AmyBSOD, lawful male rodneyan Gladiator ------ |%% %| |d%`%| |.%%`| |.%%%| |.%%%| |%.%%| |%%<%| |%%%%| |%%%%| |J@%%| |%`%}| |%%%}| |%%%}| |%%%%| ------ [AmyBSOD the Velite] St14 Dx8 Co11 In11 Wi8 Ch6 GlaRodMalLaw S11750 Dlvl:36 $0 HP-3(16) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt133/1350 T9 Latest messages The poison monster touches you! [-1 -> 2] Warning: HP low! [-1 -> 1] Warning: HP low! The poison monster breathes poison gas! The blast of poison gas hits you! But it reflects from your shield! The blast of poison gas hits the poison monster. The blast of poison gas bounces! The blast of poison gas hits the poison monster. The blast of poison gas hits you! But it reflects from your shield! Meatdog eats an egg {1}. (2x) The poison monster touches you! [-1 -> 2] Warning: HP low! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 35850 Monster spawn increase reached its maximum at turn 69041 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 13987249 The monster class that cannot be genocided was vortex The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: Grey-elf rogue (freq bonus 12) The monster species that spawned more often: athol (freq bonus 8) The monster species that spawned more often: arrow turret (freq bonus 12) The monster species that spawned more often: wererabbit (freq bonus 6) The monster species that spawned more often: weeping angel (freq bonus 3) The monster species that spawned more often: real chaos hound (freq bonus 8) The monster species that spawned more often: Charlotte (freq bonus 10) The monster species that spawned more often: ™½=ˆ½nāõ:— (freq bonus 8) The monster species that spawned more often: topaz fungus (freq bonus 14) The monster species that spawned more often: Sonja (freq bonus 3) The monster species that spawned more often: werenymph (freq bonus 10) The monster species that spawned more often: golden force fungus (freq bonus 8) The monster species that spawned more often: giant permamimic (freq bonus 14) The monster species that spawned more often: skeleton archer (freq bonus 4) The monster species that spawned more often: crueltrainer (freq bonus 3) The monster species that spawned more often: golden stalk (freq bonus 8) The monster species that spawned more often: lucky trove (freq bonus 7) The monster species that spawned more often: cold bear (freq bonus 10) The monster species that spawned more often: unmasked God-Emperor (freq bonus 4) The monster species that spawned more often: giant group mimic (freq bonus 14) The monster species that never randomly spawned: riverside naga The monster species that never randomly spawned: chaos tile The monster species that never randomly spawned: magma vortex The monster species that never randomly spawned: scorching archer The monster species that never randomly spawned: alien warrior The monster species that never randomly spawned: ninetales The monster species that never randomly spawned: petro giant The monster species that never randomly spawned: Douglas Adams The monster species that never randomly spawned: termite The monster species that never randomly spawned: lightning monster The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 52) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 1) Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1486 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (1043) You are dead Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 600% b - lightning 4 matter 90% 300% c - knock 1 matter 0% 100% d - levitation 4 body 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...