Andy, chaotic female hidden elven Officer ---------------- |.......@......| |..(...@.......| ...............+ ---------------- [Andy the Street Cop] St7 Dx6 Co13 In13 Wi5 Ch5 OffHidFemCha Dlvl:1 $0 HP13(13) Pw11(11) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female hidden elven Officer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. You don't have anything to drink. Autopickup: ON, for all objects. Autopickup: OFF. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {2} c - an uncursed +0 club (alternate weapon; not wielded) {12} Armor d - an uncursed +0 leather armor (being worn) {60} Comestibles g - 6 uncursed Hacker's Foods {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Wands e - an uncursed wand of magic missile (0:1) {0} f - an uncursed wand of striking (0:2) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: curse resistance You could not have this property intrinsically: fear resistance Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 82% chance Ring drop chance was reduced to 79% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: healing spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21404 Monster spawn increase reached its maximum at turn 42443 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 421521 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: ensnare recitation (freq bonus 8) The monster species that spawned more often: bloodletter of Khorne (freq bonus 5) The monster species that spawned more often: squirt gargoyle (freq bonus 20) The monster species that spawned more often: Gazer Akai (freq bonus 3) The monster species that spawned more often: crunchy fungus (freq bonus 8) The monster species that spawned more often: aphagia domineering overimpressed (freq bonus 7) The monster species that spawned more often: cave ape (freq bonus 9) The monster species that spawned more often: glowing force patch (freq bonus 21) The monster species that spawned more often: orange force fungus (freq bonus 4) The monster species that spawned more often: cron demon (freq bonus 2) The monster species that spawned more often: Seraph of the Void (freq bonus 24) The monster species that spawned more often: stilton tortuosity capuchin fiddled (freq bonus 18) The monster species that spawned more often: ethereal hound (freq bonus 4) The monster species that spawned more often: ancient blood dragon (freq bonus 3) The monster species that spawned more often: unnethackplus horror (freq bonus 3) The monster species that spawned more often: aureolin patch (freq bonus 10) The monster species that spawned more often: giant nut/mother (freq bonus 6) The monster species that spawned more often: slow stalk (freq bonus 6) The monster species that spawned more often: porter rock piercer (freq bonus 6) The monster species that spawned more often: Wedi knight (freq bonus 60) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster species that never randomly spawned: sue stalk The monster species that never randomly spawned: chaos butterfly The monster species that never randomly spawned: aligned priest mummy The monster species that never randomly spawned: baselessly jockey The monster species that never randomly spawned: old regiment teacher The monster species that never randomly spawned: Azista The monster species that never randomly spawned: also matte The monster species that never randomly spawned: grouping ant The monster species that never randomly spawned: wiretap halest The monster species that never randomly spawned: steam ant The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 32) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 29) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 136) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 8) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 6) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 7) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 63) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 5) Next attribute increase check would have come at turn 385 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having manaleech (0) You were prevented from having curse resistance (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Wesson The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (298) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of mana (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) scroll of phase door (IYI) scroll of standard id (GENIE STUNT IS MORE POWER) scroll of cure (I WANT TO HERB MY BIKE UP) Wands wand of magic missile (asymmetric) wand of striking (buzzing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Officer... Since you quit, the score list will not be checked.