AmyBSOD, chaotic male rodneyan Gladiator --- .%.)^. ....>. --.--- #,# #,# ##,# d-,, ,### [AmyBSOD the Velite] St16 Dx15 Co14 In9 Wi8 Ch5 GlaRodMalCha S12024 Dlvl:38 $0 HP-4(24) Pw21(21) AC3 MC0 Mov12 Xp2/31 Wt133/1650 T16 Numb Latest messages Meatdog is killed! You find a pale fungus posing as a statue. You miss the pale fungus. You feel numbed! You curse at the pale fungus. You kill the pale fungus! Welcome to experience level 2. You hear an exhaling sound. The blast of frost hits you! But it reflects from your shield! The blast of frost hits it. The polar wolf bites you! [-4 -> 20] The polar wolf bites you! [-14 -> 8] The polar wolf breathes frost! The blast of frost hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Scroll drop chance was reduced to 60% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 65% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 35084 Monster spawn increase reached its maximum at turn 90144 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 753322 The monster class that cannot be genocided was ogre The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: taker fungus (freq bonus 4) The monster species that spawned more often: %s secret car (freq bonus 6) The monster species that spawned more often: teal colony (freq bonus 12) The monster species that spawned more often: eye tyrant (freq bonus 6) The monster species that spawned more often: special patch (freq bonus 5) The monster species that spawned more often: amorphous fish (freq bonus 8) The monster species that spawned more often: ipoo (freq bonus 8) The monster species that spawned more often: Wilhelm (freq bonus 5) The monster species that spawned more often: invisible badguy (freq bonus 16) The monster species that spawned more often: eldritch mind flayer (freq bonus 5) The monster species that spawned more often: sparkling fungus (freq bonus 3) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 4) The monster species that spawned more often: white butterfly (freq bonus 8) The monster species that spawned more often: iron draconian (freq bonus 8) The monster species that spawned more often: Windows Vista (freq bonus 8) The monster species that spawned more often: lethe mushroom (freq bonus 12) The monster species that spawned more often: red jelly (freq bonus 5) The monster species that spawned more often: greater dimensional portal (freq bonus 5) The monster species that spawned more often: Tomas (freq bonus 16) The monster species that spawned more often: insurmountable colony (freq bonus 4) The monster species that never randomly spawned: secluded fungus The monster species that never randomly spawned: acidic mushroom The monster species that never randomly spawned: chimpanzee The monster species that never randomly spawned: undead zookeeper The monster species that never randomly spawned: petty grunthack horror The monster species that never randomly spawned: star vampire The monster species that never randomly spawned: petro stalk The monster species that never randomly spawned: young adult golden dragon The monster species that never randomly spawned: drey elf The monster species that never randomly spawned: grim ward turret The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 4) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 40) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 3) Next attribute increase check would have come at turn 4740 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was -1 You were fire resistant You were poison resistant You were numbed (2) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1477 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (135) You are dead Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% b - stone to flesh 3 healing 90% 200% c - enchant armor 7 enchant 99% 600% d - levitation 4 body 90% 300% e - dig 5 matter 95% 400% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...