Andy, chaotic male ancient Undertaker ----+--- |...... |....$#| |......| ....@..| |....d.. |.#....| -------- [Andy the Hearse Driver] St13 Dx6 Co11 In6 Wi12 Ch6 UntAncMalCha Dlvl:1 $0 HP25(25) Pw20(20) AC13 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male ancient Undertaker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: drain resistance You could not have this property intrinsically: corrosivity Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 39 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 88% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19287 Monster spawn increase reached its maximum at turn 68807 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 770952 The monster class that cannot be genocided was mummy The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: rust golem (freq bonus 15) The monster species that spawned more often: half-ogre (freq bonus 12) The monster species that spawned more often: troll juggernaut (freq bonus 28) The monster species that spawned more often: smart piercer (freq bonus 18) The monster species that spawned more often: aerial servent (freq bonus 14) The monster species that spawned more often: sideswiper dragon miscount (freq bonus 14) The monster species that spawned more often: sane mushroom (freq bonus 18) The monster species that spawned more often: super-sweet girl in plateau boots (freq bonus 30) The monster species that spawned more often: Legion (freq bonus 6) The monster species that spawned more often: powervoid turret (freq bonus 56) The monster species that spawned more often: staff mimic (freq bonus 18) The monster species that spawned more often: devious false friend (freq bonus 6) The monster species that spawned more often: relatively big ghost (freq bonus 20) The monster species that spawned more often: water-using dragon (freq bonus 30) The monster species that spawned more often: Stella (freq bonus 7) The monster species that spawned more often: gigantic pseudodragon (freq bonus 20) The monster species that spawned more often: Ursinal (freq bonus 16) The monster species that spawned more often: sound bomb (freq bonus 10) The monster species that spawned more often: guardian of the mountains (freq bonus 18) The monster species that spawned more often: hell stone (freq bonus 6) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 24) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 8) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster species that never randomly spawned: petty jungle hunter The monster species that never randomly spawned: crystal fungus The monster species that never randomly spawned: box jellyfish The monster species that never randomly spawned: freezing mucus The monster species that never randomly spawned: christmas child The monster species that never randomly spawned: baby gray dragon The monster species that never randomly spawned: estrellarina The monster species that never randomly spawned: saddleback tortoise The monster species that never randomly spawned: magic-colored force fungus The monster species that never randomly spawned: priestess mummy The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: helm of drain resistance (qorong'u zarbdan) The RNG hath decreed that this item was never generated: shield of reflection (sayqallangan kumush qalqon) The RNG hath decreed that this item was never generated: yong'in mermilerinin (flaming) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: Japan-wax candle (sham) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sehrli raketa (vellum, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 2) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of quenching (asbest plash, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 2) The RNG hath decreed that this item was generated more often: suv aniqlash (generous, freq bonus 2) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of death (o'ldiradigan plash, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of digestion (yostig'i, freq bonus 9) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 3) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: magic harp (harb) The RNG hath decreed that this item was always generated cursed: quasimodular boots (nazokat etigi) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 2) Next attribute increase check would have come at turn 708 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were prevented from having drain resistance (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Orcus The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could have safely prayed (50) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw energy 1 O Prepared(0) Discoveries Scrolls scroll of davolash (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of sirli kuch (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of bosqich eshik (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of yagona identifikatsiya (RGB ZNFUVAALL CRERIBQ) scroll of qattiqlashishi (DE AZTAN A FEGYVER LOSZER NELKUL) Wands wand of bo'lmagan-o'lik burilish (wicker) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Undertaker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.