AceSeven5, chaotic female randomized Wandkeeper ------ ----- |..... |...| |?.I.| |.... ------ -.---- ....| |....|#######,## ##|...| |....-.,,,,,,,,# #,...<| |}.}}|#######,## #,|...| |.....,# #,# #,----- |..%.|,## #,# #,# ---.--,,# #, #,# #,###,## #,# #,###,,## #,# #,}###,,# ##,# ##,,###,#---|-----,,# -------|- #,,|.......-,## |.}.%...| ##,|....}..|## |%%%/}%%| #,|II.}.}.. |%%.%.%%| #,-.@%....| --------- ##--------- [AceSeven5 the Wand Carrier] St14 Dx10 Co7 In6 Wi6 Ch11 WanRanFemCha+H S1026 Dlvl:2 $0 HP-8(57) Pw44(44) AC8 Exp5 T734 Cnf Bli Fea Dim Stn Latest messages It kicks you! It hits your hand with its sneakers! [-1 -> 8] Warning: HP low! You stagger... Wandkeeper, your life force is running out. [-5 -> 3] Warning: HP low! What do you want to read? [hiltv or ?*] As you pronounce the formula on it, the scroll disappears. Being confused, you mispronounce the magic words... You feel a pleasant warmth in your hands. It kicks you! [-2 -> 1] Warning: HP low! Your hands are no longer slippery. You miss it. It misses. It kicks you! You die... Your inventory Weapons b - an uncursed +2 sling (alternate weapon; not wielded) {2} m - 13 uncursed +0 frag grenades {7} r - 15 uncursed +0 arrows {8} Armor f - an uncursed +0 leather armor (being worn) {60} z - a blessed +2 pair of low boots (being worn) {4} Comestibles u - an uncursed fortune cookie {1} w - 7 uncursed slime molds {4} Scrolls h - 5 uncursed scrolls of mana {5} i - 3 uncursed scrolls of phase door {3} l - an uncursed scroll of identify {1} t - an uncursed scroll of enchant armor {1} Wands o - an uncursed wand of charging (1:16) {1} Tools q - 3 uncursed tallow candles {2} y - the cursed tin whistle named Pfiiiiiiiiet {1} Gems c - 34 uncursed +0 flint stones (in quiver) d - 13 blessed +0 flint stones e - 22 uncursed +0 rocks {11} n - 2 uncursed +0 worthless pieces of teal glass {2} x - 11 blessed +0 rocks {6} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: telepathy You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: trident (turn 4) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10092 Monster spawn increase reached its maximum at turn 41677 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 354640 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: greater hellhound (freq bonus 20) The monster species that spawned more often: red slime (freq bonus 15) The monster species that spawned more often: animated irregular heel (freq bonus 20) The monster species that spawned more often: hole spore (freq bonus 12) The monster species that spawned more often: small rust monster (freq bonus 18) The monster species that spawned more often: royal assassin (freq bonus 15) The monster species that spawned more often: archer (freq bonus 42) The monster species that spawned more often: iron man (freq bonus 28) The monster species that spawned more often: Cyaegha (freq bonus 6) The monster species that spawned more often: saiyan (freq bonus 72) The monster species that spawned more often: forgotten turret (freq bonus 6) The monster species that spawned more often: malicious leprechaun (freq bonus 42) The monster species that spawned more often: bandarchor (freq bonus 12) The monster species that spawned more often: mean mold (freq bonus 6) The monster species that spawned more often: porter ki-rin (freq bonus 12) The monster species that spawned more often: moonbeast (freq bonus 8) The monster species that spawned more often: human warrior (freq bonus 9) The monster species that spawned more often: real warp patch (freq bonus 18) The monster species that spawned more often: vampire gnome (freq bonus 21) The monster species that spawned more often: vapor grue (freq bonus 5) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster species that never randomly spawned: nether spore The monster species that never randomly spawned: albino growth The monster species that never randomly spawned: juggler The monster species that never randomly spawned: sunshine monkey The monster species that never randomly spawned: needle monster The monster species that never randomly spawned: slow shadow The monster species that never randomly spawned: tatarigami The monster species that never randomly spawned: watch dragon The monster species that never randomly spawned: eclipse fiend The monster species that never randomly spawned: translucent spore The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 21) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 18) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 8) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 25) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 11) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 15) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 78) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 8) Next attribute increase check would have come at turn 2040 Strength training was 22 Dexterity training was 33 Wisdom training was 15 Constitution training was 32 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were stunned (3) You were confused (13) You were blinded (3) You were stricken with fear (2) You were dimmed (7) You were prevented from having telepathy (0) You were prevented from being a stoned chiller (0) You had 756 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Larry Koopa, Roy Koopa and Morton Koopa Jr. Your deity was Morton Koopa Jr. The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status recharge 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(262) invoke deity 5 R LIMIT(0) Discoveries Artifacts Pfiiiiiiiiet [unaligned tin whistle] Armor low boots (walking shoes) Scrolls scroll of healing (BEE VERSUS SPIDER THE CONTEST) scroll of mana (IL NEMICO E STATO VENDUTO) scroll of phase door (ANDOVA BEGARIN) scroll of standard id (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of cure (ABABILA) scroll of fire (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of identify (42) scroll of enchant armor (SMIRITELNAYA RUBASHKA) Potions potion of blindness (cyan) Wands wand of cancellation (wish parser) wand of charging (obscure) Tools tin whistle (whistle) tallow candle (candle) Gems flint stone (gray) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 wild dogs (1 created) a gas spore 0 floating eyes (1 created) a kobold (2 created) a large kobold 0 kobold lords (1 created) a petit mimic 0 fiendish hobgoblins (1 created) a drains rat (2 created) 2 evasive sewer rats 0 yellow centipedes (1 created) 0 Sarah's soft sneakers (1 created) a crawling worm mass 0 larvae (5 created) a white worm mass a grid bug (3 created) an insect swarm 0 vultures (1 created) 0 invisible badguys (1 created) 3 lichens (1 created) 0 spore lichens (1 created) an unalignment thing a brown fungus a cribo (0 created) a mean mold (0 created) 0 golden molds (1 created) 0 golden spores (1 created) a red fungus 0 cyan fungi (1 created) a sub-gnome 0 Officer Jennies (1 created) 2 Warder Sergeants a small rust monster 0 garter snakes (4 created) a nethorn 2 icyorns 2 kobold zombies (3 created) 0 gnome zombies (1 created) 0 orc zombies (1 created) 0 dwarf zombies (2 created) a black chameleon a human 0 cursers (1 created) 0 shopkeepers (1 created) 0 geckos (1 created) 0 demitwens (1 created) 0 dungeon fern spores (1 created) 0 white mushroom patches (1 created) 0 dark grues (1 created) a small turret a fire trove a gem trove 0 hallu troves (1 created) 2 energy troves 71 creatures born. 36 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 32 times You killed 33 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (20 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (0 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Grand Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (32 of 160) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AceSeven5 the Wandkeeper... You died in The Dungeons of Doom on dungeon level 2 with 1026 points, and 0 pieces of gold, after 734 moves. Killer: a monster (Sarah's soft sneaker) You were level 5 with a maximum of 57 hit points when you died. You reached the 82nd place on the top 10000 list. No Points Name Hp [max] 1 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 2 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 3 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 80 1103 Raisse-Tou-Alc-Fem-Neu died in The Gnomish Mines on level 4. Killed by an elven arrow. - [52] 81 1086 Mick-Top-Alc-Fem-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted river moccasin corpse. 39 [39] *82 1026 AceSeven5-Wan-Ran-Fem-Cha died in The Dungeons of * Doom on level 2. Killed by a monster (Sarah's soft sneaker). - [57] 83 1011 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (grouping ant). - [43] 84 1005 stonewall-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 2. 30 [60]