AceSeven5, chaotic female doppelganger Gunner -----,# |$<0.[# +@.@|## ----- [AceSeven5 the Pistol User] St8 Dx13 Co10 In10 Wi9 Ch4 GunDopFemCha+AF Dlvl:1 $0 HP7(12) Pw10(10) AC9 Exp1 T13 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello AceSeven5, the angbander segfaulter doppelganger Gunner, welcome back to SlashEMExtended! ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Do you really want to step into that falling rock trap? [yn] (n) There is a wall in the way! (6x) # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - an uncursed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {100} Armor e - an uncursed +0 leather jacket (being worn) {12} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Tools f - an uncursed medical kit {36} Contents of the medical kit: an uncursed phial {2} a cursed phial {2} an uncursed bandage {1} a cursed bandage {1} a cursed bandage {1} 3 uncursed phials {6} 3 cursed phials {6} a heavily cursed pill {1} a cursed pill {1} a blessed bandage {1} 7 uncursed pills {7} a blessed bandage {1} 9 uncursed bandages {9} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: telepathy You could not have this property intrinsically: speed Potion identification only worked 3 times out of 14 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 27% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 65% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: saber (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 20197 Monster spawn increase reached its maximum at turn 65780 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3362240 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: tu-tara fleshscarler (freq bonus 30) The monster species that spawned more often: weatwind (freq bonus 36) The monster species that spawned more often: Mister SIR (freq bonus 48) The monster species that spawned more often: Beetle McNasty (freq bonus 7) The monster species that spawned more often: Lena's erotic lady shoe (freq bonus 6) The monster species that spawned more often: grand elder thing (freq bonus 6) The monster species that spawned more often: pale force fungus (freq bonus 16) The monster species that spawned more often: Radio Sergeant (freq bonus 48) The monster species that spawned more often: asshole teacher without own house (freq bonus 6) The monster species that spawned more often: sane spore (freq bonus 7) The monster species that spawned more often: mimic nymph (freq bonus 24) The monster species that spawned more often: grid xorn (freq bonus 24) The monster species that spawned more often: real punisher (freq bonus 12) The monster species that spawned more often: padawan (freq bonus 10) The monster species that spawned more often: ifrit (freq bonus 22) The monster species that spawned more often: The extra fleecy bundle her hugging boot (freq bonus 20) The monster species that spawned more often: jackal (freq bonus 15) The monster species that spawned more often: black laser (freq bonus 7) The monster species that spawned more often: spellslinger horse (freq bonus 5) The monster species that spawned more often: undead archeologist (freq bonus 42) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 6) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster species that never randomly spawned: red hot ride The monster species that never randomly spawned: werevortex The monster species that never randomly spawned: eastern mystic fox The monster species that never randomly spawned: unid juggernaut The monster species that never randomly spawned: false bitch The monster species that never randomly spawned: green beetle The monster species that never randomly spawned: devious Archon The monster species that never randomly spawned: real nexus hound The monster species that never randomly spawned: phaser giant oread The monster species that never randomly spawned: air mewlip The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 179) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 4) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 19) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 8) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 4) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 2) Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were punished You were prevented from having telepathy (0) You were prevented from having warning (0) You had 1488 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of General Fai, General Townes and Rodall 'Demo' Juhziz Your deity was Rodall 'Demo' Juhziz The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of mana (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of phase door (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of standard id (MERCATOR MORI DEBET) scroll of cure (BWARHARHARHARHAR) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 phasing acid blobs (1 created) 0 fluffy cats (1 created) 0 lichens (1 created) 0 grid xorns (1 created) 0 evasive snipers (1 created) 0 colorless mushroom patches (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye AceSeven5 the Gunner... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 13 moves. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. No Points Name Hp [max] 1 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 2 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 3 5970 MissPrince-Elp-Elf-Fem-Neu died in The Dungeons of Doom on level 5 [max 6]. Killed by a monster (undead mimic). - [73] 25 9 k2-Tra-Sov-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible Policeman Sergeant), while praying unsuccessfully. - [14] 26 1 lulwut-Kur-Ame-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [18] * 0 AceSeven5-Gun-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 7 [12]