Andy, neutral male ungenomoldic Activistor ---------------- +X.............| |.@..----$- | ....| |....- +..... -----#- . . [Andy the Xorn Thief] St9 Dx5 Co8 In11 Wi18 Ch13 ActUngMalNeu Dlvl:1 $0 HP113(113) Pw27(27) AC-3 HD18 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male ungenomoldic Activistor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You turn into a xorn thief! Wiped out all ungenomolds. You feel dead inside. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 406 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 22% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 89% Monster death drops spawned with only 90% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 89) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 38235 Monster spawn increase reached its maximum at turn 70424 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1335102 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: facially garrulity (freq bonus 15) The monster species that spawned more often: catbot (freq bonus 10) The monster species that spawned more often: purple force fungus (freq bonus 21) The monster species that spawned more often: purple unicorn (freq bonus 28) The monster species that spawned more often: original japanese lord (freq bonus 60) The monster species that spawned more often: stomaching supersonic (freq bonus 84) The monster species that spawned more often: black mushroom patch (freq bonus 14) The monster species that spawned more often: gigantic mind flayer (freq bonus 15) The monster species that spawned more often: bandersnatch (freq bonus 60) The monster species that spawned more often: dragon (freq bonus 24) The monster species that spawned more often: egocentric kamadan (freq bonus 44) The monster species that spawned more often: soft stalk (freq bonus 30) The monster species that spawned more often: sabre-toothed cat (freq bonus 21) The monster species that spawned more often: invisible horror (freq bonus 7) The monster species that spawned more often: nightly growth (freq bonus 14) The monster species that spawned more often: chloroform piercer (freq bonus 12) The monster species that spawned more often: Bundle Tree (freq bonus 8) The monster species that spawned more often: complacency outworker (freq bonus 6) The monster species that spawned more often: zog (freq bonus 9) The monster species that spawned more often: toiled postmillennial (freq bonus 12) The monster trait that was more common: monsters of gigantic size (freq bonus 24) The monster species that never randomly spawned: supernova leftovers The monster species that never randomly spawned: leggy oystering organizing subletting anaerobe The monster species that never randomly spawned: disgusting force fungus The monster species that never randomly spawned: spirit naga The monster species that never randomly spawned: tail gutter The monster species that never randomly spawned: small tarantula The monster species that never randomly spawned: silver ogre The monster species that never randomly spawned: ancient evil dragon The monster species that never randomly spawned: henatrice The monster species that never randomly spawned: giant green locust The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 22) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 17) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 35) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 111) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 52) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 15) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 2) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 9) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 15) Next attribute increase check would have come at turn 876 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were disintegration-resistant You were acid resistant You were petrification resistant You were prevented from having psi resistance (0) You were prevented from having corrosivity (0) You recognized peaceful creatures You were warned You were aware of the presence of topmodels You had automatic searching You had 1500 points of nutrition remaining You caused conflict You could swim You could survive without air You could walk through walls You were polymorphing You were polymorphed into a xorn thief Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Global Freedom Council The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHOMASO EMMAI SERBONI EMER) scroll of mana (I AM THE BEST) scroll of phase door (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of standard id (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of cure (KATNISS SHOT PEETA IN THE HEAD) scroll of genocide (THIS SLING IS RETARDED) Spellbooks spellbook of charm monster (zone-specific) Wands wand of death (cinnabar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (19 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Activistor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.