ͰLa~ Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-23.16:52:29.ttyrec Time: (1632415949) Thu Sep 23 16:52:29 2021 ͰLa-EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. ͰLaWShall I pick a character's race, role, gender and alignment for you? [ynq] аLay yаLa =Your character: lawful male changeling Ice Mage--More--԰LarRWhat is your alias name? հLau^You can only use spaces, alphanumeric characters or .,- characters. Sorry.--More--ְLa %What is your alias name? ڰLa_fq۰Lar#-------......|##|.....|..,,.....d.|...@.|----.--۰LaZ[Q the Cooler ] St8 Dx11 Co14 In20 Wi7 Ch9 IceChgMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC6 Exp1 T1  It is written in the Book of Air:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Air seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cooler, have been heralded from birth as the instrument of Air. You are destined to recover the Amulet for your deity, or die in theaH attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Air!--More--ްLa} ްLa" uHello q, welcome to SlashEMExtended! You are a lawful male changeling Ice Mage.--More--La} 2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--La֊ LaMessage of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --AmyLa[Q the Cooler ] St8 Dx11 Co14 In20 Wi7 Ch9 IceChgMalLaw  17(17)  Pw 19(19)  AC6 Exp1 T1 You are lucky! Full moon tonight.La+7l[Q the Cooler ] St8 Dx11 Co14 In20 Wi7 Ch9 IceChgMalLaw  17(17)  Pw 19(19)  AC6 Exp1 T2 ,,<@,,#La'# LaquitLa uitLad) itLa_tLa+ [Really quit? WARNING: this will erase your game permanently! [yes/no]? La! yLaeLasLa [Q the Cooler  17(17)  Pw 19(19) Lab #-------......|##|.....|..,,.....d.|...<.|----@--,,#La '[Q the Cooler ] St8 Dx11 Co14 In20 Wi7 Ch9 IceChgMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC6 Exp1 T2 Do you want your possessions identified? DYWYPI? [ynq] (n) Lap n Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - a blessed scroll of magic mapping {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Spellbooks h - a blessed spellbook of freeze sphere (0:2) {0} i - a blessed finalized spellbook of cone of cold (0:-3) {0} j - a blessed finalized spellbook of confuse monster (3:1) {0} Potions d - a potion of holy water {0} Rings g - an uncursed ring of slowLaPp o digestion {0} Wands f - an uncursed wand of cold (0:7) {0}(end) Lao/T [Q the Cooler ] St8 Dx11 Co14 In20 Wi7 Ch9 IceChgMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC6 Exp1 T2 Do you want to see your attributes? [ynq] (n) La!nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: burnopathy. You could not have this property extrinsically: fear factor. Ring identification only worked 4 times out of 13. Implant identification only worked 1 times out of 17. Spellbook identification only worked 2 times out of 11. Monsters only dropped their musable items with 84% chance. Ring drop chance was reduced to 95%. Wand drop chance was reduced to 89%. Amulet drop chance was reduced to 77%. Potion drop chance was reduced to 95%. Armor drop chance was reduced to 74%. Tool drop chance was reduced to 99%. Food drop chance was reduced to 97%. Shop item generation was reduced to 83%. Musable item generation frequency had a negative bias of 17%. Mastering the following skill taught you the hidden powLaFer: broadsword. The following skill could not be trained at all: bare-handed combat. The following skill was trained at half the usual rate: elemental spells. The following skill was limited to basic proficiency: spear. The following skill was limited to expert proficiency: flail. The following skill became untrainable if you tried to train it too early: polymorphing (turn 561). Heavy curses were more common by 7%. Items were more likely to be generated cursed by 6%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 37779. Monster spawn increase had reached its maximum at turn 230803. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 796160. The monster class that cannot be genocided was wall monster. The monster species that was spawned more often: aspect of The Silence (freq bonus 22). TLahe monster species that was spawned more often: oddish notification (freq bonus 18). The monster species that was spawned more often: ninja salesman (freq bonus 24). The monster species that was spawned more often: blasphemous growth (freq bonus 16). The monster species that was spawned more often: sludge wort (freq bonus 12). The monster species that was spawned more often: Chloe (freq bonus 10). The monster species that was spawned more often: sulfur golem (freq bonus 3). The monster species that was spawned more often: cyber flower (freq bonus 8). The monster species that was spawned more often: wrap cube (freq bonus 8). The monster species that was spawned more often: lord slug (freq bonus 4). The monster species that was spawned more often: weredisenchanter (freq bonus 4). The monster species that was spawned more often: noetic noninstinctual (freq bonus 6). The monLa4ster species that was spawned more often: grave digger (freq bonus 12). The monster species that was spawned more often: slaughtering troll (freq bonus 6). The monster species that was spawned more often: vip rubber (freq bonus 18). The monster species that was spawned more often: midget mummy (freq bonus 4). The monster species that was spawned more often: bright blue mushroom (freq bonus 4). The monster species that was spawned more often: menis (freq bonus 4). The monster species that was spawned more often: petredge vortex (freq bonus 2). The monster species that was spawned more often: mutant (freq bonus 4). The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4). The monster trait that was more common: monsters that have beam attacks (freq bonus 1). The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6). --More--LaThe monster trait that was more common: monsters whose attacks delete your data (freq bonus 9). The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 8). The monster trait that was more common: monsters that buzz (freq bonus 1). The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4). The monster species that was never randomly spawned: phantom. The monster species that was never randomly spawned: curetted supposedly indulgence. The monster species that was never randomly spawned: mockingly cowing. The monster species that was never randomly spawned: brown mushroom patch. The monster species that was never randomly spawned: power nymph. The monster species that was never randomly spawned: shaitan cautery gravimetric bustling. The monster species that was never randomly spawned: cadgy ankara rung sombrely. The monster species that was neLa8ver randomly spawned: bullet ant. The monster species that was never randomly spawned: super soldier ant. The monster species that was never randomly spawned: nasty star. The monster class that was always generated with extra speed: centaur. The RNG hath decreed that this item was never generated: wonder (elven-lettered). The RNG hath decreed that this item was never generated: elven spear (runed spear). The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: pet syringe (dental, freq bonus 6). The RNG hath decreed that this item was generated more often: tunnels (street plan, freq bonus 63). The RNG hath decreed that this item was generated more often: cloak of coagulation (sand cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: ruby (red, frLaeq bonus 24). The RNG hath decreed that this item was generated more often: bubbletar ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 35). The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 16). The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 7). The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 2). The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 9). The RNG hath decreed that this item was generated more often: jade (green, freq bonus 11). The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 8). The RNG hath decreed that this item was genLaerated more often: hostage chain ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 12). The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 3). The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 2). The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3). The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 8). The RNG hath decreed that this item was always generated cursed: underlaid stone (gray). The RNG hath decreed that this trap was always invisible: claudia trap. The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 9). Trap randomization happened for 1 in 662 traps. Traps wLa)ere spawned invisible 1 times in 100. Traps were extra hard to find 4% of the time. Next attribute increase check would have come at turn 374. Strength training was 0. Dexterity training was 0. Wisdom training was 3. Constitution training was 0. Your sanity was 0. You were cold resistant. You had not decided on your sexuality yet. You were prevented from having burnopathy (0). You had 1499 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 100 spells. You could not have safely prayed (69). You survived. --More--La #-------......|##|.....|..,,.....d.|...<.|----@--,,#La [Q the Cooler ] St8 Dx11 Co14 In20 Wi7 Ch9 IceChgMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC6 Exp1 T2 Do you want to see your discoveries? [ynq] (n) Lah n Discoveries  Weapons quarterstaff (staff) Scrolls scroll of magic mapping (THE FIRST OPPONENT IS CALLED HONEST PHIL) scroll of healing (23571113171923293137) scroll of mana (THERE IS NO POSTGAME AFTER YOU KILLED BAAL IN HELL) scroll of phase door (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) scroll of standard id (KLOCK DOCK KAPOW) scroll of cure (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of heal other (DIK LIQEOD) * scroll of extra healing (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) * scroll of greater mana restoration (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) Spellbooks spellbook of freeze sphere (purple) spellbook of cone of cold (maroon) spellbook of confuse monster (blooming) PotionsLa [20;145H potion of water (clear) Rings ring of slow digestion (thallium) Wands wand of cold (vajra) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) La[Q the Cooler ] St8 Dx11 Co14 In20 Wi7 Ch9 IceChgMalLaw Dlvl:1 $0 HP 17(17)  Pw 19(19)  AC6 Exp1 T2 Do you want an account of creatures vanquished? [ynq] (n) Lan Vanquished creatures:  0 trainants (1 created) 0 winter wolf cubs (1 created) 0 samu-elles (1 created) 0 colorless wasers (1 created) 0 lichens (1 created) 0 coins from the depths (1 created) 0 biem turrets (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--LaDo you want to see your conduct? [ynq] (n) La Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--La Goodbye q the Ice Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 17 hit points when you quit.--More--La  La7 Since you quit, the score list will not be checked.