AmyBSOD, chaotic male asgardish Chaos Sorceror -----.------ |..........|#### |...........,,,,# ----- |...<..|...|###,,# #.>..#/# - ------}--- ##,,# #.....I@# ##,## ###.. #,I #,,# .. #,# ##,# #,# #.,#,##--#####-###-##,# ##,,,,,,,,,,,,,,,,,,,,# ,,,,,,,,,,,,,,,,,,,### ,####}############# [AmyBSOD the Chaotic Dweller] St10 Dx7 Co16 In11 Wi7 Ch3 ChaAsgMalCha S208 Dlvl:2 $10 HP-1(27) Pw22(33) AC5 MC0 Mov12 Xp2/37 Wt103/1450 T88 Blind Latest messages The mangy-looking leper swings his soft lady shoe. The mangy-looking leper hits you! [-4 -> 23] You miss the mangy-looking leper. The mangy-looking leper swings his soft lady shoe. The mangy-looking leper hits you! [-5 -> 19] Unknown command ' '. You hit the mangy-looking leper. The mangy-looking leper swings his soft lady shoe. Ouch! Despite being incredibly soft, the lady shoe hit your optical nerve! The mangy-looking leper hits you! [-8 -> 11] Wait! There's something there you can't see! It hits you! [-4 -> 7] Unknown command ' '. Wait! There's something there you can't see! It hits you! You die... Your inventory Amulets m - an uncursed amulet of drain resistance {1} Weapons e - an uncursed +0 morning star (weapon in hand) {48} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of secure identify {1} j - an uncursed scroll of enchant weapon {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 3 uncursed scrolls of phase door {3} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of message (2:5) {1} b - a blessed spellbook of chaos bolt (0:4) {1} c - a blessed spellbook of lycanthropy (0:1) {1} d - a blessed spellbook of selfdestruct (3:1) {1} Potions g - an uncursed potion of amnesia {1} h - a blessed potion of invisibility {1} Wands n - an uncursed wand of make visible (0:2) {1} o - an uncursed wand of polymorph (0:1) {1} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone Final attributes You have sinned Your alignment was -6 Your max alignment was 11 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 57% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: axe (turn 46) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 90320 Monster spawn increase reached its maximum at turn 159520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1071916 The monster class that cannot be genocided was light The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: tree force fungus (freq bonus 20) The monster species that spawned more often: purple growth (freq bonus 8) The monster species that spawned more often: speedster maggot (freq bonus 10) The monster species that spawned more often: cutpurse (freq bonus 12) The monster species that spawned more often: Denwy (freq bonus 10) The monster species that spawned more often: undead midget (freq bonus 9) The monster species that spawned more often: Leutkak (freq bonus 36) The monster species that spawned more often: fancy mushroom (freq bonus 12) The monster species that spawned more often: church novice (freq bonus 54) The monster species that spawned more often: void fungus (freq bonus 6) The monster species that spawned more often: blue-red warp fungus (freq bonus 6) The monster species that spawned more often: bit (freq bonus 8) The monster species that spawned more often: vermicious knid (freq bonus 20) The monster species that spawned more often: white butterfly (freq bonus 3) The monster species that spawned more often: Lamaschtu (freq bonus 18) The monster species that spawned more often: colorful force patch (freq bonus 8) The monster species that spawned more often: sparkling mushroom (freq bonus 3) The monster species that spawned more often: battle tank (freq bonus 8) The monster species that spawned more often: pidgeot (freq bonus 24) The monster species that spawned more often: nebulous laser (freq bonus 24) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 8) The monster species that never randomly spawned: black force fungus The monster species that never randomly spawned: elf zombie The monster species that never randomly spawned: weeping archangel The monster species that never randomly spawned: Mina Harker The monster species that never randomly spawned: energy warp patch The monster species that never randomly spawned: sepia fungus The monster species that never randomly spawned: black balrog The monster species that never randomly spawned: spherical laser The monster species that never randomly spawned: goals goblin The monster species that never randomly spawned: huge panther The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 24) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 7) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 7) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 17) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 4) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 3) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 4) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 2) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 4) Next attribute increase check would have come at turn 832 Strength training was 7 Dexterity training was 5 Wisdom training was 4 Constitution training was 5 You were blinded (19) You were prevented from having warning (0) You were prevented from having stunnopathy (0) You had infravision You had 1371 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (350) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 125% b - chaos bolt 5 chaos 95% 400% c - lycanthropy 5 chaos 95% 400% d - selfdestruct 6 chaos 98% 500% Techniques known in the end Name Level Status sigil of tempest 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of drain resistance (charmed) Armor robe of randomness (octarine robe) Scrolls scroll of secure identify (BASA MAINASA 1 MINETA MA AUCHA) scroll of enchant weapon (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of rumor (AS IF FEEL SOMETHING) scroll of message (POWER PERFORATO AS BARET) scroll of healing (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of mana (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of phase door (AQUE BRAGH) scroll of standard id (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of cure (SUKI TOKIMEKI TO KISS) Spellbooks spellbook of message (sour) spellbook of chaos bolt (eternal) spellbook of lycanthropy (pregnant) spellbook of selfdestruct (thin) Potions potion of amnesia (sparkling) potion of invisibility (viscous) Wands wand of make visible (zinc) wand of polymorph (silver) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 petit mimics (1 created) a wild rabbit 0 hole spiders (1 created) 0 land spiders (1 created) 0 porter lichens (1 created) 0 sub-gnomes (1 created) 0 chaos polymorphers (1 created) 0 grid xorns (1 created) 3 elderly gentlemen (27 created) 3 mangy-looking lepers (29 created) 0 shopkeepers (1 created) 0 hata-matas (1 created) 66 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Expert) (28 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (36 of 160) Goodbye AmyBSOD the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 2 with 207 points, and 10 pieces of gold, after 88 moves. Killer: a monster (mangy-looking leper) You were level 2 with a maximum of 27 hit points when you died. You reached the 138th place on the top 10000 list. No Points Name Hp [max] 1 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 2 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 3 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 4 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 5 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 6 125670 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 10. Killed by a death ray. 44 [52] 7 118169 gagarinx-War-Ang-Mal-Law died in The Dungeons of Doom on level 20 [max 36]. Killed by a monster (invisible stalker). - [201] 8 89133 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 5 [max 10]. 78 [90] 9 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 10 63466 QQQQQ-Wiz-Dop-Mal-Cha quit in The Dungeons of Doom on level 9. 138 [138] 76 1460 AmyBSOD-Ama-Aqu-Fem-Law died in The Gnomish Mines on level 5. Killed by a shuriken. - [55] 111 453 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by petrification. 29 [29] 116 407 AmyBSOD-Fla-Ang-Fem-Law died in The Dungeons of Doom on level 1. Caught herself in her own fireball. - [44] 134 247 AmyBSOD-Roc-Ang-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a coming into contact with a petrifying object. 30 [30] 136 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 137 223 bugsniper-Gan-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [26] *138 207 AmyBSOD-Cha-Asg-Mal-Cha died in The Dungeons of Doom * on level 2. Killed by a monster (mangy-looking leper). - [27] 139 193 Lorskel-Kur-Vam-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [34] 140 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29] 141 179 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [30] 146 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 148 156 AmyBSOD-Dea-Din-Fem-Law died in The Dungeons of Doom on level 2. Killed by a stream of acid. - [44] 150 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 162 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 171 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 178 58 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [13] 188 44 AmyBSOD-Art-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (yakuza member). - [20] 195 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 207 8 AmyBSOD-Sci-Alc-Mal-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [13] 208 8 AmyBSOD-Roc-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Slipped while mounting a monster (a saddled speedhorse called Harley Davidson). - [16] 209 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 216 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18] 217 4 AmyBSOD-Sci-Alc-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 10 [13] 231 1 AmyBSOD-Lun-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own steel whip. - [22] 233 1 AmyBSOD-Dea-Arg-Fem-Law died in The Dungeons of Doom on level 1. Killed by a stream of acid. - [35]