AceSeven5, neutral male haxorish Rocker --- .| "| | #.| |.#.| |.$.| |..@| |..u| --.-- [AceSeven5 the Whistleblower] St6 Dx15 Co14 In14 Wi10 Ch5 RocHaxMalNeu Dlvl:1 $0 HP16(16) Pw7(7) AC7 Exp1 T1 Latest messages Hello AceSeven5, welcome to SlashEMExtended! You are a neutral male haxorish Rocker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: flying You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 74% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 149) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30018 Monster spawn increase reached its maximum at turn 62505 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 979564 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: humanoid (freq bonus 9) The monster species that spawned more often: short-faced bear (freq bonus 66) The monster species that spawned more often: sexual turret (freq bonus 22) The monster species that spawned more often: Jessica's mocassin (freq bonus 11) The monster species that spawned more often: flareon (freq bonus 26) The monster species that spawned more often: yuki-onna (freq bonus 22) The monster species that spawned more often: vicious swan (freq bonus 144) The monster species that spawned more often: Conny (freq bonus 24) The monster species that spawned more often: crater mushroom (freq bonus 40) The monster species that spawned more often: solid bat (freq bonus 44) The monster species that spawned more often: zruty (freq bonus 90) The monster species that spawned more often: small flying permamimic (freq bonus 40) The monster species that spawned more often: lethe spore (freq bonus 66) The monster species that spawned more often: professional draconian (freq bonus 66) The monster species that spawned more often: stone clan (freq bonus 12) The monster species that spawned more often: giant garnet dragonfly (freq bonus 26) The monster species that spawned more often: golden one (freq bonus 10) The monster species that spawned more often: obour (freq bonus 112) The monster species that spawned more often: silver mold (freq bonus 60) The monster species that spawned more often: giant boar (freq bonus 60) The monster species that spawned more often: colluded warp patch (freq bonus 11) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 8) The monster trait that was more common: monsters which petrify others on touch (freq bonus 6) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 3) The monster species that never randomly spawned: conscious fungus The monster species that never randomly spawned: giant ebony scorpion The monster species that never randomly spawned: coal golem The monster species that never randomly spawned: tunneling worm The monster species that never randomly spawned: random monster generator The monster species that never randomly spawned: karmic jelly The monster species that never randomly spawned: ore twen The monster species that never randomly spawned: eastern night sparrow The monster species that never randomly spawned: giant lamprey The monster species that never randomly spawned: blink patch The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 13) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 19) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 136) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 6) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 4) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 2) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 7) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 66) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 1) Next attribute increase check would have come at turn 1898 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were petrification resistant You were prevented from having acid resistance (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Symphonic Metal The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (127) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 200% Techniques known in the end Name Level Status egg bomb 1X Prepared(0) missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TUOE DISNI) scroll of mana (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of phase door (SECTUM SEMPRA) scroll of standard id (YOU DO NOT GO PAST AT ME) scroll of cure (MUQIN BENDAN XI WO DE JIBA) Spellbooks spellbook of force bolt (green eyed) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AceSeven5 the Rocker...