` Player: Aeternum Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-06-24.18:18:47.ttyrec Time: (1624558727) Thu Jun 24 18:18:47 2021 `EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. `WShall I pick a character's race, role, gender and alignment for you? [ynq] `[y` AĿd@+``? [Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o Dlvl:1 $0 HP 19(19)  Pw 25(25)  AC5 Exp1 T1  It is written in the Book of Microsoft:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Microsoft seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tetris Player, have been heralded from birth as the instrument of Microsoft. You are destined to recover the Amulet for your de`? ity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Microsoft!--More--```yHello Aeternum, welcome to SlashEMExtended! You are a neutral female grouper gremlin Gamer.--More--` `[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o  19(19)  Pw 25(25)  AC5 Exp1 T1 `)a - a cursed +1 T-shirt (being worn) {2}.[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o  19(19)  Pw 25(25)  AC5 Exp1 T1 `G What type of things do you want to take off?  a - All worn types b - Armor ('[') c - Tools ('(')(end) `6 @[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o  19(19)  Pw 25(25)  AC5 Exp1 T1 `8 )a - a cursed +1 T-shirt (being worn) {2}.[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o  19(19)  Pw 25(25)  AC5 Exp1 T1 `M `{N There is a wall in the way![Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o  19(19)  Pw 25(25)  AC5 Exp1 T1 ` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `Εi[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o  19(19)  Pw 25(25)  AC5 Exp1 T1 `*)a - a cursed +1 T-shirt (being worn) {2}.[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o  19(19)  Pw 25(25)  AC5 Exp1 T1 `[ Drop what type of items?  a - All types b - Armor ('[') c - Comestibles ('%') d - Scrolls ('?') e - Spellbooks ('+') f - Tools ('(') A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) `d[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o  19(19)  Pw 25(25)  AC5 Exp1 T1 `A`a - a cursed +1 T-shirt (being worn) {2}.[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o  19(19)  Pw 25(25)  AC5 Exp1 T1 (For instructions type a ?)`~[[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o  19(19)  Pw 25(25)  AC5 Exp1 T1 `FQ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `G i[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o  19(19)  Pw 25(25)  AC5 Exp1 T1 `Y Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `1i[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o  19(19)  Pw 25(25)  AC5 Exp1 T1 ` Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `Vb i[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o  19(19)  Pw 25(25)  AC5 Exp1 T1 `ڕ  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `A, + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) `]+Really quit? WARNING: this will erase your game permanently! [yes/no]? `y`e`s`r [Aeternum the Tetris Player  19(19)  Pw 25(25) `. -Ŀd@+` 7[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o Dlvl:1 $0 HP 19(19)  Pw 25(25)  AC5 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) `$ n Armor a - a cursed +1 T-shirt (being worn) {2} Comestibles d - 4 blessed cram rations {0} e - 2 blessed K-rations {0} f - 7 blessed candy bars {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 2 uncursed scrolls of phase door {0} j - an uncursed greased scroll of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed scroll of heal other {0} Spellbooks c - a blessed spellbook of sleep (7:2) {0} Tools b - 13 blessed -1 spoons (in quiver) {13}(end) `Do you want to see your attributes? [ynq] (n) `OnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: burnopathy. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 15. Amulet identification only worked 15 times out of 74. Implant identification only worked 1 times out of 45. Wand identification only worked 3 times out of 31. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 137. Ring drop chance was reduced to 94%. Wand drop chance was reduced to 82%. Tool drop chance was reduced to 99%. Shop item generation was reduced to 99%. Musable item generation frequency had a negative bias of 84%. Monster death drops spawned with only 98% chance. Masterin`պg the following skill taught you the hidden power: grinder. The following skill was limited to basic proficiency: axe. The following skill was limited to skilled proficiency: paddle. The following skill became untrainable if you tried to train it too early: dagger (turn 148). The following skill became untrainable after a while: matter spells (turn 29856). The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 48823). The following skill became harder to train at higher skill levels: sling. Number of artifacts generated was 0. Number of fake artifacts generated was 0. --More--`Monster spawn increase would have started at turn 65114. Monster spawn increase had reached its maximum at turn 118494. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 3881241. The monster class that cannot be genocided was fungus or mold. The monster class that was spawned more often: orc (freq bonus 6). The monster species that was spawned more often: giant eater flower (freq bonus 16). The monster species that was spawned more often: 42 trove (freq bonus 22). The monster species that was spawned more often: giant mayfly (freq bonus 9). The monster species that was spawned more often: nyarlathotep (freq bonus 18). The monster species that was spawned more often: death dragonfly (freq bonus 16). The monster species that was spawned more often: preprogrammed impending (freq bonus 33). The monster species that was spawned more often: sleep trove (freq bonus 21). The monster species t`hat was spawned more often: midwest datary (freq bonus 216). The monster species that was spawned more often: anger cullender intercultural sportswomen counterrevolution chiseller (freq bonus 16). The monster species that was spawned more often: chaos sister (freq bonus 78). The monster species that was spawned more often: jennifer swordman (freq bonus 32). The monster species that was spawned more often: memo mold (freq bonus 36). The monster species that was spawned more often: umbrae emoter burgling universal (freq bonus 16). The monster species that was spawned more often: mildew git (freq bonus 39). The monster species that was spawned more often: nomi (freq bonus 52). The monster species that was spawned more often: sand rat (freq bonus 48). The monster species that was spawned more often: acid warp patch (freq bonus 36). The monster species that was spawned more o`[ften: bus driver (freq bonus 7). The monster species that was spawned more often: rope golem (freq bonus 42). The monster species that was spawned more often: pack lord (freq bonus 30). The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1). The monster trait that was more common: monsters that squawk (freq bonus 4). The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2). --More--`4 The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2). The monster trait that was more common: monsters of huge size (freq bonus 2). The monster trait that was more common: monsters with nurse dialogue (freq bonus 6). The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 3). The monster trait that was more common: monsters with fire resistance (freq bonus 2). The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2). The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 8). The monster species that was never randomly spawned: sister of some weird guy. The monster species that was never randomly spawned: eltra vanishing point. The monster species that was never randomly spawned: spark bug. The monster species that was never randomly spawned: stovep`J5 ipe vervet smoldering. The monster species that was never randomly spawned: soft mushroom. The monster species that was never randomly spawned: squad astral elemental. The monster species that was never randomly spawned: vomit jelly. The monster species that was never randomly spawned: antimagic warp fungus. The monster species that was never randomly spawned: cerulean wort. The monster species that was never randomly spawned: pile of silver coins. The monster class that was always generated with extra speed: imp or minor demon. The RNG hath decreed that this item was never generated: increase accuracy (clay). The RNG hath decreed that this item was never generated: elven sickle ((null)). The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots). The RNG hath decreed that this item was never generated: elven mace ((null)). T`u6 he RNG hath decreed that this item was never generated: bunny uniform (red leather armor). The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 20). The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 88). The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 34). The RNG hath decreed that this item was generated more often: Sarah hugging boots (unisex pumps, freq bonus 65). The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 22). The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 13). --More--`VThe RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 6). The RNG hath decreed that this item was generated more often: flindbar ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: silver nunchiaku ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 89). The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 7). The RNG hath decreed t`Չhat this item was generated more often: arrow ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 2). The RNG hath decreed that this item was generated more often: sexplay whip ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 3). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 61). The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe). The RNG hath decreed that this item was always generated cursed: gain spact (elonic). The RNG hath decreed that this item was always generated cursed: Sing's jewel (red). The RNG hath decreed that this item was always generated cursed: fire stick ((null)). The RNG hath decreed that this item was always generated`n cursed: deafness stone (gray). The RNG hath decreed that this trap was always invisible: stat decay trap. The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 5). Trap randomization happened for 1 in 779 traps. Traps were spawned invisible 1 times in 84. Traps were extra hard to find 12% of the time. Next attribute increase check would have come at turn 152. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. --More--` /You were fire resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 75 spells. You could not have safely prayed (179). You survived. --More--`E6 7Ŀd@+`6 +[Aeternum the Tetris Player ] St8 Dx16 Co8 In16 Wi11 Ch5 GamGreFemNeu+o Dlvl:1 $0 HP 19(19)  Pw 25(25)  AC5 Exp1 T1 Do you want to see your discoveries? [ynq] (n) `n Discoveries  Scrolls scroll of healing (REDUCE SLEX LATEGAME POWER CREEP) scroll of mana (PORKCOMPLAINER COMPLAINS ABOUT EVERY NERF AMY MAKES) scroll of phase door (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of standard id (THE BUGFIX SUXXORZ TOTALLY) scroll of cure (EKNA EKNAD) scroll of heal other (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) * scroll of extra healing (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) * scroll of greater mana restoration (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) Spellbooks spellbook of sleep (unclear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) `f&Do you want an account of creatures vanquished? [ynq] (n) `~n Vanquished creatures:  0 trainants (1 created) 0 little dogs (1 created) 0 kobolds (2 created) 0 pack kobolds (1 created) 0 large group kobolds (1 created) 0 mini xorns (1 created) 0 minighosts (1 created) 0 protia (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--`V Do you want to see your conduct? [ynq] (n) `% 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--`Goodbye Aeternum the Gamer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 19 hit points when you quit.--More--`  `Q7 Since you quit, the score list will not be checked.