AmyBSOD, chaotic male poisoner Poison Mage ------ |...<| -------## #,|.(..+ |.....-,# ##,,.....| ----.$...|,,##########,%,|?...+ |........|,,,,,,,,,,,,,,!--.--- |........|#,#####,,,,,# |........| ###, |........| |........|#,------- |........-,,....*@| ----..----##|!..F.| |..| |...... ---- ------- [AmyBSOD the Poison Mixer] St3 Dx9 Co13 In15 Wi7 Ch7 PoiPoiMalCha S40 Dlvl:1 $0 HP0(23) Pw26(26) AC10 MC3 Mov12 Xp2/21 Wt51/950 T145 Latest messages What do you want to wear? [b or ?*] The cloak was poisoned! [-7 -> 8] You are now wearing a poisonous cloak. What do you want to take off? [b or ?*] You were wearing an uncursed +1 poisonous cloak {4}. Unknown command ' '. Count: 50 Unknown command ' '. (2x) What do you want to read? [eh-q or ?*] Never mind. What do you want to wear? [b or ?*] The cloak was poisoned! [-4 -> 12] You are now wearing a poisonous cloak. What do you want to take off? [b or ?*] You were wearing an uncursed +1 poisonous cloak {4}. What do you want to wear? [b or ?*] The cloak was poisoned! You die... Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of taming {1} m - 3 uncursed scrolls of healing {2} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of confuse monster (0:4) {1} j - a blessed spellbook of protection (0:0) {1} k - a blessed spellbook of cure blindness (2:4) {1} l - a blessed spellbook of poison blast (0:5) {1} Potions d - an uncursed potion of recovery {1} Rings h - an uncursed +7 ring of gain dexterity {1} Wands f - an uncursed wand of poison (0:6) {1} g - a blessed wand of venom scattering (0:8) {1} Final attributes You were aligned Your alignment was 3 Your max alignment was 11 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: free action You could not have this property intrinsically: fire resistance Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 183 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30598 Monster spawn increase reached its maximum at turn 40816 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 280194 The monster class that cannot be genocided was grue The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: drowned dead one (freq bonus 24) The monster species that spawned more often: dire boar (freq bonus 4) The monster species that spawned more often: Asmodeus (freq bonus 12) The monster species that spawned more often: giant field mouse (freq bonus 8) The monster species that spawned more often: conscious warp patch (freq bonus 18) The monster species that spawned more often: Nellie Bly (freq bonus 15) The monster species that spawned more often: MacBauer (freq bonus 12) The monster species that spawned more often: small group kobold (freq bonus 21) The monster species that spawned more often: file read error (freq bonus 16) The monster species that spawned more often: nitrohack horror (freq bonus 18) The monster species that spawned more often: automatic dog (freq bonus 24) The monster species that spawned more often: quylthulg (freq bonus 20) The monster species that spawned more often: knapsack sheep (freq bonus 12) The monster species that spawned more often: humanoid devil (freq bonus 16) The monster species that spawned more often: pellet archer (freq bonus 24) The monster species that spawned more often: unbeliever (freq bonus 4) The monster species that spawned more often: magic dragon (freq bonus 16) The monster species that spawned more often: weremimic (freq bonus 12) The monster species that spawned more often: servant of the unknown god (freq bonus 8) The monster species that spawned more often: young woman (freq bonus 5) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 12) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster species that never randomly spawned: undead permamimic The monster species that never randomly spawned: Katrin's high-heeled pump The monster species that never randomly spawned: plateau girl The monster species that never randomly spawned: battlehorse The monster species that never randomly spawned: quantum patch The monster species that never randomly spawned: autist The monster species that never randomly spawned: nickelpede The monster species that never randomly spawned: spam-mail demon The monster species that never randomly spawned: amnesia warp patch The monster species that never randomly spawned: cursed lizard The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 16) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 17) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 12) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 65) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 56) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 8) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 12) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 48) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 1) Next attribute increase check would have come at turn 722 Strength training was 3 Dexterity training was 2 Wisdom training was 1 Constitution training was 9 You were prevented from having speed (0) You were prevented from having free action (0) You had 1368 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (153) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 99% b - protection 1 protect 0% 99% c - cure blindness 2 healing 0% 99% d - poison blast 4 attack 37% 299% Techniques known in the end Name Level Status reinforce memory 2X LIMIT(0) sigil of control 2X LIMIT(0) sigil of tempest 2X LIMIT(0) sigil of discharge 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (white cloak) Scrolls scroll of taming (DZIEWCZYNKA ZAMOCZENIA) scroll of healing (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of mana (GHOTI) scroll of phase door (M7M6YU) scroll of standard id (STRC PRST SKRZ KRK) scroll of cure (POKEMONGO GOTTA CHEAT EM ALL) Spellbooks spellbook of confuse monster (tattered) spellbook of protection (everlasting) spellbook of cure blindness (sweet) spellbook of poison blast (printed) Potions potion of recovery (luminescent) Rings ring of gain dexterity (PVC) Wands wand of poison (iridium) wand of venom scattering (important) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 2 sewer rats 0 GRs (2 created) a grid bug 0 moulds (1 created) 0 venom fungi (1 created) a novice medium wall (2 created) 0 large arrow turrets (1 created) 11 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Poison Mage... You died in The Dungeons of Doom on dungeon level 1 with 40 points, and 0 pieces of gold, after 145 moves. Killer: poisonous cloak You were level 2 with a maximum of 23 hit points when you died. You reached the 196th place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 65 2015 AmyBSOD-Arc-Nym-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (kestrel), while helplessly knocked out. - [69] 77 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 109 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 113 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 118 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 136 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 138 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 140 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 142 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 143 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 148 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 150 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 152 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 164 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 168 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 171 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 175 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 182 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 192 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 193 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 194 40 ksedlar-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15] 195 40 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [15] *196 40 AmyBSOD-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous cloak. - [23] 197 38 flumpraxxa-Pri-Dol-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [19] 198 36 Wooble-Bin-Sat-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a little dart. - [15] 201 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 206 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 214 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 215 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 216 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 217 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 224 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 225 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 239 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 241 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35]