Ú’La}zÌ Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-23.14:44:42.ttyrec Time: (1632408282) Thu Sep 23 14:44:42 2021 Ú’La‰EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. Ú’LaŠRestoring save file...Ú’LaãW Ú’LaØX ([Algot the Rambler ] St7 Dx4 Co13 In8 Wi7 Ch11 TouHobFemCha Dlvl:1 $1307 HP 18(18)  Pw 16(16)  AC12 Exp1 T3 You return to level 1 in The Dungeons of Doom.--More--ß’LaÏ œ---.--------|.....@....||......f...||.......<...------------ß’La£ ?[Yajmie the Rambler ] St7 Dx4 Co13 In8 Wi7 Ch11 TouHobFemCha Dlvl:1 $1307 HP 18(18)  Pw 16(16)  AC12 Exp1 T3 Aloha Yajmie, the hobbit Tourist, welcome back to SlashEMExtended!ß’La£ [Yajmie the Rambler ] St7 Dx4 Co13 In8 Wi7 Ch11 TouHobFemCha  18(18)  Pw 16(16)  AC12 Exp1 T3 You are lucky! Full moon tonight.á’La‚# â’LaTû quitâ’Lañ@uitã’LaÈ*itã’Laéd tå’Laõ› [Really quit? WARNING: this will erase your game permanently! [yes/no]? è’Laå yé’LaÛ÷ré’La\sé’LaÏ?é’La™@ð[Yajmie the Rambler ] St7 Dx4 Co13 In8 Wi7 Ch11 TouHobFemCha  18(18)  Pw 16(16)  AC12 Exp1 T3 î’LaÙ# î’LafY ö[Yajmie the Rambler ] St7 Dx4 Co13 In8 Wi7 Ch11 TouHobFemCha  18(18)  Pw 16(16)  AC12 Exp1 T3 î’La¥Z Öp - a cursed +0 Hawaiian shirt (being worn) {2}.[Yajmie the Rambler ] St7 Dx4 Co13 In8 Wi7 Ch11 TouHobFemCha  18(18)  Pw 16(16)  AC12 Exp1 T3  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) ð’LaU†6[Yajmie the Rambler ] St7 Dx4 Co13 In8 Wi7 Ch11 TouHobFemCha  18(18)  Pw 16(16)  AC12 Exp1 T3 ð’La& # ò’La+õquitò’LaþFuitò’Lau itó’La÷tó’LaÈ [Really quit? WARNING: this will erase your game permanently! [yes/no]? ô’LaÐbyö’La  ÷’LaÌy÷’LaYÀeø’Laúfsø’Laã\£[Yajmie the Rambler  18(18)  Pw 16(16) ø’Lab¼---.--------|.....@....||......f...||.......<...------------[Yajmie the Rambler ] St7 Dx4 Co13 In8 Wi7 Ch11 TouHobFemCha Dlvl:1 $1307 HP 18(18)  Pw 16(16)  AC12 Exp1 T3 Do you want your possessions identified? DYWYPI? [ynq] (n) ú’La£Zn Weapons a - 29 uncursed +2 darts (in quiver) {0} Armor p - a cursed +0 Hawaiian shirt (being worn) {2} Comestibles b - 3 uncursed food rations {0} d - an uncursed little cheatspider corpse {20} e - 15 uncursed slime molds {0} f - an uncursed eucalyptus leaf {0} g - an uncursed tin of novice mechanic meat {0} h - an uncursed Hacker's Food {0} i - an uncursed dbl claw hulk corpse {400} j - an uncursed charred bread {0} k - an uncursed tripe ration {0} w - an uncursed tin of hap snake meat {0} Scrolls c - an uncursed scroll of cure {0} n - 5 uncursed finalized scrolls of magic mapping {0} o - an uncursed scroll of magic mapping {0} s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0}[ú’LaíZ{23;65H v - 2 uncursed scrolls of standard id {0} x - an uncursed scroll of heal other {0} Potions l - an uncursed potion of extra healing {0} m - a blessed potion of extra healing {0} Tools q - an uncursed expensive camera (0:70) {0} r - an uncursed credit card {0}(end) û’La€‘‹+[Yajmie the Rambler ] St7 Dx4 Co13 In8 Wi7 Ch11 TouHobFemCha Dlvl:1 $1307 HP 18(18)  Pw 16(16)  AC12 Exp1 T3 Do you want to see your attributes? [ynq] (n) û’LaìnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half spell damage. You could not have this property extrinsically: stoned chilling. Scroll identification only worked 100 times out of 197. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 49. Spellbook identification only worked 2 times out of 13. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 99% chance. Ring drop chance was reduced to 92%. Wand drop chance was reduced to 97%. Amulet drop chance was reduced to 88%. Implant drop chance was reduced to 80%. Weapon drop chance was reduced to 95%. Tool drop chance was reduced to 93%. Food drop chance was redû’LamìÀuced to 99%. Shop item generation was reduced to 99%. Musable item generation frequency had a negative bias of 53%. Concealing monsters were spawned underneath items 81% of the time only. Monster death drops spawned with only 97% chance. Mastering the following skill taught you the hidden power: shuriken. The following skill could not be trained at all: form III (Soresu). The following skill was trained at half the usual rate: elemental spells. The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to expert proficiency: firearms. The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 11). The following skill became untrainable after a while: two-weapon combat (turn 48387). The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn û’Laí23586). The following skill became harder to train at higher skill levels: lightsaber. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 118998. Monster spawn increase had reached its maximum at turn 187586. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 354330. The monster class that cannot be genocided was fungus or mold. The monster species that was spawned more often: falcon (freq bonus 9). The monster species that was spawned more often: polarization ionised carful (freq bonus 12). The monster species that was spawned more often: nondescript warp patch (freq bonus 2). The monster species that was spawned more often: repented relaxant (freq bonus 3). The monster species that was spawned more often: bubbly unicorn (freq bonus 3). The monster species that was spawned more often: rev mummy (freq bonuû’La íks 8). The monster species that was spawned more often: roswine (freq bonus 1). --More--ü’La†× The monster species that was spawned more often: amnesia lich (freq bonus 18). The monster species that was spawned more often: glowing spore (freq bonus 3). The monster species that was spawned more often: underpaid nurse (freq bonus 24). The monster species that was spawned more often: celestial poker (freq bonus 18). The monster species that was spawned more often: ancient rainbow dragon (freq bonus 2). The monster species that was spawned more often: intervarsity buxomest (freq bonus 18). The monster species that was spawned more often: speckle myriad guided (freq bonus 4). The monster species that was spawned more often: dungeon slime (freq bonus 4). The monster species that was spawned more often: patched lichen (freq bonus 4). The monster species that was spawned more often: interleaf clutched (freq bonus 4). The monster species that was spawned more often: sepia mushroom (freq bonus 18). The monster species that was spawnedü’Laë× À more often: giant brown bat (freq bonus 2). The monster species that was spawned more often: hale spider (freq bonus 6). The monster trait that was more common: monsters of gigantic size (freq bonus 2). The monster trait that was more common: shapeshifting monsters (freq bonus 4). The monster trait that was more common: monsters that are amphibious (freq bonus 2). The monster trait that was more common: monsters that count as major demon (freq bonus 2). The monster trait that was more common: monsters that walk through walls (freq bonus 4). The monster trait that was more common: monsters that have passive attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1). The monster species that was never randomly spawned: venture capitalist. The monster species that was never randomly spawned: flesh archer. Theü’La©Ø  monster species that was never randomly spawned: teardrop sillier. The monster species that was never randomly spawned: dark light. The monster species that was never randomly spawned: black error. The monster species that was never randomly spawned: Dad Manger. The monster species that was never randomly spawned: genetic senor. The monster species that was never randomly spawned: granite paroler. The monster species that was never randomly spawned: petty greater thewer. The monster species that was never randomly spawned: japonses monster. The monster class that was more likely to generate with musable stuff: giant humanoid. The RNG hath decreed that this item was never generated: autopickup stone (gray). The RNG hath decreed that this item was never generated: silk scourge ((null)). The RNG hath decreed that this item was never generated: amulet versus death spell (torus). The RNG hath decreed that this item was never generü’LaçØ Àated: eternium saber ((null)). The RNG hath decreed that this item was never generated: cloak of starving (purple cloak). The RNG hath decreed that this item was generated more often: null chain ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 11). The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 7). The RNG hath decreed that this item was generated more often: massager ((null), freq bonus 47). The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 15). The RNG hath decreed that this item was generated more often: particle cannon (commanded, freq bonus 12). The RNG hath decreed that this item wü’LaVÙ „as generated more often: damage meter stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 21). The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 52). The RNG hath decreed that this item was generated more often: Jessica's jewel (teal, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 3). The RNG hath decreed that this item was generated more often: mystery shuriken ((null), freq bonus 86). --More--ü’LaZþThe RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 2). The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 13). The RNG hath decreed that this item was generated more often: foam hostage chain ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 8). The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 7). The RNG hath decreed that this item was generated more often: obsidian hostage chain ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 4). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 54). The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine). The RNG hath decreed that this item wasü’La·þÀ always generated cursed: nuclear hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: light (glass). The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: gravation stone (gray). The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak). The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate). The RNG hath decreed that this trap was always invisible: flooding trap. The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 9). The spell school whose books are more common was divination spells (freq bonus 11). Trap randomization happenedü’LauÿÞ for 1 in 836 traps. Traps were spawned invisible 1 times in 91. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 518. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having half spell damage (0). You had infravision. You had 1497 points of nutrition remaining. You were stealthy. You were lucky (1). You had spell retention for remembering 40 spells. You could have safely prayed (153). You survived. --More--ý’La¨Ð–---.--------|.....@....||......f...||.......<...------------ý’LaýÐ$[Yajmie the Rambler ] St7 Dx4 Co13 In8 Wi7 Ch11 TouHobFemCha Dlvl:1 $1307 HP 18(18)  Pw 16(16)  AC12 Exp1 T3 Do you want to see your discoveries? [ynq] (n) ý’Lak+ Èn Discoveries  Scrolls scroll of magic mapping (KIRJE) scroll of healing (VAS CORP BET MANI) scroll of mana (OXHE SRIAN) scroll of phase door (FROBOZZ MAGIC SCROLL CO) scroll of standard id (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of cure (YOU STEPPED INTO A HEAP OF SHIT) scroll of heal other (GREAT GATE OF OBLIVION) * scroll of extra healing (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) * scroll of greater mana restoration (OYII) Potions potion of extra healing (magenta) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) þ’Lalƒ¥---.--------|.....@....||......f...||.......<...------------ [Yajmie the Rambler ] St7 Dx4 Co13 In8 Wi7 Ch11 TouHobFemCha Dlvl:1 $1307 HP 18(18)  Pw 16(16)  AC12 Exp1 T3 Do you want an account of creatures vanquished? [ynq] (n) þ’Laù{ ên Vanquished creatures:  0 kittens (1 created) 0 hobbit younglings (1 created) 0 operated hc children (1 created) 0 carollian monsters (1 created) 0 rustbash hunks (1 created) 0 twens (1 created) 0 inactive mushroom patches (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ÿ’La±ÕDo you want to see your conduct? [ynq] (n) ÿ’La4Ò6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ÿ’LaL² ³Aloha Yajmie the Tourist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 1307 pieces of gold, after 3 moves. You were level 1 with a maximum of 18 hit points when you quit.--More--“La­  “La°7 Since you quit, the score list will not be checked.