e Player: 467 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-10-06.08:06:00.ttyrec Time: (1696579560) Fri Oct 6 08:06:00 2023 eqThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. eWShall I pick a character's race, role, gender and alignment for you? [ynq] e9fnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker (1 of 8)e H v - a Cartomancer  w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Climacterial  B - a Combatant  C - a Convict  D - a Cook  E - a Courier  F - a Cracker  G - a Cruel Abuser  H - a Cyberninja  I - a Dancer  J - a Death Eater  K - a Demagogue  L - a Diablist  M - a Dissident  N - a Diver  O - a Doll Mistress  P - a Doom Marine  Q - a DQ Slime  R - a Dragonmaster (2 of 8)e6+Choosing Race Pick the race of your Cook   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria (1 of 13)ej  v - badstatter  w - bastard  x - batman  y - beacher  z - blait  A - bodymorpher  B - borg  C - bossrusher  D - bover  E - breton  F - buldozgar  G - burninator  H - carthage  I - celtic  J - centaur  K - cerberus  L - challenger  M - changeling  N - chiquai  O - chiropteran  P - clockwork automaton  Q - cockatrice  R - colorator (2 of 13)e^9 S - cortex  T - cupid  U - curser  V - dark seducer  W - deathmold  X - deep elf  Y - destabilizer  Z - developer  a - devil  b - dictionary attack  c - dinosaur  d - dolgsman  e - doppelganger  f - dorian  g - dragon  h - drow  i - dryad  j - dufflepud  k - dunadan  l - duthol  m - dwarf  n - dynamo  o - egymid (3 of 13)e p - elemental  q - elf  r - engchip  s - ent  t - erosator  u - etherealoid  v - evilvariant  w - expert  x - extravator  y - fairy  z - fawn  A - felid  B - feminizer  C - fenek  D - fiend  E - fixer  F - frendian  G - fro  H - gastly  I - gavil  J - gelatinous cube  K - gerteut  L - giant (4 of 13)e,/ M - glorkum  N - gnome  O - goauld  P - golden saint  Q - golem  R - green slime  S - gremlin  T - greuro  U - grid bug  V - grouper  W - hallucinator  X - hand  Y - hardmoder  Z - haxor  a - HC alien  b - hemi-doppelganger  c - hemophage  d - herald  e - herbalist  f - heretic  g - hobbit  h - homicider  i - hound (5 of 13)eE j - hidden elf  k - human  l - hunkajunk  m - hybridragon  n - hypothermic  o - illithid  p - immunizer  q - imp  r - imperial  s - incantifier  t - incorporealoid  u - indraenian  v - inheritor  w - inka  x - insectoid  y - iraha  z - ironman  A - irritator  B - itaque  C - jabberwock  D - japura  E - java  F - jelly (6 of 13)eN  G - khajiit  H - killfiller  I - klackon  J - knowledgable  K - kobold  L - kop  M - koronst  N - kutar  O - leprechaun  P - levelscaler  Q - levitator  R - lich  S - listener  T - lizardman  U - loli  V - lycanthrope  W - mactheist  X - magyar  Y - maia  Z - matrayser  a - matrixer  b - maymes  c - mazewalker (7 of 13)e| d - mazin  e - metal  f - mimic  g - minimalist  h - missingno  i - mongung  j - monkey  k - monster  l - moon elf  m - mould  n - mummy  o - mushroom  p - myrkalfr  q - naga  r - nastinator  s - navi  t - nemesis  u - nibelung  v - nord  w - null  x - nymph  y - octopode  z - ogre (8 of 13)e  A - orc  B - outsider  C - peacemaker  D - pervert  E - phantom  F - piece  G - piercer  H - poisoner  I - polyinitor  J - problematic  K - quantum mechanic  L - race that doesn't exist  M - race X  N - randomizer  O - redditor  P - redguard  Q - releasier  R - reticulan  S - rodneyan  T - rohirrim  U - roommate  V - rougelike  W - rusmot (9 of 13)ei)+Use hybrid races? [yn] (n) eQ> nChoosing Gender Pick the gender of your randomized Cook  m - male f - female * - Random ! - Quit(end) eI5+Choosing Alignment Pick the alignment of your male randomized Cook  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) en b+e:"NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--e Ŀ @% d )  +[467 the one who forgot the salt ] St7 Dx8 Co8 In7 Wi5 Ch3 CooRanMalCha Dlvl:1 $0 HP 12(12)  Pw 6(6)  AC-2 Exp1 T1 It is written in the Book of Burger King:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Burger King seeks to pose;!sess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained one who forgot the salt, have been heralded from birth as the instrument of Burger King. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Burger King!--More--ee?UxHello 467, welcome to SlashEMExtended! You are a chaotic male randomized Cook. --More--elV S You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--e+ ĿMessage of the day: Remember that there is a #technique command! You don't have to be so n00bish to quit the game on dungeon level 2 'because there is no way forward'. Careful and proper use of the panic digging and phase door techniques can allow you to reach new areas and progress in the game even if you don't have a pick-axe yet.--More--e+yĿ @%ez[467 the one who forgot the salt ] St7 Dx8 Co8 In7 Wi5 Ch3 CooRanMalCha  12(12)  Pw 6(6)  AC-2 Exp1 T1The moon is waning tonight.eJ.Unknown command ' '.--More--e2nYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) e[nĿ @% d ) Turn the number pad on? [yn] (n) ePO n[467 the one who forgot the salt ] St7 Dx8 Co8 In7 Wi5 Ch3 CooRanMalCha  12(12)  Pw 6(6)  AC-2 Exp1 T1eI Weapons a - an uncursed +0 arm blaster (weapon in hand) {20} b - 100 uncursed +0 heavy blaster bolts (in quiver) {2} c - 5 uncursed +0 spears (alternate weapon; not wielded) {60} d - an uncursed +0 boomerang {0} e - an uncursed +1 scimitar {16} f - an uncursed +0 razor whip {20} g - the uncursed +0 natural stick named Last of the Mohicans {12} Armor i - an uncursed +0 plate mail (being worn) {200} j - an uncursed +0 leather cloak (being worn) {7} k - an uncursed +0 antenna (being worn) {3} Scrolls h - an uncursed scroll of teleportation {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0}[21;13eI H(end) ep+ [467 the one who forgot the salt ] St7 Dx8 Co8 In7 Wi5 Ch3 CooRanMalCha Dlvl:1 $0 HP 12(12)  Pw 6(6)  AC-2 Exp1 T1natural stick named Last of the Mohicans - This is a weapon. Color: brown. Material: elasthan. Appearance: (null). Skill: club. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--e9^ s A club. The damage is about as low as you'd expect.--More--ehThis is not a real artifact, and therefore it doesn't actually do anything special.--More-- e [467 the one who forgot the salt ] St7 Dx8 Co8 In7 Wi5 Ch3 CooRanMalCha  12(12)  Pw 6(6)  AC-2 Exp1 T1 eį Weapons a - an uncursed +0 arm blaster (weapon in hand) {20} b - 100 uncursed +0 heavy blaster bolts (in quiver) {2} c - 5 uncursed +0 spears (alternate weapon; not wielded) {60} d - an uncursed +0 boomerang {0} e - an uncursed +1 scimitar {16} f - an uncursed +0 razor whip {20} g - the uncursed +0 natural stick named Last of the Mohicans {12} Armor i - an uncursed +0 plate mail (being worn) {200} j - an uncursed +0 leather cloak (being worn) {7} k - an uncursed +0 antenna (being worn) {3} Scrolls h - an uncursed scroll of teleportation {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0}[ eXC(end) es+ [467 the one who forgot the salt ] St7 Dx8 Co8 In7 Wi5 Ch3 CooRanMalCha Dlvl:1 $0 HP 12(12)  Pw 6(6)  AC-2 Exp1 T1antenna - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.).--More--e Listening to the radio is not implemented in this game, otherwise that would be the effect of wearing this item.--More--e~p [467 the one who forgot the salt ] St7 Dx8 Co8 In7 Wi5 Ch3 CooRanMalCha  12(12)  Pw 6(6)  AC-2 Exp1 T1ead# eR quit euit e\~it e=5 YReally quit? WARNING: this will erase your game permanently! [yes/no]? "e uy"ee"eo s"e|[467 the one who forgot the salt  12(12)  Pw 6(6)"eDĿ @% d )  +[467 the one who forgot the salt ] St7 Dx8 Co8 In7 Wi5 Ch3 CooRanMalCha Dlvl:1 $0 HP 12(12)  Pw 6(6)  AC-2 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) $eQ~ n Weapons a - an uncursed +0 arm blaster (weapon in hand) {20} b - 100 uncursed +0 heavy blaster bolts (in quiver) {2} c - 5 uncursed +0 spears (alternate weapon; not wielded) {60} d - an uncursed +0 boomerang {0} e - an uncursed +1 scimitar {16} f - an uncursed +0 razor whip {20} g - the uncursed +0 natural stick named Last of the Mohicans {12} Armor i - an uncursed +0 plate mail (being worn) {200} j - an uncursed +0 leather cloak (being worn) {7} k - an uncursed +0 antenna (being worn) {3} Scrolls h - an uncursed scroll of teleportation {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0}[2$e~ 1;13H(end) %e+ [467 the one who forgot the salt ] St7 Dx8 Co8 In7 Wi5 Ch3 CooRanMalCha Dlvl:1 $0 HP 12(12)  Pw 6(6)  AC-2 Exp1 T1Do you want to see your attributes? [ynq] (n) &eÐnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: speed. You could not have the double effect of this property: diminished bleeding. Potion identification only worked 3 times out of 6. Implant identification only worked 1 times out of 6. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 28. Monsters only dropped their equipment with 84% chance. Scroll drop chance was reduced to 93%. Ring drop chance was reduced to 82%. Wand drop chance was reduced to 86%. Potion drop chance was reduced to 95%. Weapon drop chance was reduced to 91%. Armor drop chance was reduced to 98%. Tool drop chance was reduced to 90%. Food drop chance was reduced to 94%. Concealing monsters were spawned underneath items 83% &ee`of the time only. Monster death drops spawned with only 99% chance. --More--'e~Mastering the following skill taught you the hidden power: claw. The following skill was limited to basic proficiency: memorization. The following skill was limited to expert proficiency: dagger. The following skill became untrainable if you tried to train it too early: healing spells (turn 66). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'unrest' and your beard type is 'beatnick'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 13. Monster spawn increase would have started at turn 22962. Monster spawn increase had reached its maximum at turn 206915. In this game, Eevee's evolution was spiriteon. Maximum amount of combined random monster spawn freqs was 2247. Your limit for ascension was at turn 263640. The monster class that cannot be genocided was angelic being. The mo'eqnster class that was spawned more often: nemese (freq bonus 2). The monster species that was spawned more often: giant gray jellyfish (freq bonus 8). The monster species that was spawned more often: reprimand kobold (freq bonus 12). The monster species that was spawned more often: mill swallower (freq bonus 5). --More--(eThe monster species that was spawned more often: probe wort (freq bonus 12). The monster species that was spawned more often: archival liberal (freq bonus 4).The monster species that was spawned more often: takuhi (freq bonus 24). The monster species that was spawned more often: reverer enframing insert guesstimate (freq bonus 18). The monster species that was spawned more often: pincher coffered (freq bonus 3).The monster species that was spawned more often: bicameral demanding unforbidding (freq bonus 21). The monster species that was spawned more often: large spider (freq bonus 10). The monster species that was spawned more often: overbear television (freq bonus 21). The monster species that was spawned more often: algorithm octad (freq bonus 8).The monster species that was spawned more often: aranea (freq bonus 8). The monster species that was spawned more often: bramble wort (freq bonus 21). (e"~The monster species that was spawned more often: antidotium golem (freq bonus 12). The monster species that was spawned more often: Hastur the Unspeakable (freq bonus 20). The monster species that was spawned more often: chevalier (freq bonus 60). The monster species that was spawned more often: drachm irreconcilably --More--(e appreciatory (freq bonus 8). The monster species that was spawned more often: ghostplay soccer comer (freq bonus 16). The monster species that was spawned more often: amender thinner instinctively (freq bonus 4). The monster trait that was more common: monsters that have a proper name (freq bonus 2). The monster trait that was more common: monsters that make parrot sounds (freq bonus 2). The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4). The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1). The monster species that was never randomly spawned: navy force fungus. The monster species that was never randomly spawned: progressional repeating. The monster species that was never randomly spawned: brailling soc. The monster species that was never randomly spawned: tabbed coughing unnameable blackberry. [1(e 9;1HThe monster species that was never randomly spawned: starry mold. The monster species that was never randomly spawned: own eater. The monster species that was never randomly spawned: dissolved potato zruty. The monster species that was never randomly spawned: fibre nippily. The monster species that was never randomly spawned: simonized swarming. --More--(e# The monster species that was never randomly spawned: cloud hotelkeeper fluster antiparliamentarian. The RNG hath decreed that this item was never generated: kyrt shirt (Armor). The RNG hath decreed that this item was never generated: honeycomb (Comestibles). The RNG hath decreed that this item was never generated: katana (Weapons). The RNG hath decreed that this item was never generated: pourpoor lash (Chains). The RNG hath decreed that this item was never generated: cloak of warmth (Armor). The RNG hath decreed that this item was never generated: alter reality (Scrolls). The RNG hath decreed that this item was never generated: tez stone (Gems). The RNG hath decreed that this item was generated more often: brass dragon scales (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: wooden harp (Tools, freq bonus 3). The RNG hath decreed that this item was generat(e1$ @ed more often: spirit axe (Weapons, freq bonus 55). The RNG hath decreed that this item was generated more often: implant of stature (Implants, freq bonus 40). The RNG hath decreed that this item was generated more often: stone of permanence (Gems, freq bonus 8). --More--)e]The RNG hath decreed that this item was generated more often: amnesia (Scrolls, freq bonus 19). The RNG hath decreed that this item was generated more often: momhat (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: pet-stomping platform boots (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: light (Rings, freq bonus 22). The RNG hath decreed that this item was generated more often: kamerel vajra (Weapons, freq bonus 2). The RNG hath decreed that this item was generated more often: golden dragon scales (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: gauntlets of stealing (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of bad part (Amulets, freq bonus 3). The RNG hath decreed that this item was generated more often: decoy making (Potions, fr)e_eq bonus 6). The RNG hath decreed that this item was generated more often: detect monsters (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: kitchen apron (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: celestial pole --More--)e{(Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: Annemarie's jewel (Gems, freq bonus 10). The RNG hath decreed that this item was generated more often: gain health (Potions, freq bonus 47). The RNG hath decreed that this item was generated more often: displacer beast hide (Armor, freq bonus 4). The RNG hath decreed that this item was always generated cursed: droven lance (Weapons). The RNG hath decreed that this item was always generated cursed: heavy foam ball (Iron balls). The RNG hath decreed that this item was always generated cursed: butterfinger stone (Gems). The RNG hath decreed that this item was always generated cursed: elm-et (Armor). The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (Armor). The RNG hath decreed that this trap was always invisible: interface screw trap. The RNG hath decreed )ethat this trap was generated more often: destroy armor trap (freq bonus 2). Trap randomization happened for 1 in 341 traps. Traps were spawned invisible 1 times in 94. Traps were extra hard to find 9% of the time. --More--)e PNext attribute increase check would have come at turn 126. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were fire resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (214). You survived. --More--*eWĿ @% d )  +*em[467 the one who forgot the salt ] St7 Dx8 Co8 In7 Wi5 Ch3 CooRanMalCha Dlvl:1 $0 HP 12(12)  Pw 6(6)  AC-2 Exp1 T1Do you want to see your discoveries? [ynq] (n) +et.q+eC0$ +e27 Since you quit, the score list will not be checked. +e2