AmyBSOD, lawful female rodneyan Gladiator ---------- |..>...... |..!.....| ---+------ -- . --|----- |......| |L.....| |......| |..@L..| ---..--- ?.. ----- [AmyBSOD the Velite] St18/06 Dx17 Co20 In12 Wi9 Ch10 GlaRodFemLaw S12066 Dlvl:37 $0 HP-2(18) Pw3(3) AC7 MC0 Mov12 Xp1/19 Wt0/2050 T17 Fear Latest messages You feel that monsters are aware of your presence. You survived that attempt on your life. Unknown command ' '. (8x) Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) L a lich (invisible undead lich) (base level 11) (male) [seen: see invisible] Accessing Pokedex entry for undead lich... Base statistics of this monster type: Base level = 11, difficulty = 14, AC = 0, magic resistance = 30, alignment -9. Very slow (6). Normally appears everywhere, with frequency 1. Resists cold, sleep, poison, needs +2 weapon to hit. Leaves no corpse. Genocidable, breathless, amphibious, poisonous, regenerating undead. Covetous. Has infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d10, touches - frost damage 3d4, uses magic spell(s) - random magic spell Pick an object. L a lich (dokkalfar eternal matriarch) (base level 30) (female) Accessing Pokedex entry for dokkalfar eternal matriarch... Base statistics of this monster type: Base level = 30, difficulty = 39, AC = -8, magic resistance = 100, alignment -15. Fast (13). Normally appears everywhere, with frequency 1. Uncommon (by factor 3). Uncommon (by factor 10). Resists fire, cold, sleep, electricity, poison, petrification. Leaves no corpse. Genocidable, breathless, amphibious, poisonous, regenerating undead digger. This monster is always female. Has infravision. Can spontaneously betray you if tame. Is a valid polymorph form for monsters only. Attacks: 6d8, uses weapon - remove enchantment 6d8, uses weapon - remove enchantment 4d6, touches - bloodsucking 4d6, touches - frost damage 6d6, uses magic spell(s) - random magic spell Pick an object. Done. Unknown command ' '. The dokkalfar eternal matriarch hurls a prickly ash potion {1}! The jar crashes on your head and breaks into shards. [-1 -> 7] This burns! [-2 -> 5] You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Scroll drop chance was reduced to 78% Ring drop chance was reduced to 70% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Monster spawn increase started at turn 57920 Monster spawn increase reached its maximum at turn 146570 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 712110 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: giant yellow frog (freq bonus 5) The monster species that spawned more often: desert colony (freq bonus 7) The monster species that spawned more often: three-headed snake (freq bonus 10) The monster species that spawned more often: elven vampire (freq bonus 28) The monster species that spawned more often: onanocter 3c (freq bonus 20) The monster species that spawned more often: rock penetrator (freq bonus 14) The monster species that spawned more often: red putty (freq bonus 6) The monster species that spawned more often: snakeman outcast (freq bonus 12) The monster species that spawned more often: Majin Buu (freq bonus 6) The monster species that spawned more often: ancient gray dragon (freq bonus 6) The monster species that spawned more often: evasive sniper (freq bonus 16) The monster species that spawned more often: green centipede (freq bonus 12) The monster species that spawned more often: iron golem (freq bonus 6) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 12) The monster species that spawned more often: Egas (freq bonus 14) The monster species that spawned more often: greater hellhound (freq bonus 20) The monster species that spawned more often: Sarah's hugging boot (freq bonus 7) The monster species that spawned more often: maid (freq bonus 6) The monster species that spawned more often: giant albatross (freq bonus 10) The monster species that spawned more often: Juiblex (freq bonus 12) The monster species that never randomly spawned: high voltage vortex The monster species that never randomly spawned: invisible horror The monster species that never randomly spawned: hentai octopus The monster species that never randomly spawned: Pustulence The monster species that never randomly spawned: maelstorm The monster species that never randomly spawned: redguard woman The monster species that never randomly spawned: Solvejg's mocassin The monster species that never randomly spawned: freemason worthy advisor The monster species that never randomly spawned: undead scorpion The monster species that never randomly spawned: dolgsman The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 47) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Next attribute increase check would have come at turn 3141 Strength training was 3 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were fire resistant You were poison resistant You were stricken with fear (28) You saw invisible You were able to sense monsters possessing coveted objects You had 1463 points of nutrition remaining You aggravated monsters You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (465) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (23 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...