e1  Player: 467 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-09-29.10:14:24.ttyrec Time: (1695982464) Fri Sep 29 10:14:24 2023 e. This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. e/ WShall I pick a character's race, role, gender and alignment for you? [ynq] eyeDNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--edĿ Z r@   #e[467 the Lubber ] St9 Dx8 Co8 In9 Wi7 Ch6 KorMumMalNeu Dlvl:1 $127 HP 12(12)  Pw 2(2)  AC10 Exp1 T1 It is written in the Book of Marassa Jumeaux:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Marassa Jumeaux seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Lubber, have been heralded from birth as the instrument of Marassa Jumeaux. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come=^e. For the sake of us all: Go bravely with Marassa Jumeaux!--More--ee:e;rAhoy 467, welcome to SlashEMExtended! Ye be a neutral male mummified Korsair. --More--eM Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Libera. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice!--More--e ; Message o' the day: Sorry for all the savebreak updates lately, it's the only way I kan make sure the version o' the game on this server be up to date because our multiversioning script be malfunctioning. If ye had a previous game on the old version, please use 'Play Slash'EM Extended old version' from the launch menu. In kase that still doesn't bring yer old game back, kontact me on the IRK or Reddit and I'll find a way to restore yer game :-) Sincerely, Amy. --More--egĿ Zeh[467 the Lubber ] St9 Dx8 Co8 In9 Wi7 Ch6 KorMumMalNeu  12(12)  Pw 2(2)  AC10 Exp1 T1Ye be lucky! Full moon tonight.eՄ  Amulets  e - an uncursed amulet of magical breathing {0}  Weapons  a - an uncursed +1 cutlass (weapon in hand) {16}  b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28}  c - an uncursed +0 marlinspike {2}  Comestibles  h - an uncursed tin of frenzy mammal meat {0}  i - a blessed sea biscuit {0}  Scrolls  k - 5 uncursed scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  p - an uncursed scroll of heal other {0}  Potions  g - 2 uncursed potions of rum {0}  Rings  d - an uncursed ring of regeneration {0}  Tools  f - an uncursed oilskin sack {5}  j - an uncursed figurine of a verminous bat {0} (end) e [467 the Lubber ] St9 Dx8 Co8 In9 Wi7 Ch6 KorMumMalNeu Dlvl:1 $127 HP 12(12)  Pw 2(2)  AC10 Exp1 T1Ŀ Z r@   #e # eI enhancee  Current skills: (2 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  high heels Basic (max Master)  general combat Basic (max Master)  shield Unskilled (max Expert)  body armor Unskilled (max Expert)  two-handed weapons Unskilled (max Expert)  polymorphing Unskilled (max Expert)  devices Unskilled (max Expert)  searching Basic (max Master)  spirituality Unskilled (max Expert)  petkeeping Basic (max Expert)  missile weapons Basic (max Master)  gun control Basic (max Master)  form IV (Ataru) Unskilled (max Expert)  form V (Djem So) Unskilled (max Expert)  form VIII (Wedi) Basic (max Master)  two-weapon combat Unskilled (max Expert)  Weapon Skills  dagger Basic (max Expee: Mrt)  knife Unskilled (max Expert) (1 of 2)e : axe Unskilled (max Expert)  pick-axe Unskilled (max Expert)  short sword Unskilled (max Expert)  long sword Unskilled (max Expert)  scimitar Basic (max Expert)  saber Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  trident Unskilled (max Expert)  firearms Basic (max Legendary)  dart Unskilled (max Expert)  whip Unskilled (max Expert)  Spellcasting Skills  attack spells Unskilled (max Expert)  divination spells Unskilled (max Expert)  elemental spells Unskilled (max Expert) (2 of 2)e. [467 the Lubber ] St9 Dx8 Co8 In9 Wi7 Ch6 KorMumMalNeu Dlvl:1 $127 HP 12(12)  Pw 2(2)  AC10 Exp1 T1Ŀ Z r@   #e^# e quiteA YReally quit? WARNING: this will erase yer game permanently! [yes/no]? exye} eeseek[467 the Lubber  12(12)  Pw 2(2)e0ZĿ Z r@   #e[467 the Lubber ] St9 Dx8 Co8 In9 Wi7 Ch6 KorMumMalNeu Dlvl:1 $127 HP 12(12)  Pw 2(2)  AC10 Exp1 T1Do ye want yer possessions identified? DYWYPI? [ynq] (n) e n Amulets  e - an uncursed amulet of magical breathing {0}  Weapons  a - an uncursed +1 cutlass (weapon in hand) {16}  b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28}  c - an uncursed +0 marlinspike {2}  Comestibles  h - an uncursed tin of frenzy mammal meat {0}  i - a blessed sea biscuit {0}  Scrolls  k - 5 uncursed scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  p - an uncursed scroll of heal other {0}  Potions  g - 2 uncursed potions of rum {0}  Rings  d - an uncursed ring of regeneration {0}  Tools  f - an uncursed oilskin sack {5}  j - an uncursed figurine of a verminous bat {0} (end) ep4dĿ Z r@   #e4[467 the Lubber ] St9 Dx8 Co8 In9 Wi7 Ch6 KorMumMalNeu Dlvl:1 $127 HP 12(12)  Pw 2(2)  AC10 Exp1 T1The oilskin sack be empty.--More--e9_?Do ye want to see yer attributes? [ynq] (n) ennFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: free action. Scroll identification only worked 100 times out of 109. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 34. Spellbook identification only worked 2 times out of 10. Scroll drop chance was reduced to 91%. Wand drop chance was reduced to 78%. Potion drop chance was reduced to 92%. Weapon drop chance was reduced to 92%. Armor drop chance was reduced to 94%. Food drop chance was reduced to 82%. Shop item generation was reduced to 85%. Musable item generation frequency had a negative bias of 39%. Concealing monsters were spawned underneath ite]ohems 95% of the time only. Monster death drops spawned with only 98% chance. --More--erX Mastering the following skill taught you the hidden power: boomerang. The following skill could not be trained at all: divination spells. The following skill was trained at one fifth the usual rate: unicorn horn. The following skill was limited to basic proficiency: paddle. The following skill became untrainable if you tried to train it too early: body spells (turn 35). The following skill became untrainable after a while: implants (turn 62777). The following skill couldn't be trained before a certain turn number is reached: devices (turn 50143). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'sarge' and your beard type is 'pointed beard'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 27. Monster spawn increase would have started at turn 55465. Monster spawn increase had reachedeY  its maximum at turn 432061. In this game, Eevee's evolution was jolteon. Maximum amount of combined random monster spawn freqs was 2976. Your limit for ascension was at turn 2757000. The monster class that cannot be genocided was unicorn or horse. The monster species that was spawned more often: peculating wiriest (freq bonus 3).--More--eoThe monster species that was spawned more often: big dark horse (freq bonus 2). The monster species that was spawned more often: curiosity allele (freq bonus 4).The monster species that was spawned more often: sludgy opaquest (freq bonus 4).The monster species that was spawned more often: evil warrior (freq bonus 3). The monster species that was spawned more often: block-heeled girl (freq bonus 8).The monster species that was spawned more often: shuri banger (freq bonus 24). The monster species that was spawned more often: traitorious elder (freq bonus 2).The monster species that was spawned more often: very satanic snare (freq bonus 4).The monster species that was spawned more often: student assistant (freq bonus 16). The monster species that was spawned more often: hermit crab (freq bonus 12). The monster species that was spawned more often: foreclosed dreggiest (freq bonus 8). TheeǗ$ monster species that was spawned more often: preaching column (freq bonus 18). The monster species that was spawned more often: sider (freq bonus 6). The monster species that was spawned more often: usufruct priest healthier (freq bonus 24). --More--eD The monster species that was spawned more often: river floozy (freq bonus 6). The monster species that was spawned more often: inrush fixedly (freq bonus 18). The monster species that was spawned more often: calculi confessedly (freq bonus 6). The monster species that was spawned more often: kentrosaurus (freq bonus 6). The monster species that was spawned more often: bedrail centroid (freq bonus 4).The monster trait that was more common: monsters with acid resistance (freq bonus 4). The monster trait that was more common: monsters who blabber about the plague (freq bonus 5). The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4). The monster trait that was more common: monsters with levitation attacks (freq bonus 1). The monster trait that was more common: monsters that count as vampire (freq bonus 2). The monster trait that was more common: me+E onsters who always walk randomly (freq bonus 8). The monster species that was never randomly spawned: cyan mewlip. The monster species that was never randomly spawned: immunogen shamable sulphid. --More--eAdThe monster species that was never randomly spawned: islander. The monster species that was never randomly spawned: hehehe-he guy. The monster species that was never randomly spawned: giant flea. The monster species that was never randomly spawned: tree beetle. The monster species that was never randomly spawned: depowered mushroom. The monster species that was never randomly spawned: oily golem. The monster species that was never randomly spawned: Officer Kchief. The monster species that was never randomly spawned: Irmgard. The monster class that was more likely to generate with musable stuff: trove. The RNG hath decreed that this item was never generated: whetstone (Gems). The RNG hath decreed that this item was never generated: implant of queeb butt (Implants). The RNG hath decreed that this item was never generated: heavy wood ball (Iron balls). The RNG hath decreed that this item was never generated: Jenniedfer combat boots (Armor). The RNG hath decreed that this item was never generated: orange (Comestibles). The RNG hath decreed that this item was never generated: alacrity (Rings). The RNG hath decreed that this item was never generated: Susanne combat boots (Armor). The RNG hath decreed that this item was never generated: quarterstaff (Weapons). The RNG hath decreed that this item was never generated: Anita lady pumps --More--e(Armor). The RNG hath decreed that this item was generated more often: leather peep-toes (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: brass dragon scale mail (Armor, freq bonus 15). The RNG hath decreed that this item was generated more often: airstep boots (Armor, freq bonus 30). The RNG hath decreed that this item was generated more often: needle (Weapons, freq bonus 17). The RNG hath decreed that this item was generated more often: operation cloak (Armor, freq bonus 15). The RNG hath decreed that this item was generated more often: shadowblade (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: entrapping (Spellbooks, freq bonus 7). The RNG hath decreed that this item was generated more often: techout stone (Gems, freq bonus 23). The RNG hath decreed that this item was generated more often: antimatter pistol [19e^";1Hbullet (Weapons, freq bonus 39). The RNG hath decreed that this item was generated more often: pear (Comestibles, freq bonus 18). The RNG hath decreed that this item was generated more often: disruption shield (Spellbooks, freq bonus 7). --More--euThe RNG hath decreed that this item was generated more often: screw stone (Gems, freq bonus 2). The RNG hath decreed that this item was generated more often: implant of craftsmanship (Implants, freq bonus 2). The RNG hath decreed that this item was generated more often: spined ball (Weapons, freq bonus 12). The RNG hath decreed that this item was generated more often: silver short sword (Weapons, freq bonus 67). The RNG hath decreed that this item was generated more often: amulet of trash (Amulets, freq bonus 3). The RNG hath decreed that this item was generated more often: stone of vulnerability (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: discount action (Rings, freq bonus 11). The RNG hath decreed that this item was generated more often: brick chain (Chains, freq bonus 13). The RNG hath decreed that this item was generated more often: implant of receu_koning (Implants, freq bonus 4). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 31). The RNG hath decreed that this item was always generated cursed: cure dim (Spellbooks). The RNG hath decreed that this item was always generated cursed: silver short --More--esword (Weapons). The RNG hath decreed that this item was always generated cursed: nasty cloak (Armor). The RNG hath decreed that this item was always generated cursed: dagger (Weapons). The RNG hath decreed that this item was always generated cursed: gain mana (Scrolls). The RNG hath decreed that this item was always generated cursed: heavy alloy ball (Iron balls). The RNG hath decreed that this item was always generated cursed: impossibly heavy sand ball (Iron balls). The RNG hath decreed that this item was always generated cursed: greater mana restoration (Scrolls). The RNG hath decreed that this item was always generated cursed: green tea (Potions). The RNG hath decreed that this item was always generated cursed: russian roulette (Spellbooks). The RNG hath decreed that this trap was always invisible: larissa trap. The RNG hath decreed that this trap was generated more often: enmiteHy trap (freq bonus 3). Trap randomization happened for 1 in 68 traps. Traps were spawned invisible 1 times in 89. Traps were extra hard to find 15% of the time. --More--eҲrNext attribute increase check would have come at turn 591. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having free action (0). You were aware of the presence of undead. You had 1500 points of nutrition remaining. You could survive without air. You had diminished bleeding. You were lucky (1). You had spell retention for remembering 30 spells. You could not have safely prayed (390). You survived. --More--ed>Ŀ Z r@   #[467 the Lubber ] St9 Dx8 Co8 In9 Wi7 Ch6 KorMumMalNeu Dlvl:1 $127 HP 12(12)  Pw 2(2)  AC10 Exp1 T1Do ye want to see yer discoveries? [ynq] (n) er qeit $ e`v 7 Since you quit, the score list will not be checked. ev