AmyBSOD, chaotic female rodneyan Gladiator ---+-.------ |.........$| |...@@..'$d. |..........| ---------#-- [AmyBSOD the Velite] St11 Dx12 Co14 In6 Wi7 Ch10 GlaRodFemCha S11800 Dlvl:36 $0 HP-3(16) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt133/1350 T8 Latest messages You curse at the leather golem. The leather golem claws you! [-6 -> 10] The leather golem claws you! [-5 -> 5] Meatdog drops 5 gold pieces. The poison exploder picks up a scroll {1}. The poison exploder casts a spell! You feel that monsters are aware of your presence. The poison exploder wields a silver khakkhara {24}! The silver khakkhara welds itself to the poison exploder's hand! The poison exploder thrusts her silver khakkhara. The poison exploder hits you! [-5 -> 3] Warning: HP low! The poison exploder thrusts her silver khakkhara. The poison exploder hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 5 Scroll drop chance was reduced to 66% Ring drop chance was reduced to 51% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 86% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 18707 Monster spawn increase reached its maximum at turn 24670 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 165464 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: apelike creature (freq bonus 6) The monster species that spawned more often: land dragon (freq bonus 10) The monster species that spawned more often: evasive homunculus (freq bonus 7) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 8) The monster species that spawned more often: pencil elf (freq bonus 24) The monster species that spawned more often: cold person (freq bonus 8) The monster species that spawned more often: ball lightning (freq bonus 16) The monster species that spawned more often: Banpei-kun (freq bonus 8) The monster species that spawned more often: armored cow (freq bonus 14) The monster species that spawned more often: timekeeper (freq bonus 9) The monster species that spawned more often: goyaman (freq bonus 22) The monster species that spawned more often: kobold sorcerer (freq bonus 10) The monster species that spawned more often: lesser giant kraken (freq bonus 20) The monster species that spawned more often: camouflaged watcher (freq bonus 28) The monster species that spawned more often: Traffic Kop (freq bonus 7) The monster species that spawned more often: werebear (freq bonus 30) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 18) The monster species that spawned more often: Ruea's plateau boot (freq bonus 13) The monster species that spawned more often: premonition (freq bonus 26) The monster species that spawned more often: buffalo (freq bonus 24) The monster species that spawned more often: stalking lichen (freq bonus 8) The monster species that never randomly spawned: butcher The monster species that never randomly spawned: weapon imp The monster species that never randomly spawned: goblin shaman The monster species that never randomly spawned: solid bat The monster species that never randomly spawned: blue dragon worm The monster species that never randomly spawned: grand master chi warrior The monster species that never randomly spawned: baby golden dragon The monster species that never randomly spawned: unreal mold The monster species that never randomly spawned: old granny The monster species that never randomly spawned: cacodemon The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 15) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 15) Next attribute increase check would have come at turn 361 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1488 points of nutrition remaining You aggravated monsters You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could not have safely prayed (786) You are dead Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 90% 200% b - freeze sphere 1 matter 28% 100% c - detect monsters 4 divine 90% 300% d - endure heat 2 protect 90% 100% e - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...