8) The monster species that spawned more often: kergeant (freq bonus 24) The monster species that spawned more often: plague rat (freq bonus 16) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 5) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 7) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 3) The monster species that never randomly spawned: Elena The monster species that never randomly spawned: hateable unreconciled The monster species that never randomly spawned: master of change The monster species that never randomly spawned: ghetto colony The monster species that never randomly spawned: raticate The monster species that never randomly spawned: ureic subschedule The monster species that never randomly spawned: roadblock colony The monster species that never randomly spawned: nature's wrath The monster species that never randomly spawned: two-headed snake The monster species that never randomly spawned: finger smasher The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 13) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 27) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 6) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 96) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 17) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 2) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 2) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 9) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 63) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 2) Next attribute increase check would have come at turn 782 Strength training was 8 Dexterity training was 4 Wisdom training was 1 Constitution training was 19 You were poison resistant You had blood mana. (0) You were prevented from having detect monsters (0) You were prevented from having flying (0) Your chance to block was 30% You saw invisible You had 1104 points of nutrition remaining You aggravated monsters You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Deepthroat The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 396% b - healing 1 healing 65% 99% Techniques known in the end Name Level Status dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) draw blood 3 R Prepared(0) chained blitz 2 O Prepared(0) vanish 1 O Prepared(0) Discoveries Weapons shuriken (throwing star) elven arrow (runed arrow) Armor venom shield (dark green shield) anti caster cloak (birthcloth) Scrolls scroll of trap disarming (AFKPU ZEJOTYDIN) scroll of magic mapping (HELP A HO) scroll of healing (VIRUS INFECTION DETECTED) scroll of mana (EIESOUS OUAIR AMOUN OUTHI) scroll of phase door (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of standard id (VITIO SUS) scroll of cure (ACROBAT BATTLEBOOK UNARMEDCOMBAT) Spellbooks spellbook of remove curse (wasteful) spellbook of healing (pregnant) Potions potion of clairvoyance (purple-red) potion of paralysis (peppermint) Rings ring of polymorph control (alexandrite) mood ring (drained) Wands wand of bad effect (brass) wand of enlightenment (rubber) Tools tin whistle (whistle) chest (wooden container) bag of tricks (bag) Gems worthless piece of pink glass (pink) worthless piece of cyan glass (cyan) apophyllite stone (cyan) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 14 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills polymorphing [Unskilled] (max Skilled) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) Weapon Skills axe [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Expert) (7 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Skilled) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Wild Talent...