Andy, chaotic female hemi-doppelganger Nuclear Physicist ------ ....| |....| |....| |....| |....| |@..$| |.Z(.| |....| ------ [Andy the Safety Officer] St9 Dx8 Co8 In15 Wi10 Ch4 NucHemFemCha Dlvl:1 G0 HP9(9) Pw23(23) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female hemi-doppelganger Nuclear Physicist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: psi resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 22% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: divination spells (turn 83) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 18089 Monster spawn increase reached its maximum at turn 135289 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2335545 The monster class that cannot be genocided was ghost The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: greek fish (freq bonus 9) The monster species that spawned more often: luminescent force patch (freq bonus 8) The monster species that spawned more often: pool edge swimmer (freq bonus 8) The monster species that spawned more often: semi-novice paladin (freq bonus 16) The monster species that spawned more often: teenie swarm (freq bonus 8) The monster species that spawned more often: stone soup mummy (freq bonus 12) The monster species that spawned more often: superdog (freq bonus 12) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 24) The monster species that spawned more often: Rooster Cogs (freq bonus 9) The monster species that spawned more often: cursed ghost (freq bonus 16) The monster species that spawned more often: indigo mold (freq bonus 18) The monster species that spawned more often: envy steeliest (freq bonus 9) The monster species that spawned more often: amended startled unwanted (freq bonus 48) The monster species that spawned more often: remorhaz (freq bonus 6) The monster species that spawned more often: wild boar (freq bonus 24) The monster species that spawned more often: blue ooze (freq bonus 5) The monster species that spawned more often: winged gray unicorn (freq bonus 12) The monster species that spawned more often: gold mimic (freq bonus 24) The monster species that spawned more often: greater ice elemental (freq bonus 24) The monster species that spawned more often: political singer (freq bonus 5) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster species that never randomly spawned: Mareike The monster species that never randomly spawned: mini robo-ky The monster species that never randomly spawned: cheetah man The monster species that never randomly spawned: priestess mummy The monster species that never randomly spawned: volcano lord The monster species that never randomly spawned: porter pyrolisk The monster species that never randomly spawned: clock fungus The monster species that never randomly spawned: wheater The monster species that never randomly spawned: wereauton The monster species that never randomly spawned: eastern rainbowfly The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 7) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 62) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 11) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 3) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 5) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 92) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 7) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having half spell damage (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was G-Man The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (MORAL IS RISED WITH PRAS) scroll of mana (USER DEATH IMMINENT) scroll of phase door (NIYONIAI) scroll of standard id (THERE IS NO SPOON) scroll of cure (FALLOUT 4 IS DUMBED DOWN) Potions potion of healing (emerald) Wands wand of probing (timber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Nuclear Physicist... Since you quit, the score list will not be checked.