AceSeven5, chaotic female developer Officer ############# |^.*....|...| |.---.|.|.|.| |...|.|..)|.| |----.|---|.-----. |d....| |...|.... .-----.----- ,--.|.|.-- .d.|...| ^,...,}.. --.---%|k --,-,-,,# |..F@.| `... ------- ,)-## ..... --- -,,, |.-- |.,,--,..| ---<......-- |........-- ---..|..-- [AceSeven5 the Patrolling Cop] St12 Dx6 Co11 In11 Wi9 Ch4 OffDvpFemCha+P Dlvl:2 $53 HP-5(86) Pw54(72) AC9 Exp6 T359 Sat Stn Latest messages The topaz spore touches you! [-1 -> 14] [-8 -> 6] You bite the winter wolf. You miss the topaz spore. (2x) The topaz spore touches you! [-1 -> 11] You return to developer form! [-15 -> 24] You hit the topaz spore! You miss the topaz spore. The topaz spore touches you! [-1 -> 23] [-14 -> 9] Warning: HP low! You hit the topaz spore! (2x) The topaz spore touches you! [-1 -> 8] Warning: HP low! You die... Your inventory Weapons a - an uncursed +0 pistol {8} b - 93 uncursed +0 bullets (in quiver) {47} c - an uncursed +0 club (alternate weapon; not wielded) {12} Armor d - an uncursed +0 leather armor (being worn) {60} t - a blessed +0 dwarvish mithril-coat {60} u - an uncursed +0 pair of speed boots {8} w - an uncursed +0 bog-standard helmet {20} Comestibles g - 6 uncursed Hacker's Foods {6} q - an uncursed tin of cave kobold meat {1} Scrolls l - 2 uncursed scrolls of healing {1} m - 5 uncursed scrolls of mana {5} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of root password detection {1} s - an uncursed scroll of identify {1} Rings i - an uncursed ring of conflict {1} Wands f - a blessed wand of striking (0:2) {1} h - an uncursed wand of healing (0:6) {1} Tools j - an uncursed dark magic whistle {1} k - an uncursed large box {500} Gems v - an uncursed +0 worthless piece of blue glass {1} The large box is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 89% Potion drop chance was reduced to 77% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: petkeeping (turn 9) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21383 Monster spawn increase reached its maximum at turn 34287 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 388608 The monster class that cannot be genocided was rodent The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: orc king (freq bonus 12) The monster species that spawned more often: Mister Blackman (freq bonus 24) The monster species that spawned more often: Tiamat, the Fiend of Wind (freq bonus 4) The monster species that spawned more often: aircraft carrier (freq bonus 4) The monster species that spawned more often: ice patch (freq bonus 18) The monster species that spawned more often: itemporter (freq bonus 12) The monster species that spawned more often: sane force fungus (freq bonus 2) The monster species that spawned more often: destabilizer (freq bonus 8) The monster species that spawned more often: clock stalk (freq bonus 54) The monster species that spawned more often: theme cow (freq bonus 14) The monster species that spawned more often: totally bad colony (freq bonus 18) The monster species that spawned more often: child spirit (freq bonus 36) The monster species that spawned more often: water hound (freq bonus 42) The monster species that spawned more often: giant grey scorpion (freq bonus 18) The monster species that spawned more often: gaunt soul (freq bonus 12) The monster species that spawned more often: azure gel (freq bonus 4) The monster species that spawned more often: twin noritta (freq bonus 24) The monster species that spawned more often: metal ettin (freq bonus 2) The monster species that spawned more often: Pedalas (freq bonus 12) The monster species that spawned more often: crunchy stalk (freq bonus 14) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 6) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster species that never randomly spawned: byakhee The monster species that never randomly spawned: magic book permamimic The monster species that never randomly spawned: southside hood The monster species that never randomly spawned: mountain orc The monster species that never randomly spawned: Johanetta's winter boot The monster species that never randomly spawned: absent mold The monster species that never randomly spawned: kicking ninja The monster species that never randomly spawned: adult blood dragon The monster species that never randomly spawned: world-ending terror The monster species that never randomly spawned: petty tunnel wight The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 2) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 8) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 13) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 5) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 10) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 7) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 16) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 18) Next attribute increase check would have come at turn 825 Strength training was 13 Dexterity training was 0 Wisdom training was 12 Constitution training was 12 You were stunned (76) You were prevented from having disintegration resistance (0) You were prevented from having petrification resistance (0) You were telepathic You had automatic searching You had 2586 points of nutrition remaining You aggravated monsters You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Wesson The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Not Ready(2914) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) research 2 R Prepared(0) Discoveries Amulets amulet of life saving (octagonal) Armor speed boots (battle boots) bog-standard helmet (secret helmet) Scrolls scroll of healing (WAWAE EHA) scroll of mana (WAND BALANCE PATCH MY ASS) scroll of phase door (YET ANOTHER SCROLL LABEL) scroll of standard id (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of cure (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of root password detection (DRAW SHOCK STUNT) scroll of identify (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) Rings ring of conflict (amber) Wands wand of magic missile (vivardoradorium) wand of striking (maple) wand of healing (living) Tools dark magic whistle (whistle) large box (wooden box) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (3 created) a canermine 0 wolves (1 created) 0 winter wolves (1 created) 0 gas spores (1 created) 0 kobolds (2 created) 0 aqua kobolds (2 created) a training kobold 0 petit mimics (1 created) 2 sewer rats (5 created) 0 drains rats (2 created) 0 rabbits (1 created) a chipmunk 0 porter lichens (1 created) a spore lichen (3 created) 0 ungenomolds (1 created) 0 ivy lichens (1 created) 0 orange fungi (1 created) 0 shriekers (1 created) 0 spore shriekers (1 created) 0 violet fungi (1 created) 0 disgusting molds (1 created) 0 spike growths (1 created) 0 lavender force patches (1 created) 0 rafflesias (1 created) an anthrazite spore 0 curare lichens (1 created) 0 topaz growths (1 created) a topaz spore 0 frogs (1 created) a little giant 0 frost giants (1 created) 0 gorebellies (1 created) a Keystone Policeman a normal human 0 officers (1 created) 0 item masters (6 created) 0 normal frogs (1 created) 0 geckos (2 created) 0 arctic fern spores (1 created) a shrieker mushroom patch 0 low rub monsters (1 created) 59 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 12 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Master) (2 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Basic) (12 of 20) devices [Basic] (max Master) (25 of 160) searching [Unskilled] (max Master) (1 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Basic) (7 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Basic] (max Master) (20 of 160) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) trident [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Master) (0 of 20) firearms [Basic] (max Master) (27 of 160) crossbow [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye AceSeven5 the Officer... You died in The Dungeons of Doom on dungeon level 2 with 1771 points, and 53 pieces of gold, after 359 moves. Killer: a monster (topaz spore) You were level 6 with a maximum of 86 hit points when you died. You reached the 19th place on the top 10000 list. No Points Name Hp [max] 1 79605 bugsniper-Med-Ang-Fem-Neu died in Sokoban on level 4 [max 9]. Killed by a monster (panther), while frozen by a paralysis trap. - [109] 2 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 3 34575 Tangles-Gla-Rod-Fem-Neu died in The Gnomish Mines on level 13. Killed by a monster (persian girl). - [27] 17 2510 AceSeven5-Gun-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a bolt of lightning. - [43] 18 2132 AceSeven5-Wan-Hem-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a magic missile. - [54] *19 1771 AceSeven5-Off-Dvp-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (topaz spore). - [86] 20 1362 demonzero-Drd-Kob-Mal-Neu died in The Gnomish Mines on level 4. Burned by a tower of flame. - [32] 21 1312 username66-Mar-Dwa-Fem-Neu quit in The Dungeons of Doom on level 2. 84 [84]