Ze Player: 467 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-09-28.10:48:48.ttyrec Time: (1695898128) Thu Sep 28 10:48:48 2023 Ze7This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Ze8Restoring save file...Ze"Ze\[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha Dlvl:1 $40 HP 8(8)  Pw 13(13)  AC-5 Xp1/1 T118You return to level 1 in The Dungeons of Doom.--More--Ze  ## ` #Ŀ#Ŀ[7;Ze 40H#`#<#)##########?@`` Zef [1m##### #####> ##` Zet [m  Ze [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha Dlvl:1 $40 HP 8(8)  Pw 13(13)  AC-5 Xp1/1 T118Hello 467, the redditor Cellar Child, welcome back to SlashEMExtended![467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T118--More--ZefWRThe moon is waxing tonight. Ze  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false] (1 of 7)Ze a - bash_reminder [true]  b - checkpoint [true]  c - cmdassist [true]  d - color [true]  e - confirm [true]  f - classic_status [true]  g - cursesgraphics [false]  h - DECgraphics [false]  i - eatingboulders [true]  j - eatingconfirm [false]  k - eatingdoors [true]  l - eatingwalls [true]  m - eight_bit_tty [false]  n - epyxmode [true]  o - extmenu [false]  p - gmmessage [true]  q - graffitihilite [true]  r - help [true]  s - hilite_pet [true]  t - hitpointbar [true]  u - IBMgraphics [true]  v - ignintr [false]  w - inertiaconfirm [false] (2 of 7)Ze# a - invweight [true]  b - knapsacklimit [false]  c - lit_corridor [true]  d - lootabc [false]  e - mail [true]  f - materialglyph [false]  g - memorizationknown [false]  h - statuscolors [true]  i - menucolors [false]  j - menu_on_esc [true]  k - menu_glyphs [false]  l - missing_safety [true]  m - mon_polycontrol [false]  n - moreforced [true]  o - numpadmessage [true]  p - null [true]  q - paranoidquit [true]  r - perm_invent [true]  s - pickup_thrown [true]  t - pickup_cursed [false]  u - pokedex [true]  v - prayconfirm [true]  w - pushweapon [false] (3 of 7)Zen a - quiver_fired [false]  b - qwertz_layout [false]  c - rest_on_space [false]  d - safe_pet [true]  e - showexp [true]  f - showrace [false]  g - showrealtime [false]  h - showscore [false]  i - showsym [true]  j - showdmg [true]  k - showweight [false]  l - showmc [false]  m - showmovement [false]  n - showlongstats [false]  o - showsanity [false]  p - showsymbiotehp [false]  q - silent [true]  r - simpledescs [false]  s - sortpack [true]  t - sound [true]  u - sparkle [true]  v - standout [false]  w - tabcursesconfirm [false] (4 of 7)Ze \ a - tech_description [true]  b - time [true]  c - timed_autosave [true]  d - quick_autosave [false]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]  j - wallglyph [true]   Compounds (selecting will prompt for new value):  name [467]  role [Cellar Child]  race [redditor]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)] (5 of 7)Zež  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none] (6 of 7)Ze`0 - a - pilesize [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [none]  e - suppress_alert [(none)]  f - tileset [(none)]  g - autopickup exceptions (0 currently set) (7 of 7)Zeb[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha Dlvl:1 $40 HP 8(8)  Pw 13(13)  AC-5 Xp1/1 T118###`# ĿZe|[mĿ#`# <# ##########?@``[Zeam ############># #`ZeQ  Ze Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false] (1 of 7)Zef a - bash_reminder [true]  b - checkpoint [true]  c - cmdassist [true]  d - color [true]  e - confirm [true]  f - classic_status [true]  g - cursesgraphics [false]  h - DECgraphics [false]  i - eatingboulders [true]  j - eatingconfirm [false]  k - eatingdoors [true]  l - eatingwalls [true]  m - eight_bit_tty [false]  n - epyxmode [true]  o - extmenu [false]  p - gmmessage [true]  q - graffitihilite [true]  r - help [true]  s - hilite_pet [true]  t - hitpointbar [true]  u - IBMgraphics [true]  v - ignintr [false]  w - inertiaconfirm [false] (2 of 7)Ze$  +ZeA a - invweight [true]  b - knapsacklimit [false]  c - lit_corridor [true]  d - lootabc [false]  e - mail [true]  f - materialglyph [false]  g - memorizationknown [false]  h - statuscolors [true]  i - menucolors [false]  j - menu_on_esc [true]  k - menu_glyphs [false]  l - missing_safety [true]  m - mon_polycontrol [false]  n - moreforced [true]  o - numpadmessage [true]  p - null [true]  q - paranoidquit [true]  r - perm_invent [true]  s - pickup_thrown [true]  t - pickup_cursed [false]  u - pokedex [true]  v - prayconfirm [true]  w - pushweapon [false] (3 of 7)Ze& a - quiver_fired [false]  b - qwertz_layout [false]  c - rest_on_space [false]  d - safe_pet [true]  e - showexp [true]  f - showrace [false]  g - showrealtime [false]  h - showscore [false]  i - showsym [true]  j - showdmg [true]  k - showweight [false]  l - showmc [false]  m - showmovement [false]  n - showlongstats [false]  o - showsanity [false]  p - showsymbiotehp [false]  q - silent [true]  r - simpledescs [false]  s - sortpack [true]  t - sound [true]  u - sparkle [true]  v - standout [false]  w - tabcursesconfirm [false] (4 of 7)!ZeG\ a - tech_description [true]  b - time [true]  c - timed_autosave [true]  d - quick_autosave [false]  e - tombstone [true]  f - toptenwin [false]  g - travel [true]  h - use_inverse [false]  i - verbose [true]  j - wallglyph [true]   Compounds (selecting will prompt for new value):  name [467]  role [Cellar Child]  race [redditor]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)] (5 of 7)!ZeS girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none] (6 of 7)#Ze}+$Ze\  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) %Ze +..............----..|.........[?1l>[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha Dlvl:1 $40 HP 8(8)  Pw 13(13)  AC-5 Xp1/1 T118......... ....##----.-....... ....[4%Ze ;40H#,..`..........#,|....|..........-----.------#.|......-----....|..........|..#,|...`|,#,...........|..........|#,......),,-...|.....{.%Ze ......|########.#,---.--#,,|........|......?.....,,.,,.,,,@,,.``,,,,....|.... ...-.--.--.--.-.,.,,,.,,,,,,#.,###,|...|...,,..#.--.--..,.#.##|.>.|..%Ze . ...|.......,,,,,#.----...|......|,#,,,,....|...`...........|......|.............|............ .....----.--.[%Ze 18;49H..... ...... .....................'ZevG[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T118 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T119,.. ..,@,,.,.--'ZeX `[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T120.#,.,@,.,,.(Ze![467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T120 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T121..,@,,,, *Ze[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T121 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T122...,.@#-*Ze3 There is a wall in the way![467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T122?+Ze[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T123,.,,..+Zem [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T123 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T124.,,,@,..+Ze3 X[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T125?,.,@,,,..,Ze<d[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T125 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T126|.#|..,-.-,,,.. ,ZeԽ[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T126 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T127..[@,,,.,,ZeƟ`,@,,,,,ZeӥYou see here a large round shield {40}.[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T127 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T128.?,Zem ![467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T128 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T129..#..@[..,.,.,Ze;[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T129 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T130?,@,,. -Ze*[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T130 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T131-<.@,.,,,-ZeGY[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T132@,,,-Ze[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T132 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T133...@.,,..-Ze [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T133 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  8(8)  Pw 13(13)  AC-5 Xp1/1 T134?.@.-Ze -You kill the rot worm!%-ZeH [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T134Welcome to experience level 2.[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T135.../Ze|@..#../ZeYou see here a rot worm corpse {10}.[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T135 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T136.0Ze@%, . You see here a scroll labeled THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER {0}.--More--0Ze0 u .........[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T137 .1ZeI t.v - a scroll labeled THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER {0}.--More--2Zemz .........[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T137@ 2ZeɆ[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T137 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T138|...#-.,,.,,,.-@.,,.--# ..3Ze) [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T139.-|.......@, #...,#  3Ze [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T139 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T140- . ...  .,..... . @...## 4ZeN> [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T140 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T141...... .-- ,@, ,.   ..,.,   .5ZeA[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T142.-.| ...,. @,#.`5Zey <[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T142 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T143-||.,,,#.,.##6Ze 0[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T144-..-.%.. ... ...@,..#.,,,...7ZeThere is a wall in the way![467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T144,. 7Ze #[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T144 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T145---....@,.##,8Ze[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T145 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T146.<...@,,..8Ze[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T147.....-@.,.,#,#8ZeZ [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T147 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T148-.-|..{|.#--,@,,##.....9Zec]i[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T149. ..,@,,..,.9ZeDZ[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T149 [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T150.#.@,.### :Ze^+What do you want to ready? [- or ?*] ;Zei ;Zef Never mind.[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha  13(13)  Pw 25(25)  AC-5 Xp2/15 T150=ZeTF# =ZeIgquit=Ze# uit=Ze08 it>Zei[Really quit? WARNING: this will erase your game permanently! [yes/no]? @ZeWy@Zee@Zes@ZeA v[467 the Isolated Modder  13(13)  Pw 25(25)@ZepV .......##------.... ....#,..`..... ......#,|......... ..--------..--.,|.....-.---.. .|..........|.,|...`|,#.|......@Zem_ |.....................),,....|...|..{.......|#########.,------#,,....|......|...........,,,[,,,,.,,,,,`.,,,.....|..##.-..-..-.-.--,.,,,,,.,,,,,##,.##,|..... .. . ,@.[3@Ze0f 5m,,,,,,,,,,.###------.-,##,##|...|...####,#.#,,,#...|.......,,,,,#-----.. ....#,###..|......|,#,,,...... ......|...`.........|....@Ze8k ........ ....|...............--------.............................. ................@Zek [22;75H..[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha Dlvl:1 $40 HP 13(13)  Pw 25(25)  AC-5 Xp2/15 T150Do you want your possessions identified? DYWYPI? [ynq] (n) AZeTn Amulets  u - an uncursed amulet of magical breathing {0}  Weapons  a - a sticky cursed +3 quarterstaff (weapon in hands) {16}  Armor  b - a heavily cursed enchanted (of Team Nastytrap) -3 mage plate mail (being w  Scrolls  i - an uncursed finalized scroll of teleportation {0}  j - an uncursed scroll of teleportation {0}  o - 5 uncursed scrolls of healing {0}  p - 4 uncursed scrolls of mana {0}  q - 3 uncursed scrolls of phase door {0}  r - 2 uncursed scrolls of standard id {0}  s - an uncursed scroll of cure {0}  t - an uncursed scroll of heal other {0}  v - an uncursed scroll of identify {0}  w - an uncursed scroll of confuse monster {0}  A - a cursed scroll of root password detection {0}  Spellbooks  e - a blessed spellbook of frost (0:3) {0}  f - a blessed spellbook of water flame (0:3) {0}  g - a blessed finalAZexized spellbook of healing (4:3) {0}  h - a blessed finalized spellbook of jumping (0:3) {0} (1 of 2)AZeK ........ ...##-----.. ....#,................#,..............------------#,|.....-----........|..........|#,|...`|ZeS 37m.#,.......|......<...|.#,......),.-...|.....{.......|#...######,------#,,|...|...........%...,,,[,.,,,,,,,,``,,,,....|...##.-.--..-.--..,,,,,,,,,.,,,#..###.|...|.,@AZemZ ,,.,,,,,,,,,###------.-,##,##|.>.|.......##.#,##.,,,#|.......,,,,,#-.---. ....,.##|......|,#,,,....|...`..........|......|....Ze] 15H.|......... ...------.-... ............ .................AZeC^ [467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha Dlvl:1 $40 HP 13(13)  Pw 25(25)  AC-5 Xp2/15 T150Do you want to see your attributes? [ynq] (n) BZe nFinal Attributes: You had transgressed. Your alignment was -19. Your max alignment was 11. You carried 0 sins. Scroll identification only worked 100 times out of 258. Potion identification only worked 3 times out of 15. Amulet identification only worked 15 times out of 25. Implant identification only worked 1 times out of 59. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 141. Tool identification only worked 5 times out of 16. Scroll drop chance was reduced to 91%. Ring drop chance was reduced to 83%. Amulet drop chance was reduced to 82%. Potion drop chance was reduced to 94%. Armor drop chance was reduced to 95%. Tool drop chance was reduced to 80%. Food drop chance was reduced to 97%. Shop itBZe 7em generation was reduced to 97%. --More--CZeQMusable item generation frequency had a negative bias of 7%. Monster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: protection spells. The following skill was trained at half the usual rate: firearms. The following skill was limited to basic proficiency: spirituality. The following skill was limited to skilled proficiency: implants. The following skill was limited to expert proficiency: venom. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 43). The following skill couldn't be trained before a certain turn number is reached: dart (turn 51221). The following skill became harder to train at higher skill levels: matter spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'wasteland' and your beard type is 'stranded'. Your amount of casino chipsCZeQ was 0. The last time you got a new haircut was 5149 turns ago. Your areola diameter was 14. Monster spawn increase would have started at turn 83175. Monster spawn increase had reached its maximum at turn 297447. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 2795. --More--CZe|^ Your limit for ascension was at turn 574548. The monster class that cannot be genocided was arachnid or centipede. The monster species that was spawned more often: cute nymph (freq bonus 6). The monster species that was spawned more often: muddled constipated badgering (freq bonus 3). The monster species that was spawned more often: crunch crunch ghost (freq bonus 2). The monster species that was spawned more often: fire hound (freq bonus 6). The monster species that was spawned more often: vat slime (freq bonus 6). The monster species that was spawned more often: upbraided authentic (freq bonus 12). The monster species that was spawned more often: pyrethrum clothe (freq bonus 4).The monster species that was spawned more often: fluidator rumo (freq bonus 8). The monster species that was spawned more often: spat rubber (freq bonus 12). The monster species that was spawned more often: foremen gentlemanlikeCZe^  (freq bonus 8). The monster species that was spawned more often: knowledgable (freq bonus 4). The monster species that was spawned more often: dog-man (freq bonus 18). The monster species that was spawned more often: sandswipes (freq bonus 12). The monster species that was spawned more often: fluidator spammor (freq bonus 36). The monster species that was spawned more often: solid patch (freq bonus 5). --More--EZe)The monster species that was spawned more often: feel gnome (freq bonus 9). The monster species that was spawned more often: Guardian Angel (freq bonus 9). The monster species that was spawned more often: spider mummy (freq bonus 3). The monster species that was spawned more often: pencil elf (freq bonus 4). The monster species that was spawned more often: viper scopion (freq bonus 16). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2). The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1). The monster trait that was more common: monsters with extra painful attacks (freq bonus 8). The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2). The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2). The monster trait that was more common: monEZe2*sters whose attacks cause slippery fingers (freq bonus 2). The monster trait that was more common: monsters that mew (freq bonus 8). The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1). The monster trait that was more common: monsters that originate from Animeband (freq bonus 2). The monster species that was never randomly spawned: y/TscoV'qOoOMM. --More--EZez The monster species that was never randomly spawned: maundered frivolously cockpit. The monster species that was never randomly spawned: unreally slimming. The monster species that was never randomly spawned: intensity attempt besetting. The monster species that was never randomly spawned: grantor massier hyacinthine. The monster species that was never randomly spawned: haxor. The monster species that was never randomly spawned: unsympathetically permutation. The monster species that was never randomly spawned: orange spore. The monster species that was never randomly spawned: funk car. The monster species that was never randomly spawned: territorializing throng craftiest. The monster class that was always generated with extra speed: lich. The RNG hath decreed that this item was never generated: starwars mace (Tools). The RNG hath decreed that this item was never generated: starvation (Wands). Zez N8;1HThe RNG hath decreed that this item was never generated: dememorize (Spellbooks). The RNG hath decreed that this item was never generated: cloak of gravation (Armor). The RNG hath decreed that this item was generated more often: counterclockwise stone (Gems, freq bonus 5). --More--FZep"The RNG hath decreed that this item was generated more often: orcish chain mail (Armor, freq bonus 15). The RNG hath decreed that this item was generated more often: boss companion (Scrolls, freq bonus 5). The RNG hath decreed that this item was generated more often: white spell cloak (Armor, freq bonus 17). The RNG hath decreed that this item was generated more often: Claudia wooden sandals (Armor, freq bonus 153). The RNG hath decreed that this item was generated more often: unspecified candle (Tools, freq bonus 20). The RNG hath decreed that this item was generated more often: steam venom (Spellbooks, freq bonus 20). The RNG hath decreed that this item was generated more often: evil dragon scale shield (Armor, freq bonus 12). The RNG hath decreed that this item was generated more often: bright cyan spell stone (Gems, freq bonus 52). The RNG hath decreed that this item was generated more often: FZe#real lie stone (Gems, freq bonus 9). The RNG hath decreed that this item was generated more often: metal sling (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: Susanne combat boots (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: infernal bardiche --More--FZe (Weapons, freq bonus 10). The RNG hath decreed that this item was generated more often: rose quartz (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: troll leather armor (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: robe of protection (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of magical breathing (Amulets, freq bonus 3). The RNG hath decreed that this item was generated more often: plate mail (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: summon undead (Wands, freq bonus 92). The RNG hath decreed that this item was generated more often: metal club (Weapons, freq bonus 8). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 93). The RNG hath decreed that this item was always generated cursed:FZe  enchant armor (Spellbooks). The RNG hath decreed that this item was always generated cursed: interruption stone (Gems). The RNG hath decreed that this item was always generated cursed: lightbulb (Weapons). --More--FZeThe RNG hath decreed that this item was always generated cursed: confusion (Potions). The RNG hath decreed that this item was always generated cursed: EVC stone (Gems). The RNG hath decreed that this item was always generated cursed: forbidden arrow (Weapons). The RNG hath decreed that this item was always generated cursed: menu bug stone (Gems). The RNG hath decreed that this item was always generated cursed: tele level (Wands). The RNG hath decreed that this item was always generated cursed: amulet of depression (Amulets). The RNG hath decreed that this item was always generated cursed: repeatable boots (Armor). The RNG hath decreed that this trap was always invisible: death trap. The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 6). Trap randomization happened for 1 in 629 traps. Traps were spawned invisible 1 times in 83. Traps were FZe~extra hard to find 6% of the time. Next attribute increase check would have come at turn 570. Strength training was 4. Dexterity training was 0. --More--GZeqlWisdom training was 6. Constitution training was 11. Your sanity was 0. You had 1000 alla remaining. You had the following problem: The directives you've given to your pets will change randomly. (0). You had the following problem: Your spells became blue. (83886080). You had not decided on your sexuality yet. You had 1342 points of nutrition remaining. You had stun resistance. Your luck was zero. You had spell retention for remembering 200 spells. You could not have safely prayed (273). You survived. --More--GZe[h........##--.---.........#,..`...............#,|....|.....---.--------#,|......-----...|..........|.#,.....|.#GZep,|.......|......<...|#,......),,-...|.|..{........##########.----.-#,,|...|.|.......%...,,,[,.,.,,,.,,.`,..,....... ..###-.--.--.----.,,,,,,,,,,,,#.,.##,|...|...,@.,,,,GZew[1m,,,,,.,###-----..-,##,##.|.>.|..####.###,,.#..|.......,,,,,#.-----... ...#,###.......|,#,,,,.........|...`........|......|....GZe{....|............ ...----.--- ...................................GZe?|[467 the Isolated Modder ] St4 Dx21 Co5 In6 Wi7 Ch1 CelRdtMalCha Dlvl:1 $40 HP 13(13)  Pw 25(25)  AC-5 Xp2/15 T150Do you want to see your discoveries? [ynq] (n) HZe&qHZe$ HZe@< HZe\