AceSeven5, chaotic female doppelganger Gunner --- ---- ...-- -------..------------ --- ....|---|...................|-----------|.-- -- .....|...|.....%.............|!+%|..(|...|..| |........|...-..--|--...-##%[#...|+/!|...|.%.|..| -.......|...|..|...|...|..)%#...|...|-|---|--..| -----...... -----..|()(|...|....#..----|-.........-- --.|................|(((|...|....#...........-----..| |......--..........%|---|...------....--+-...|...|..| |......|---- ----...|(.(|.{........{..| |...-...|..| --------......| |......|(((|.............| |...$...|..| -..^.....<..| |..|...|...|---.....---|---------?---.-| |...---......| ----...--|-| |..---|..................| |... |......| |........| |..|..|----....---------.| --- ---....| |..#(..^^-+--.....|.@.-....|.[....||.. -...-- --....#........|..|...|.%[.-|I.I_.||.... ..-- -..|..^^#.....--------..@.|.[....||..... ..-- ...--.%...................|---------..... ---- -----------------.|.-------- .|.-- ----- ---- [AceSeven5 the Revolver User] St13 Dx12 Co8 In11 Wi14 Ch7 GunDopFemCha+P Dlvl:2 $19 HP-4(43) Pw40(40) AC8 Exp5 T489 Latest messages It picks up a soft girl sneaker {2}. You hear a mumbled incantation. Tingsi Major drops a chain mail {120}. A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... You displaced Tingsi Major. You see here 5 darts {5}. You hit it. It hits you! You hear the howling of the CwnAnnwn... [-12 -> 2] Warning: HP low! It misses. You hit it. Acetica roars: "Thou dost profane my shrine!" The bolt of lightning hits you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 14 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 45% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: javelin (turn 69) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38425 Monster spawn increase reached its maximum at turn 61128 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 937720 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: werepiranha (freq bonus 20) The monster species that spawned more often: Melvin (freq bonus 24) The monster species that spawned more often: disintegration hound (freq bonus 14) The monster species that spawned more often: quill bear (freq bonus 6) The monster species that spawned more often: korean lady (freq bonus 20) The monster species that spawned more often: hairy mold (freq bonus 60) The monster species that spawned more often: itemporter (freq bonus 18) The monster species that spawned more often: pschi lich (freq bonus 36) The monster species that spawned more often: novice priest (freq bonus 21) The monster species that spawned more often: baby gryphon (freq bonus 12) The monster species that spawned more often: dzoo-noo-qua (freq bonus 6) The monster species that spawned more often: Bael (freq bonus 6) The monster species that spawned more often: wolf chieftain (freq bonus 6) The monster species that spawned more often: dwarven ranger (freq bonus 72) The monster species that spawned more often: falling force patch (freq bonus 28) The monster species that spawned more often: time patch (freq bonus 42) The monster species that spawned more often: magic sphere (freq bonus 12) The monster species that spawned more often: amorphous colony (freq bonus 24) The monster species that spawned more often: porter ghetto fungus (freq bonus 5) The monster species that spawned more often: hydra lich (freq bonus 24) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 3) The monster species that never randomly spawned: gatling archer The monster species that never randomly spawned: white jelly The monster species that never randomly spawned: dazzling piercer The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: bread-and butterfly The monster species that never randomly spawned: small dog-man The monster species that never randomly spawned: blood impacter The monster species that never randomly spawned: hateful soul The monster species that never randomly spawned: large cockroach The monster species that never randomly spawned: thieving woman The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 42) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 7) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 10) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 30) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 28) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 5) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 11) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 1) Next attribute increase check would have come at turn 2364 Strength training was 7 Dexterity training was 25 Wisdom training was 4 Constitution training was 22 You were fire resistant You were poison resistant You had the menu bug. (365) You were prevented from having double attacks (0) You were prevented from drunken boxing (0) You had 1576 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tartarica, Acetica and Hydrocloria Your deity was Hydrocloria The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (991) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status create ammo 5X Prepared(0) surgery 5X Prepared(0) liquid leap 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Scrolls scroll of healing (VUS AS CORIUMA) scroll of mana (YIK MECH SHEGOTH) scroll of phase door (PHYSIC STUNT DAMAGE SMALLERS) scroll of standard id (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of cure (COCKATRICE CORPSES ARE DELICIOUS) Wands wand of trap creation (contro) wand of make invisible (metal) Tools medical kit (leather bag) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a giant grasshopper 0 acid blobs (1 created) a wild dog a large dog a scrawny cat a fluffy cat a large cat a group hobbit a hobbit thief an army dwarf (3 created) a fetish blowdart 0 dretches (1 created) a leprechaun a water nymph 2 goblins a hobgoblin a little wild pig 0 visor sewer rats (2 created) a rabbit 0 giant rats (2 created) a grid bug 0 spore lichens (1 created) a yellow mold a shrieker (0 created) a sub-gnome (2 created) 4 gnomes 0 normal gnomes (2 created) an intermediate gnome 3 gnome lords (4 created) 3 gnomish wizards a gnome cleric 0 little giants (1 created) an Officer Jenny 0 domestic ogres (1 created) 0 ice bear cubs (1 created) 0 kobold zombies (1 created) 0 drow zombies (1 created) a coal miner a human 0 evasive snipers (1 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (3 created) 0 watch captains (2 created) Raini a fire trove 0 energy troves (1 created) 67 creatures born. 38 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 15 times You killed 32 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Unskilled] (max Expert) (6 of 20) body armor [Basic] (max Expert) (23 of 160) devices [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (81 of 160) Spellcasting Skills (none) Goodbye AceSeven5 the Gunner... You died in The Dungeons of Doom on dungeon level 2 with 2510 points, and 19 pieces of gold, after 489 moves. Killer: bolt of lightning You were level 5 with a maximum of 43 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 50029 bugsniper-Gan-Dop-Fem-Law died in The Gnomish Mines on level 11. Killed by a monster (Jane's dancing shoe), while paralyzed by a monster attack. - [101] 2 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 3 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 6 5680 username66-Mar-Hum-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (egodretch). - [100] 7 3725 Crawlhydra-Fen-Hum-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (tiger), while praying unsuccessfully. - [73] * 8 2510 AceSeven5-Gun-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a bolt of lightning. - [43] 9 1206 AceSeven5-Wan-Rod-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (large bat). - [1] 10 1103 Raisse-Tou-Alc-Fem-Neu died in The Gnomish Mines on level 4. Killed by an elven arrow. - [52]