AmyBSOD, chaotic male asgardish Geek --.------ ........| |.@.....| |<......| ........| .. |.......| ..` |.......| ...{ --------- ----- [AmyBSOD the Newbie] St9 Dx6 Co10 In7 Wi6 Ch5 GeeAsgMalCha S32 Dlvl:1 $0 HP0(22) Pw25(25) AC8 MC0 Mov10 Xp1/8 Wt50/1050 T13 Latest messages [-2 -> 7] Katzenhund misses the jackal. The jackal bites you! [-2 -> 5] Katzenhund misses the jackal. You kill the jackal! What do you want to use or apply? [abg or ?*] In what direction do you want to lash out? [>] You hit yourself with your electric sword. [-1 -> 4] Warning: HP low! What do you want to use or apply? [abg or ?*] In what direction do you want to lash out? [>] You hit yourself with your electric sword. [-2 -> 2] Warning: HP low! What do you want to use or apply? [abg or ?*] In what direction do you want to lash out? [>] You hit yourself with your electric sword. You die... Your inventory Weapons a - a blessed +1 electric sword (weapon in hand) {16} Armor c - a blessed +1 pair of gauntlets of typing (being worn) {4} Comestibles f - 2 uncursed Hacker's Foods {2} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions d - 3 uncursed potions of Jolt Cola {3} e - a blessed potion of Jolt Cola {1} Tools b - 6 uncursed ICs {6} g - an uncursed pack of floppies {3} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: speed You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 70% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 58% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: spirituality (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28635 Monster spawn increase reached its maximum at turn 45570 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 512924 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: tiger cub (freq bonus 7) The monster species that spawned more often: darkwood elder (freq bonus 12) The monster species that spawned more often: punisher (freq bonus 5) The monster species that spawned more often: boss monkey (freq bonus 10) The monster species that spawned more often: red colony (freq bonus 20) The monster species that spawned more often: eye of the unknown god (freq bonus 24) The monster species that spawned more often: narrog (freq bonus 12) The monster species that spawned more often: werepiranha (freq bonus 10) The monster species that spawned more often: displacement sphere (freq bonus 48) The monster species that spawned more often: The Black Lady (freq bonus 28) The monster species that spawned more often: vacuum warp fungus (freq bonus 6) The monster species that spawned more often: scroll trove (freq bonus 15) The monster species that spawned more often: high voltage vortex (freq bonus 36) The monster species that spawned more often: insolent monkey (freq bonus 20) The monster species that spawned more often: ÅLï”$ (freq bonus 12) The monster species that spawned more often: nexus colony (freq bonus 20) The monster species that spawned more often: monk (freq bonus 27) The monster species that spawned more often: nether force fungus (freq bonus 18) The monster species that spawned more often: vacuum warp fungus (freq bonus 7) The monster species that spawned more often: giraffe (freq bonus 15) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 12) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster species that never randomly spawned: albino spore The monster species that never randomly spawned: elder thing The monster species that never randomly spawned: slime warp patch The monster species that never randomly spawned: swamp dweller The monster species that never randomly spawned: mythical dawn agent The monster species that never randomly spawned: eye tyrant The monster species that never randomly spawned: real air hound The monster species that never randomly spawned: hemi-doppelganger The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: petro mimic The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 4) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 14) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 7) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 2) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 9) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 9) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 19) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 15) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 40) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 4) Next attribute increase check would have come at turn 114 Strength training was 1 Dexterity training was 3 Wisdom training was 1 Constitution training was 1 You were shock resistant You were poison resistant You were prevented from having jumping (0) You were prevented from having speed (0) You had 1485 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was VMS The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (166) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (poor gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (internet helmet) * skullcap stone (rubynus helmet) * flack helmet (deformed helmet) * crystal helm (scuba helmet) * mining helm (arduous helmet) * field helm (frequent helmet) * helm of safeguard (formula one helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (concrete gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (velvet pumps) * boots of safeguard (korean sandals) Scrolls scroll of healing (MANANNANMACLIR) scroll of mana (XYZZY) scroll of phase door (MAYBE S-WAVE BECAUSE HIT) scroll of standard id (VUS AS CORIUMA) scroll of cure (FROTZ) Potions * potion of Jolt Cola (slimy) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 0 stoats (1 created) 0 kittens (1 created) 0 small kobolds (1 created) 0 evasive sewer rats (1 created) 0 flapbats (2 created) a housebat a chaffinch 0 clear icky things (1 created) 10 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (23 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Geek... You died in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 13 moves. Killer: his own electric sword You were level 1 with a maximum of 22 hit points when you died. You reached the 63rd place on the top 10000 list. No Points Name Hp [max] 1 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 2 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 3 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 4 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 5 28824 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (random number generator elemental). - [120] 6 24297 AceSeven5-Wan-Rod-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (terrible jermlaine), while sleeping. - [117] 7 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 8 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 9 9080 AceSeven5-Und-Lol-Fem-Cha died in Sokoban on level 5 [max 8]. Killed by a monster (Undead Kommissioner). - [93] 10 7638 username66-Ele-Hum-Fem-Neu quit in The Dungeons of Doom on level 4. 81 [81] 61 40 ksedlar-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15] 62 33 BSOD2-Ana-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dungeon fern spore's explosion. - [12] *63 32 AmyBSOD-Gee-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own electric sword. - [22] 64 24 lulwut-Jed-Bat-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a lightning trap. - [32] 65 24 AceSeven5-Wan-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20] 71 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18]