AmyBSOD, chaotic female rodneyan Gladiator }}} ..}} d @}}}} . F+y.}} (nF..F}} ..@&F@} !.u.} .:S} .Au .@F n@@ .s.F}}# $.. ...y.}# ... }..F.}# @@8.} FF. [AmyBSOD the Velite] St15 Dx4 Co14 In8 Wi5 Ch4 GlaRodFemCha S11850 Dlvl:38 $0 HP0(16) Pw8(8) AC6 MC0 Mov12 Xp1/0 Wt133/1550 T3 Latest messages Warning: HP low! The wand hits Katzenhund! Katzenhund is killed! Unknown command ' '. (7x) You hear some noises in the distance. You hear a chugging sound. The wiggly zaps a poplar wand! The bolt of fire hits you! But it reflects from your shield! The bolt of fire hits the wiggly! The bolt of fire hits the blank fungus! The weresnake picks up 14 grapes {7}. The iguana just misses! The two-headed snake bites you! [-1 -> 3] Warning: HP low! The two-headed snake bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 11 Scroll drop chance was reduced to 68% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 95% Number of artifacts generated was 0 Monster spawn increase started at turn 49923 Monster spawn increase reached its maximum at turn 60801 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 445816 The monster class that cannot be genocided was troll The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: baal tentacle (freq bonus 28) The monster species that spawned more often: dark patch (freq bonus 8) The monster species that spawned more often: shaped warp fungus (freq bonus 8) The monster species that spawned more often: pseudodragon (freq bonus 4) The monster species that spawned more often: greater fire elemental (freq bonus 5) The monster species that spawned more often: zombified ape (freq bonus 8) The monster species that spawned more often: young mercurial dragon (freq bonus 18) The monster species that spawned more often: antimagic force patch (freq bonus 5) The monster species that spawned more often: stone golem (freq bonus 12) The monster species that spawned more often: brontsaurus (freq bonus 32) The monster species that spawned more often: bow wolf (freq bonus 4) The monster species that spawned more often: yeti (freq bonus 12) The monster species that spawned more often: clockwork automaton (freq bonus 24) The monster species that spawned more often: mega goblin (freq bonus 6) The monster species that spawned more often: giant gecko (freq bonus 6) The monster species that spawned more often: undead elph (freq bonus 6) The monster species that spawned more often: deadly ogre (freq bonus 12) The monster species that spawned more often: Ruth's sneaker (freq bonus 4) The monster species that spawned more often: giant force ant (freq bonus 6) The monster species that spawned more often: large rust monster (freq bonus 6) The monster species that never randomly spawned: giant pygmy The monster species that never randomly spawned: medium generator The monster species that never randomly spawned: Michaela The monster species that never randomly spawned: angry watchman The monster species that never randomly spawned: sword tooth tiger The monster species that never randomly spawned: ant general The monster species that never randomly spawned: rhyhorn The monster species that never randomly spawned: gray force patch The monster species that never randomly spawned: consul The monster species that never randomly spawned: stupefying turret The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 1) Next attribute increase check would have come at turn 193 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (296) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% b - knock 1 matter 12% 100% c - detect treasure 4 divine 90% 300% d - slow monster 2 enchant 90% 100% e - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...