Andy, neutral female cockatrice Zyborg ------------------- |.................+ |...{....d.....$..| |........@......... -- ---------------- [Andy the Tin Can] St6 Dx15 Co16 In17 Wi11 Ch5 ZybCocFemNeu Dlvl:1 G0 HP22(22) Pw8(8) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female cockatrice Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Autopickup: ON, for all objects. Autopickup: OFF. # Really quit [yes/no]? Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: fear factor You could not have this property intrinsically: peacevision Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 99% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 28% Wand drop chance was reduced to 86% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: whip (turn 55) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10976 Monster spawn increase reached its maximum at turn 48706 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 193821 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: quiver slot (freq bonus 9) The monster species that spawned more often: nine (freq bonus 8) The monster species that spawned more often: porter lichen (freq bonus 12) The monster species that spawned more often: man from mars (freq bonus 6) The monster species that spawned more often: who (freq bonus 18) The monster species that spawned more often: wereworm (freq bonus 4) The monster species that spawned more often: split draconian (freq bonus 192) The monster species that spawned more often: silver ogre (freq bonus 12) The monster species that spawned more often: vaportex (freq bonus 42) The monster species that spawned more often: ghetto colony (freq bonus 4) The monster species that spawned more often: purple slime (freq bonus 30) The monster species that spawned more often: mind growth (freq bonus 8) The monster species that spawned more often: dip spoonily lame (freq bonus 2) The monster species that spawned more often: water moccasin (freq bonus 24) The monster species that spawned more often: pile of creeping gold coins (freq bonus 12) The monster species that spawned more often: solar turret (freq bonus 9) The monster species that spawned more often: greater demonic quylthulg (freq bonus 12) The monster species that spawned more often: vitality trove (freq bonus 15) The monster species that spawned more often: wrinkled patch (freq bonus 3) The monster species that spawned more often: ego dung worm (freq bonus 8) The monster trait that was more common: monsters that are breathless (freq bonus 8) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster species that never randomly spawned: white jelly The monster species that never randomly spawned: necromorb The monster species that never randomly spawned: Nataliya The monster species that never randomly spawned: insane lich The monster species that never randomly spawned: chaos mutant The monster species that never randomly spawned: giant brown bear The monster species that never randomly spawned: petty wiper rubber The monster species that never randomly spawned: consisted gelding The monster species that never randomly spawned: ice ape The monster species that never randomly spawned: porter rock mole The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 182) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 193) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 88) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 8) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 16) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 47) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 5) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 14) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 2) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 14) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 2) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 9) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 74) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 4) Next attribute increase check would have come at turn 1196 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were petrification resistant You were prevented from having free action (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (330) You survived You didn't know any spells. Techniques known in the end Name Level Status egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HP RECOVERY BY GRAUP) scroll of mana (SODALG) scroll of phase door (HIN LIE GEN UND SCHLA FEN) scroll of standard id (FPMAM) scroll of cure (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) Wands wand of solar beam (vajra blade) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Zyborg... Since you quit, the score list will not be checked.