ÑíFa½ƒ Ì Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-19.07:59:13.ttyrec Time: (1632038353) Sun Sep 19 07:59:13 2021 ÑíFaŒ kBad syntax in OPTIONS in /dgldir/userdata/Algot/slex/Algot.slexrc: WINgraphics. Hit return to continue: ÔíFa0( ÔíFaf.EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. ÔíFan1Restoring save file...ÕíFa­©ÕíFašª%[Algot the Light Girl ] St13 Dx7 Co8 In9 Wi5 Ch9 ProNagFemLaw Dlvl:1 $0 HP 18(18)  Pw 9(9)  AC11 Exp1 T1 You return to level 1 in The Dungeons of Doom.--More--ÙíFa÷/------------|..........||..$......k+|{.r....)..||.r........|...@...$...||........$.|------------ÙíFa_0:[Algot the Light Girl ] St13 Dx7 Co8 In9 Wi5 Ch9 ProNagFemLaw Dlvl:1 $0 HP 18(18)  Pw 9(9)  AC11 Exp1 T1 Hello Algot, the naga Prostitute, welcome back to SlashEMExtended!ÙíFaÆ0[Algot the Light Girl ] St13 Dx7 Co8 In9 Wi5 Ch9 ProNagFemLaw  18(18)  Pw 9(9)  AC11 Exp1 T1 The moon is waxing tonight.âíFa} à Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) åíFa‘Îy+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) èíFa¨+Do you want to use your sexiness against the monsters? [yn] (n) ëíFa´Ã byYou lack the energy to use your sexy talk ability! Need at least 90 mana!--More--ðíFaYáô[Algot the Light Girl ] St13 Dx7 Co8 In9 Wi5 Ch9 ProNagFemLaw  18(18)  Pw 9(9)  AC11 Exp1 T1 ñíFa ï ½ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) îFaÊ ][Algot the Light Girl ] St13 Dx7 Co8 In9 Wi5 Ch9 ProNagFemLaw  18(18)  Pw 9(9)  AC11 Exp1 T1 îFa91# îFa8ô[Algot the Light Girl ] St13 Dx7 Co8 In9 Wi5 Ch9 ProNagFemLaw  18(18)  Pw 9(9)  AC11 Exp1 T1 îFaÛ- #Unknown command '^?'.--More--îFaû? ZYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n)  îFabȶn------------ |..........|Turn the number pad on? [yn] (n)  îFavòn[Algot the Light Girl ] St13 Dx7 Co8 In9 Wi5 Ch9 ProNagFemLaw  18(18)  Pw 9(9)  AC11 Exp1 T1  îFa¿Q8<@ îFa0RThere is a wall in the way![Algot the Light Girl ] St13 Dx7 Co8 In9 Wi5 Ch9 ProNagFemLaw  18(18)  Pw 9(9)  AC11 Exp1 T2 îFaÈwDDo you want to turn on the number pad? [yn] (n) îFaü1y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatîFa:2„ingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - extmenu [false]  s - gmmessage [true]  t - graffitihilite [true]  u - help [true]  v - hilite_pet [true]  w - hitpointbar [true]  x - IBMgraphics [false]  y - ignintr [false]  z - inertiaconfirm [false]  A - invweight [true]  B - knapsacklimit [false]  C - lit_corridor [true]  D - lootabc [false]  E - mail [true] (1 of 3)#îFaÚ~[Algot the Light Girl ] St13 Dx7 Co8 In9 Wi5 Ch9 ProNagFemLaw Dlvl:1 $0 HP 18(18)  Pw 9(9)  AC11 Exp1 T2 ------------|..........||..$......k+|{.r....)..||.r........|...<...$...||..@.....$.|------------#îFaΆ ½ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) &îFa×Ô ^[Algot the Light Girl ] St13 Dx7 Co8 In9 Wi5 Ch9 ProNagFemLaw  18(18)  Pw 9(9)  AC11 Exp1 T2 (îFaÎa# )îFa÷quit)îFaüš uit)îFa ÿit*îFa < t*îFa@>[Really quit? WARNING: this will erase your game permanently! [yes/no]? ,îFaNì y-îFaY e-îFaê s-îFa± £[Algot the Light Girl  18(18)  Pw 9(9) -îFañ» µ------------|..........||..$......k+|{.r....)..||.r........|...<...$...||..@.....$.|------------[Algot the Light Girl ] St13 Dx7 Co8 In9 Wi5 Ch9 ProNagFemLaw Dlvl:1 $0 HP 18(18)  Pw 9(9)  AC11 Exp1 T2 Do you want your possessions identified? DYWYPI? [ynq] (n) /îFam“Zn Weapons a - an uncursed +2 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - an uncursed -1 pistol {8} d - 50 uncursed +0 bullets (in quiver) {1} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0}(end) 0îFa/×ÍDo you want to see your attributes? [ynq] (n) 0îFaB„nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: sickness resistance. Scroll identification only worked 100 times out of 172. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 27. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 11. Monsters only dropped their equipment with 93% chance. Scroll drop chance was reduced to 91%. Ring drop chance was reduced to 93%. Wand drop chance was reduced to 86%. Amulet drop chance was reduced to 96%. Potion drop chance was reduced to 95%. Weapon drop chance was reduced to 91%. Tool drop chance was reduced to 99%. Food drop chance was reduced to 97%. 0îFaú„ÀShop item generation was reduced to 95%. Concealing monsters were spawned underneath items 10% of the time only. Mastering the following skill taught you the hidden power: protection spells. The following skill was limited to basic proficiency: missile weapons. The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: elemental spells (turn 1050). The following skill became untrainable after a while: occult spells (turn 56179). The following skill became harder to train at higher skill levels: body spells. Sticky curses were more common by 7%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 24757. Monster spawn increase 0îFaÎ…had reached its maximum at turn 170645. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 9422577. The monster class that cannot be genocided was eye or sphere. Today, the monster class that always gets generated invisible was dragon. The monster class that was spawned more often: orc (freq bonus 1). The monster species that was spawned more often: Minator Kaptain (freq bonus 12). The monster species that was spawned more often: weregiantant (freq bonus 30). The monster species that was spawned more often: crystal force fungus (freq bonus 4). The monster species that was spawned more often: foreman coating depressed cutback fainer momma indigence (freq bonus 15). The monster species that was spawned more often: stardust warp patch (freq bonus 5). The monster species that was spawned more often: lynch mob member (freq bonus 10). The monster species that was spawned more often: lasersmash 0îFa†+ogre (freq bonus 21). --More--0îFaÒ¾ The monster species that was spawned more often: parting warp fungus (freq bonus 18). The monster species that was spawned more often: shrieking spirit (freq bonus 6). The monster species that was spawned more often: pseudo-nice crone (freq bonus 9). The monster species that was spawned more often: weeping willow (freq bonus 24). The monster species that was spawned more often: roast culf (freq bonus 32). The monster species that was spawned more often: eye of chaos (freq bonus 22). The monster species that was spawned more often: blue faerie (freq bonus 5). The monster species that was spawned more often: minimizer reweighed (freq bonus 4). The monster species that was spawned more often: isengard supplier (freq bonus 6). The monster species that was spawned more often: sticky colony (freq bonus 9). The monster species that was spawned more often: player dynamo (freq bonus 6). The monster species that was spawned more often: hand 0îFa¿ Àof the murderer (freq bonus 6). The monster species that was spawned more often: psi bulb (freq bonus 80). The monster trait that was more common: monsters that spawn in small groups (freq bonus 1). The monster trait that was more common: monsters which petrify others on touch (freq bonus 4). The monster trait that was more common: monsters that originate from Elona (freq bonus 6). The monster trait that was more common: monsters that usually spawn tame (freq bonus 1). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4). The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 8). The monster trait that was more common: monsters that count as major demon (freq bonus 1). The monster trait that was more common: monsters that have bite attacks (freq bonus 2). The monster species that was never ran0îFa²¿ domly spawned: insidious spider. The monster species that was never randomly spawned: ice archer. The monster species that was never randomly spawned: living bonfire. The monster species that was never randomly spawned: time colony. The monster species that was never randomly spawned: porter block fungus. The monster species that was never randomly spawned: boom laser. The monster species that was never randomly spawned: sloppy fungus. The monster species that was never randomly spawned: gazed refuelling. The monster species that was never randomly spawned: phase knight. The monster species that was never randomly spawned: notler. The monster class that was always generated with extra speed: elemental. The RNG hath decreed that this item was never generated: amulet of time (clocking). The RNG hath decreed that this item was never generated: lightbulb ((null)). The RNG hath decreed that this item was never generated: ink0îFaØ¿ Àa stinger ((null)). The RNG hath decreed that this item was never generated: flood (AQUE BRAGH). The RNG hath decreed that this item was never generated: Thai's jewel (yellow). The RNG hath decreed that this item was never generated: levitation (agate). The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield). The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 17). The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 30). The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 14). The RNG hath decreed that this item was generated more often: marble (white, freq bonus 23). T0îFa>À 1he RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 18). The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 31). The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 9). The RNG hath decreed that this item was generated more often: green saber ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 9). --More--0îFaNThe RNG hath decreed that this item was generated more often: cloth chain ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: grave (THIS IS YOUR GRAVE, freq bonus 8). The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 19). The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: foamy staff ((null), freq bonus 33). The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 4). The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 3). The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 0îFa¦À8). The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 25). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 11). The RNG hath decreed that this item was always generated cursed: fumbling (trippy). The RNG hath decreed that this trap was always invisible: alarm. The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 2). Trap randomization happened for 1 in 824 traps. Traps were spawned invisible 1 times in 87. Traps were extra hard to find 45% of the time. Next attribute increase check would have come at turn 79. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1499 points of0îFaBÅ nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (426). You survived. --More--1îFaêÓ“------------|..........||..$......k+|{.r....)..||.r........|...<...$...||..@.....$.|------------1îFaAÔ [Algot the Light Girl ] St13 Dx7 Co8 In9 Wi5 Ch9 ProNagFemLaw Dlvl:1 $0 HP 18(18)  Pw 9(9)  AC11 Exp1 T2 Do you want to see your discoveries? [ynq] (n) 1îFaÎÏn Discoveries  Scrolls scroll of healing (9H) scroll of mana (ABSOLUTELY 0 CHANCE) scroll of phase door (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of standard id (MAKE ATTACK WHEN BATTLE) scroll of cure (OYII) scroll of heal other (ETAOIN SHRDLU) * scroll of extra healing (CITY OF EDIBLE BRAS) * scroll of greater mana restoration (TOO BAD YOU WAS TOO SEEK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) 1îFa]u Œ---------........|$......k+r....)..|........|<...$...|@.....$.|---------Do you want an account of creatures vanquished? [ynq] (n) 2îFa0å"n Vanquished creatures:  0 ants (1 created) 0 large racoon dogs (1 created) 0 tucholds (1 created) 0 snag rats (1 created) Elif (0 times) 0 vultures (1 created) 0 mean molds (1 created) 0 sub-gnomes (1 created) 0 scortas (1 created) 0 hermit crabs (1 created)  10 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished.--More--2îFa¦n öDo you want to see your conduct? [ynq] (n) 4îFaU†7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--6îFa<´Goodbye Algot the Prostitute... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 18 hit points when you quit.--More--8îFaÖ–  8îFaš7 Since you quit, the score list will not be checked.