AmyBSOD, chaotic male rodneyan Gladiator } } }}} .}}.. ..%.. ..%.>} .@.... ......} } }F......... ......... } ..*.. } ... }F } }} }} }} } [AmyBSOD the Velite] St13 Dx6 Co20 In8 Wi7 Ch12 GlaRodMalCha S11844 Dlvl:36 $0 HP-2(16) Pw8(8) AC5 MC0 Mov12 Xp1/11 Wt133/1750 T13 Latest messages (For instructions type a ?) c a cockatrice (cock) (base level 0) Accessing Pokedex entry for cock... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 8, magic resistance = 0, alignment 0. Fast (15). Normally appears everywhere in groups, with frequency 1. No resistances. No conveyed resistances. Small, genocidable, carnivorous, herbivorous flyer. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d2, sting - ordinary physical Pick an object. @ a human or elf (wood elf hunter) (base level 11) (female) Accessing Pokedex entry for wood elf hunter... Base statistics of this monster type: Base level = 11, difficulty = 14, AC = 4, magic resistance = 15, alignment 5. Fast (15). Normally appears everywhere, with frequency 1. Uncommon (by factor 2). Resists sleep, poison. Conveys poison resistance. Genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d7, uses weapon - ordinary physical 1d7, uses weapon - ordinary physical 1d7, beam - mana 1d7, gaze - blinds Pick an object. Done. Unknown command ' '. (3x) You see here a peanut bag {1}. You hear a distant squeak. You see here 2 white gems {2}. You kill the orange fungus! You feel confused! You hear a distant squeak. You feel less confused now. The trap colony touches you! [-1 -> 15] The webbing sticks to you. You're caught! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 275 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 88% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 72% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 63% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 24350 Monster spawn increase reached its maximum at turn 89470 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 175805 The monster class that cannot be genocided was vampire The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: undead chevalier (freq bonus 20) The monster species that spawned more often: warty mushroom (freq bonus 24) The monster species that spawned more often: rancid defiler (freq bonus 32) The monster species that spawned more often: occasionally blinking eye (freq bonus 5) The monster species that spawned more often: Linus the Cat (freq bonus 20) The monster species that spawned more often: little giant (freq bonus 10) The monster species that spawned more often: Mongai Sakurada (freq bonus 10) The monster species that spawned more often: gull (freq bonus 18) The monster species that spawned more often: sucker force patch (freq bonus 12) The monster species that spawned more often: multi-hued force fungus (freq bonus 10) The monster species that spawned more often: large kobold (freq bonus 5) The monster species that spawned more often: squirtle (freq bonus 12) The monster species that spawned more often: snail (freq bonus 7) The monster species that spawned more often: kamikaze faerie (freq bonus 6) The monster species that spawned more often: three-headed ogre (freq bonus 7) The monster species that spawned more often: evolved gorilla (freq bonus 6) The monster species that spawned more often: deinonychus (freq bonus 11) The monster species that spawned more often: special fungus (freq bonus 6) The monster species that spawned more often: brown snake (freq bonus 44) The monster species that spawned more often: five-headed hydra (freq bonus 5) The monster species that never randomly spawned: devious skeleton fish The monster species that never randomly spawned: moon vampire The monster species that never randomly spawned: very old gray dragon The monster species that never randomly spawned: Pete The monster species that never randomly spawned: Nelly's elegant pump The monster species that never randomly spawned: fire boar The monster species that never randomly spawned: fucker troll The monster species that never randomly spawned: fire ant The monster species that never randomly spawned: lesser intrinsic eating mimic The monster species that never randomly spawned: oddoshishi The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 32) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 6) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 1) Next attribute increase check would have come at turn 911 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1480 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could not have safely prayed (957) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - clairvoyance 3 divine 90% 200% c - detect monsters 4 divine 90% 300% d - dig 5 matter 95% 400% e - enlighten 4 body 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...