AceSeven5, neutral female polyinitor Ringseeker -------## |.....-,# |.....|@# |.....|,# |.<...| - ------- [AceSeven5 the Hobbit Townie] St8 Dx7 Co8 In14 Wi7 Ch11 RinPolFemNeu+X Dlvl:1 $0 HP-10(12) Pw22(22) AC9 Exp1 T10 Latest messages Randomly increases or decreases your base luck by one, with equal probability. Use this technique? [yn] (n) You displaced your little dog. You cannot diagonally move out of a door! You see here a scroll labeled DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS {1}. j - a scroll labeled DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS {1}. What do you want to read? [e-j or ?*] As you read the scroll, it disappears. You build a sink. What do you want to drink? [* or .] Yuk, this water tastes awful. What do you want to drink? [* or .] You find a ring in the sink! k - a marble ring {1}. You don't have anything else to wear. What do you want to put on? [k or ?*] Which ring-finger, Right or Left? [rl] You start to float in the air! You crash to the floor! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 401 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 497 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 62% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: unicorn horn (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 135057 Monster spawn increase reached its maximum at turn 300657 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4147632 The monster class that cannot be genocided was (null) The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: ixitxachitl priest (freq bonus 16) The monster species that spawned more often: large racoon dog (freq bonus 16) The monster species that spawned more often: Thoth Amun (freq bonus 48) The monster species that spawned more often: real inferno hound (freq bonus 8) The monster species that spawned more often: land roamer (freq bonus 24) The monster species that spawned more often: charizard (freq bonus 7) The monster species that spawned more often: irresistible warp patch (freq bonus 14) The monster species that spawned more often: big bear (freq bonus 20) The monster species that spawned more often: Solar Boss (freq bonus 12) The monster species that spawned more often: cooling turret (freq bonus 5) The monster species that spawned more often: ebony spore (freq bonus 6) The monster species that spawned more often: trap warp patch (freq bonus 40) The monster species that spawned more often: venom eye (freq bonus 20) The monster species that spawned more often: metal babble (freq bonus 20) The monster species that spawned more often: leopard dress prostitute (freq bonus 20) The monster species that spawned more often: rafflesia (freq bonus 30) The monster species that spawned more often: anthrazite stalk (freq bonus 15) The monster species that spawned more often: mega cockroach (freq bonus 12) The monster species that spawned more often: copper naga (freq bonus 16) The monster species that spawned more often: teamkiller (freq bonus 8) The monster trait that was more common: monsters that wait for you to come (freq bonus 6) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster species that never randomly spawned: turkish lady The monster species that never randomly spawned: mummy The monster species that never randomly spawned: landmine The monster species that never randomly spawned: plush bear golem The monster species that never randomly spawned: kobold high mage The monster species that never randomly spawned: unreal stalk The monster species that never randomly spawned: map mimic The monster species that never randomly spawned: undead gladiator The monster species that never randomly spawned: unidentified kobold shaman The monster species that never randomly spawned: pesky brain eater The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 170) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 6) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 41) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 3) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 11) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 88) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 8) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 13) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 2) Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were level-drain resistant You were prevented from having stunnopathy (0) You had infravision You had 1500 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Saruman The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (467) You are dead You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (I WANNA BE THE GUY) scroll of mana (THEN CALL IT POPO MAIL) scroll of phase door (APONEUROSISPLANTARIS) scroll of standard id (AWAKED FASTLY) scroll of cure (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of sinking (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) Rings ring of levitation (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AceSeven5 the Ringseeker...