Algot, chaotic male trapper Jester #----- #@*#.| #-@#.- .#... .!-- ..| --- [Algot the Little Fool] St11 Dx10 Co6 In9 Wi9 Ch10 JesTrpMalCha Dlvl:1 $0 HP20(20) Pw13(13) AC3 Exp1 T1 Latest messages Hello Algot, welcome to SlashEMExtended! You are a chaotic male trapper Jester. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy. Your inventory Weapons t - 2 uncursed +1 daggers (wielded) {8} w - an uncursed +0 rubber hose (alternate weapon; not wielded) {8} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - an uncursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles u - 10 uncursed cream pies {0} v - an uncursed small sounder corpse {50} Scrolls B - 5 uncursed scrolls of healing {0} C - 4 uncursed scrolls of mana {0} D - 3 uncursed scrolls of phase door {0} E - 2 uncursed scrolls of standard id {0} F - an uncursed scroll of cure {0} G - an uncursed scroll of heal other {0} Spellbooks y - an uncursed spellbook of resist petrification (0:1) {0} z - an uncursed spellbook of wizard lock (0:3) {0} Wands A - a * uncursed wand of trap creation (0:0) {0} Tools x - an uncursed towel {0} Gems d - an uncursed +0 worthless piece of yellowish brown glass {0} e - 2 uncursed +0 worthless pieces of violet glass {0} f - 71 uncursed +0 rocks (in quiver) {0} g - 3 uncursed +0 worthless pieces of pink glass {0} h - an uncursed strongly greased +0 worthless piece of violet glass {0} i - an uncursed +0 jasper stone {0} j - an uncursed +0 worthless piece of cyan glass {0} k - 2 uncursed +0 worthless pieces of teal glass {0} l - 3 uncursed +0 worthless pieces of black glass {0} m - 9 blessed +0 rocks {0} n - 13 uncursed +0 worthless pieces of yellow glass {0} o - an uncursed +0 worthless piece of orange glass {0} p - 10 uncursed -1 rocks {0} q - 4 uncursed +0 worthless pieces of radiant glass {0} r - 2 blessed +6 worthless pieces of green glass {0} s - an uncursed +0 sling ammo Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 92% Weapon drop chance was reduced to 79% Food drop chance was reduced to 96% Shop item generation was reduced to 79% Monster death drops spawned with only 96% chance Mastering the following skill taught you the hidden power: body spells The following skill was limited to skilled proficiency: protection spells The following skill became untrainable if you tried to train it too early: attack spells (turn 275) Sticky curses were more common by 5% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54858 Monster spawn increase reached its maximum at turn 208628 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 411016 The monster class that cannot be genocided was ogre The monster species that spawned more often: unstoppable mumak (freq bonus 12) The monster species that spawned more often: three ate guy (freq bonus 24) The monster species that spawned more often: scholar (freq bonus 6) The monster species that spawned more often: man-serpent mage (freq bonus 72) The monster species that spawned more often: canker intolerable subdividable (freq bonus 4) The monster species that spawned more often: rocker (freq bonus 2) The monster species that spawned more often: tin man (freq bonus 18) The monster species that spawned more often: undead empath (freq bonus 20) The monster species that spawned more often: cursed grue (freq bonus 72) The monster species that spawned more often: poison gas turret (freq bonus 2) The monster species that spawned more often: opticist biennial stagnation prewarned (freq bonus 4) The monster species that spawned more often: impure eye (freq bonus 3) The monster species that spawned more often: soft growth (freq bonus 6) The monster species that spawned more often: BSOD demon (freq bonus 6) The monster species that spawned more often: nordic woman (freq bonus 9) The monster species that spawned more often: elphic playmate (freq bonus 24) The monster species that spawned more often: unhealthy mold (freq bonus 4) The monster species that spawned more often: cyan laser (freq bonus 6) The monster species that spawned more often: insufficiently materializing expurgation (freq bonus 3) The monster species that spawned more often: shimmering stalk (freq bonus 6) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters whose attack makes you trip and drop your items (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 12) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 3) The monster species that never randomly spawned: honker retransmitted The monster species that never randomly spawned: dhole The monster species that never randomly spawned: acover lich The monster species that never randomly spawned: resent mineralization The monster species that never randomly spawned: maelstrom The monster species that never randomly spawned: Amelie The monster species that never randomly spawned: pile of very lazy coins The monster species that never randomly spawned: color follower The monster species that never randomly spawned: checkered force fungus The monster species that never randomly spawned: shamble fish The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: shoomdent ((null)) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: Wendy leather pumps (conundrum boots) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 12) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 15) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 20) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 107) The RNG hath decreed that this item was generated more often: echolocation (extramission, freq bonus 8) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 6) The RNG hath decreed that this item was generated more often: Karin's jewel (white, freq bonus 8) The RNG hath decreed that this item was generated more often: ally (SUP FAM, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 31) The RNG hath decreed that this item was always generated cursed: mork boots (mary janes) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: fluckering boots (spooky boots) The RNG hath decreed that this trap was always invisible: appearance shuffling trap The RNG hath decreed that this trap was generated more often: pokelie trap (freq bonus 30) Trap randomization happened for 1 in 806 traps Traps were spawned invisible 1 times in 88 Traps were extra hard to find 6% of the time Next attribute increase check would have come at turn 544 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco The version you were playing was: Unix SlashEMExtended Version 2.7.1 (23d283fe) - last build Thu Aug 12 04:08:24 2021. You could have safely prayed (126) You survived Spells known in the end Name Level Category Fail Memory a - resist petrification 7 + protect 99% 600% b - wizard lock 2 + matter 8% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (faded mittens) Scrolls scroll of healing (POKE MONGO) scroll of mana (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of phase door (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of standard id (GOT SOMETHING FOUR YOU) scroll of cure (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of heal other (DONT LET IT OVERCHARGE) * scroll of extra healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of greater mana restoration (XIXAXA XOXAXA XUXAXA) Spellbooks spellbook of resist petrification (preserved) spellbook of wizard lock (swirling) Wands wand of trap creation (quartz) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of violet glass (violet) worthless piece of pink glass (pink) jasper stone (red) worthless piece of cyan glass (cyan) worthless piece of teal glass (teal) worthless piece of black glass (black) worthless piece of yellow glass (yellow) worthless piece of orange glass (orange) worthless piece of radiant glass (radiant) worthless piece of green glass (green) sling ammo (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: level 1 Level 1: <- You are here Vanquished creatures 0 little lambs (1 created) 0 little spiders (1 created) 0 lame angels (1 created) 0 colony lichens (1 created) 0 children butts (1 created) 0 priests (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You bashed hostile butt cheeks 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new trapper 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times You were low on health 0 times You were down to your last hit point 0 times Your skills at the end (2 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Restricted Skills bare-handed combat [Restricted] (max Restricted) (0 of 500) high heels [Restricted] (max Restricted) (0 of 500) general combat [Restricted] (max Restricted) (0 of 500) shield [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (0 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) missile weapons [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) memorization [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) two-weapon combat [Restricted] (max Restricted) (0 of 500) axe [Restricted] (max Restricted) (0 of 500) short sword [Restricted] (max Restricted) (0 of 500) broadsword [Restricted] (max Restricted) (0 of 500) long sword [Restricted] (max Restricted) (0 of 500) two-handed sword [Restricted] (max Restricted) (0 of 500) scimitar [Restricted] (max Restricted) (0 of 500) saber [Restricted] (max Restricted) (0 of 500) paddle [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) flail [Restricted] (max Restricted) (0 of 500) hammer [Restricted] (max Restricted) (0 of 500) quarterstaff [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) polearms [Restricted] (max Restricted) (0 of 500) spear [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) trident [Restricted] (max Restricted) (0 of 500) lance [Restricted] (max Restricted) (0 of 500) bow [Restricted] (max Restricted) (0 of 500) crossbow [Restricted] (max Restricted) (0 of 500) dart [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) unicorn horn [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) healing spells [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) Goodbye Algot the Jester... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. Since you quit, the score list will not be checked.