Andy, neutral male aureal Courier ### #@# #-# [Andy the Vault Dweller] St8 Dx6 Co7 In9 Wi3 Ch3 CouAurMalNeu Dlvl:1 $0 HP10(10) Pw1(1) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male aureal Courier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: magical breathing You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 69% Monster death drops spawned with only 97% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26486 Monster spawn increase reached its maximum at turn 64838 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 530400 The monster class that cannot be genocided was kobold The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: healing fungus (freq bonus 18) The monster species that spawned more often: weird mushroom (freq bonus 8) The monster species that spawned more often: Great Cthulhu (freq bonus 8) The monster species that spawned more often: basalt recreant silicone win binning sheep hull (freq bonus 18) The monster species that spawned more often: animated ice cubes (freq bonus 32) The monster species that spawned more often: half-troll (freq bonus 40) The monster species that spawned more often: greater spam demon (freq bonus 44) The monster species that spawned more often: amorphous fish (freq bonus 6) The monster species that spawned more often: devil-bat (freq bonus 5) The monster species that spawned more often: color changer (freq bonus 12) The monster species that spawned more often: noncommittally finalized (freq bonus 12) The monster species that spawned more often: marathon lager (freq bonus 9) The monster species that spawned more often: green dragon bat (freq bonus 12) The monster species that spawned more often: Elena (freq bonus 4) The monster species that spawned more often: satiably league (freq bonus 3) The monster species that spawned more often: stone mushroom (freq bonus 12) The monster species that spawned more often: ethereal drake (freq bonus 15) The monster species that spawned more often: magno flier (freq bonus 14) The monster species that spawned more often: desexualization shantung loanable (freq bonus 16) The monster species that spawned more often: killer rabbit (freq bonus 24) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 12) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 20) The monster species that never randomly spawned: six of diamonds The monster species that never randomly spawned: adult blue dragon The monster species that never randomly spawned: beige sentai The monster species that never randomly spawned: cocktaur The monster species that never randomly spawned: killer bee The monster species that never randomly spawned: sane patch The monster species that never randomly spawned: crunchy growth The monster species that never randomly spawned: sartorially signified nuncle The monster species that never randomly spawned: athwart millisecond The monster species that never randomly spawned: petty battle girl The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 169) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 8) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 7) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 16) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 100) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 4) Next attribute increase check would have come at turn 1083 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were prevented from having jumping (0) You were prevented from having magical breathing (0) You hungered rapidly You had infravision You had 1500 points of nutrition remaining You aggravated monsters You caused conflict You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Mr. House The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (562) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FINNING SPIDGET) scroll of mana (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of phase door (YOUR INSIDE IS MADE OF MUD) scroll of standard id (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of cure (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) Potions potion of Jolt Cola (slimy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Courier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.