AmyBSOD, neutral female nymphian Archeologist -.-- #------..------ ,@f....0......| #|.........<..| |............| ------..------ ---- [AmyBSOD the Digger] St11 Dx9 Co12 In10 Wi9 Ch7 ArcNymFemNeu S0 Dlvl:1 $0 HP-2(18) Pw13(13) AC9 MC0 Mov12 Xp1/0 Wt83/1250 T22 Latest messages You hit your foot with your bullwhip. [-2 -> 12] Katzenhund picks up 7 rocks {4}. What do you want to use or apply? [ah-l or ?*] In what direction? [47896321><] You hit your foot with your bullwhip. [-5 -> 7] Katzenhund drops 7 rocks {4}. Unknown command ' '. (6x) What do you want to use or apply? [ah-l or ?*] In what direction? [47896321><] You hit your foot with your bullwhip. [-5 -> 2] Warning: HP low! Katzenhund picks up 7 rocks {4}. Unknown command ' '. (7x) What do you want to use or apply? [ah-l or ?*] In what direction? [47896321><] You hit your foot with your bullwhip. You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of light {1} g - an uncursed scroll of fire {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:2) {1} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (2:94) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: freezopathy You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 19% chance Ring drop chance was reduced to 90% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 47% Monster death drops spawned with only 85% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: javelin (turn 49) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37837 Monster spawn increase reached its maximum at turn 81974 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2724057 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: lich (freq bonus 3) The monster species that spawned more often: naked grandma (freq bonus 42) The monster species that spawned more often: bramble hulk (freq bonus 24) The monster species that spawned more often: clear mewlip (freq bonus 10) The monster species that spawned more often: spore force patch (freq bonus 28) The monster species that spawned more often: crimson stalk (freq bonus 18) The monster species that spawned more often: jynx (freq bonus 24) The monster species that spawned more often: mud kobold (freq bonus 30) The monster species that spawned more often: undead midget (freq bonus 18) The monster species that spawned more often: wooden colony (freq bonus 24) The monster species that spawned more often: The Boar of Everholt (freq bonus 42) The monster species that spawned more often: artillery dragon (freq bonus 48) The monster species that spawned more often: earth elemental (freq bonus 28) The monster species that spawned more often: wandering horror (freq bonus 8) The monster species that spawned more often: Daughter Lily (freq bonus 36) The monster species that spawned more often: wallaby (freq bonus 14) The monster species that spawned more often: miner lichen (freq bonus 15) The monster species that spawned more often: monoclops (freq bonus 30) The monster species that spawned more often: white spore (freq bonus 48) The monster species that spawned more often: oddish (freq bonus 12) The monster species that spawned more often: Antimatter Kchief (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 8) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster species that never randomly spawned: guardian naga hatchling The monster species that never randomly spawned: Hannah's combat boot The monster species that never randomly spawned: flying shark The monster species that never randomly spawned: damned The monster species that never randomly spawned: porter abnormal vortex The monster species that never randomly spawned: stormtrooper The monster species that never randomly spawned: elusive lich The monster species that never randomly spawned: ethereal missingno The monster species that never randomly spawned: memory moss The monster species that never randomly spawned: death ooze The monster class that more likely to generate with musable stuff: arachnid or centipede The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 12) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 3) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 10) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 4) Next attribute increase check would have come at turn 751 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having see invisible (0) You were prevented from having freezopathy (0) You had 1479 points of nutrition remaining You were stealthy You could teleport You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (87) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of light (PHOL ENDE WODAN) scroll of fire (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of healing (APOKRAR DONENIGHT) scroll of mana (TEMOV) scroll of phase door (EDGE PROTECTION) scroll of standard id (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of cure (PROKLINJATI SVOJ ZIVOT) Spellbooks spellbook of light (unidentified) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cocks (1 created) 0 jackals (2 created) 0 kittens (1 created) 0 jellies (4 created) 0 normal jellies (8 created) 0 time jellies (1 created) 0 white jellies (1 created) 0 blue jellies (1 created) 0 azure puddles (1 created) 0 green jellies (1 created) 0 goblins (1 created) 0 sewer rats (1 created) a grid xorn 0 small item troves (1 created) 25 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 22 moves. Killer: killed herself with her bullwhip You were level 1 with a maximum of 18 hit points when you died. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 65 2015 AmyBSOD-Arc-Nym-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (kestrel), while helplessly knocked out. - [69] 77 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 109 570 AmyBSOD-Cha-Hax-Mal-Law died in The Dungeons of Doom on level 3. Killed by his own inka boot. - [45] 113 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 118 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 136 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 138 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 140 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (mangy-looking leper). - [27] 142 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 143 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 148 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 150 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 152 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 164 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 168 97 AmyBSOD-Cha-Asg-Fem-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [16] 171 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] 175 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 182 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 192 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 193 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 200 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 212 9 AmyBSOD-Cha-Hax-Fem-Neu died in The Dungeons of Doom on level 1. Killed by touching an artifact (Asian Winter). - [1] 213 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 214 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 215 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 222 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 223 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 237 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 239 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35] 246 1 gagarinx-Wiz-Red-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25] 247 1 gagarinx-Wiz-Red-Fem-Law quit in The Dungeons of Doom on level 1. 25 [25] * 0 AmyBSOD-Arc-Nym-Fem-Neu died in The Dungeons of Doom on level 1. Killed herself with her bullwhip. - [18]