[ Player: 35 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-01.04:14:02.ttyrec Time: (1527826442) Fri Jun 1 04:14:02 2018  [ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] [{hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6) [t9 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Feminist  N - a Fencer  O - a Fighter  P - a Firefighter  Q - a Flame Mage  R - a Form Changer (2 of 6) [N+Choosing Race Pick the race of your Diver   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - bastard  q - batman  r - borg  s - breton  t - burninator  u - centaur (1 of 8)[;(+Use hybrid races? [yn] (n) [4 nChoosing Gender Pick the gender of your alchemist Diver  m - male f - female * - Random ! - Quit(end) [N7+Choosing Alignment Pick the alignment of your female alchemist Diver  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) [+Ŀ@+d[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu Dlvl:1 $0 HP 11(11)  Pw 2(2)  AC1 Exp1 T1 It is written in the Book of Tangaroa:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tangaroa seeks to possess the[ Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Beachcomber, have been heralded from birth as the instrument of Tangaroa. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tangaroa!--More--[ Ŀ@+dHello 35, welcome to SlashEMExtended! You are a neutral female alchemist Diver.--More--[\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--[{{  Ŀ @[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T1The oilskin cloak fits very tightly.The moon is waning tonight.--More--[Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--[A Ŀ[Lx6Do you want to turn on the number pad? [yn] (n) [InDo you want to turn this annoying message off? [yn] (n) [l %n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false] (1 of 7)[WJ hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false]  hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  hybridaggravator [false]  hybridevilvariant [false]  hybridlevelscaler [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false] (2 of 7)[ a - bash_reminder [true]  b - checkpoint [true]  c - cmdassist [true]  d - color [true]  e - confirm [true]  f - classic_status [true]  g - cursesgraphics [false]  h - DECgraphics [false]  i - eatingconfirm [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - gmmessage [true]  m - graffitihilite [true]  n - help [true]  o - hilite_pet [true]  p - hitpointbar [true]  q - IBMgraphics [true]  r - ignintr [false]  s - invweight [true]  t - lit_corridor [true]  u - lootabc [false]  v - mail [true]  w - materialglyph [false] (3 of 7)[/ +[ [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu Dlvl:1 $0 HP 11(11)  Pw 2(2)  AC1 Exp1 T1--------|..@....+...d..|--------[ Amulets  g - an uncursed amulet of magical breathing {0}  Weapons  a - an uncursed +2 knife (weapon in hand) {2}  b - 3 uncursed +0 spears (alternate weapon; not wielded) {36}  c - an uncursed +0 trident {10}  i - a blessed +1 scalpel {2}  Armor  d - an uncursed +1 oilskin cloak (being worn) {4}  j - an uncursed +5 pair of gauntlets of fumbling (being worn) {4}  k - an uncursed +5 lab coat {4}  Scrolls  t - 5 uncursed scrolls of healing {0}  u - 4 uncursed scrolls of mana {0}  v - 3 uncursed scrolls of phase door {0}  w - 2 uncursed scrolls of standard id {0}  x - an uncursed scroll of cure {0}  Spellbooks  r - an uncursed spellbook of chemistry (2:5) {0}  Potions  l - an uncursed potion of radium {0}  m - an uncursed potion of cyanide {0}  n - an uncursed potion of paralysis {0} (1 of 2) [O o - an uncursed potion of acid {0}  p - an uncursed potion of sickness {0}  Tools  e - a blessed can of grease (0:20) {0}  f - 3 blessed tallow candles {0}  h - a blessed towel {0}  q - 3 * uncursed bottles {3}  s - a * uncursed chemistry set (0:40) {20} (2 of 2) [S[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu Dlvl:1 $0 HP 11(11)  Pw 2(2)  AC1 Exp1 T1--------|..@....+...d..|--------![ /What do you want to ready? [- bci or ?*] ![C}--------|..@....+...d..|--------[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu Dlvl:1 $0 HP 11(11)  Pw 2(2)  AC1 Exp1 T1b - 3 uncursed +0 spears (in quiver) {36}.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T1#[,0You are empty handed.--More--$[--------|..@....+...d..|--------[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu Dlvl:1 $0 HP 11(11)  Pw 2(2)  AC1 Exp1 T1a - an uncursed +2 knife (alternate weapon; not wielded) {2}.--More--%[4[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu Dlvl:1 $0 HP 11(11)  Pw 2(2)  AC1 Exp1 T1--------|..@....+...d..|--------%[Pr 0What do you want to wield? [- abci or ?*] &[ Q Weapons a - an uncursed +2 knife (alternate weapon; not wielded) {2} b - 3 uncursed +0 spears (in quiver) {36} c - an uncursed +0 trident {10} i - a blessed +1 scalpel {2}(end) ([T `--------|..@....+...d..|--------What do you want to wield? [- abci or ?*] )[gFc - an uncursed +0 trident (weapon in hand) {10}.--More--*[[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu Dlvl:1 $0 HP 11(11)  Pw 2(2)  AC1 Exp1 T2--------|..@....+...d..|--------+[[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T3<@d.+[1[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T3 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T4.@.d+[z` G.@.d[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T5You stumble.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T5 Par [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T5 Par [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T6.d+[Q' [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T7#d@,.,,[x .#@#,#[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T7,[R [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T8 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T9..,d@###There is a wall in the way![35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T9.[w)x[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T9 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T10d.[%You find a secret door!--More--/[[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T11,+0[>Ouch! You bump into a door.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T110[]Ouch! You bump into a door.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T110[ȲOuch! You bump into a door.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T111[~Ouch! You bump into a door.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T112[33In what direction? [hykulnjb><] 2[2The door resists![35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T11 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T12,3[8 3In what direction? [hykulnjb><] 3[ The door opens.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T13-------$....|....|..||4[Ŏ[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T13 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T14.d-,@|........-----4[G I,,-@|.--You see here 3 gold pieces {0}.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T155[s[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T15 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T16.$@.5[ޛ .@[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T17You stumble.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T17 Par [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T17 Par [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T186[I Autopickup: ON, for all objects.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T187[Yn[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T19@.7[*@.3 gold pieces.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu 3 11(11)  Pw 2(2)  AC1 Exp1 T19 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T208[ Amulets  g - an uncursed amulet of magical breathing {0}  Weapons  a - an uncursed +2 knife (alternate weapon; not wielded) {2}  b - 3 uncursed +0 spears (in quiver) {36}  c - an uncursed +0 trident (weapon in hand) {10}  i - a blessed +1 scalpel {2}  Armor  d - an uncursed +1 oilskin cloak (being worn) {4}  j - an uncursed +5 pair of gauntlets of fumbling (being worn) {4}  k - an uncursed +5 lab coat {4}  Scrolls  t - 5 uncursed scrolls of healing {0}  u - 4 uncursed scrolls of mana {0}  v - 3 uncursed scrolls of phase door {0}  w - 2 uncursed scrolls of standard id {0}  x - an uncursed scroll of cure {0}  Spellbooks  r - an uncursed spellbook of chemistry (2:5) {0}  Potions  l - an uncursed potion of radium {0}  m - an uncursed potion of cyanide {0}  n - an uncursed potion of paralysis {0} [24;18[0H(1 of 2)C['O o - an uncursed potion of acid {0}  p - an uncursed potion of sickness {0}  Tools  e - a blessed can of grease (0:20) {0}  f - 3 blessed tallow candles {0}  h - a blessed towel {0}  q - 3 * uncursed bottles {3}  s - a * uncursed chemistry set (0:40) {20} (2 of 2)D[ [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu Dlvl:1 $3 HP 11(11)  Pw 2(2)  AC1 Exp1 T20--------#|..<....,#+......|,---------------,-@....|##|.....|......||.....|-------D[ /What do you want to take off? [dj or ?*] E[hd [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T21You finish taking off your gloves.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T21G[7What do you want to wear? [j or ?*] G[Gj[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T21 Par You are putting on a pair of gauntlets of fumbling.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T21 Par [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T22--More--H[I|You finish your dressing maneuver.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T22J[7 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T23.@K[gsz[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T23 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T24.@L[Q[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T25,@.#L[[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T25 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T26,@.#L[d[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T27#,@,#M[%.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T27 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T28#,@,,#N[[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T29,,@,,#N[MN[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T29 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T30,#@,,#O[w@|....,+.|[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T31You flounder.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T31 Par [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T31 Par [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T32O[^[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T33:@,#,.O[$You kill the twen![35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T33 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T34,dP[e [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T35,@d,,,P[ [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T35 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T36,@,,,dQ[IOD[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T37----,,,,@,##dQ[ [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T37 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T38#,@,,#,Q[$ q[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T39-,@,,.|`..---R[M[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T39 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T40,@.,|.-S[.@....--Some text has been burned into the floor here.Use "r." to read it.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T41S[r ;What do you want to read? [rt-x or ?*.] T[8QSome text has been burned into the floor here.--More--T[# You read: "You don't have enough elbow-room to maneuver.".[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T41U[&N /Unknown command ' '.--More--W[oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Y[!y--------# |..<....,# +......|,------- --------,-.....| -----,,,,,,####|.....| |....,,,##,,,,,......|In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--][ms [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T41^[{ ! Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false]  hybridhomicider [false]  hybridsuxxor [false]  hybridwarper [false]  hybridrandomizer [false] (1 of 7)_[=P I hybridnullrace [false]  hybridmazewalker [false]  hybridsoviet [false]  hybridxrace [false]  hybridheretic [false]  hybridsokosolver [false]  hybridspecialist [false]  hybridamerican [false]  hybridminimalist [false]  hybridnastinator [false]  hybridrougelike [false]  hybridsegfaulter [false]  hybridironman [false]  hybridamnesiac [false]  hybridproblematic [false]  hybridwindinhabitant [false]  hybridaggravator [false]  hybridevilvariant [false]  hybridlevelscaler [false]  a - autodig [false]  b - autopickup [true]  c - autoopen [true]  d - autoquiver [false] (2 of 7)`[ a - bash_reminder [true]  b - checkpoint [true]  c - cmdassist [true]  d - color [true]  e - confirm [true]  f - classic_status [true]  g - cursesgraphics [false]  h - DECgraphics [false]  i - eatingconfirm [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - gmmessage [true]  m - graffitihilite [true]  n - help [true]  o - hilite_pet [true]  p - hitpointbar [true]  q - IBMgraphics [false]  r - ignintr [false]  s - invweight [true]  t - lit_corridor [true]  u - lootabc [false]  v - mail [true]  w - materialglyph [false] (3 of 7)a[K a - statuscolors [true]  b - menucolors [false]  c - menu_on_esc [true]  d - menu_glyphs [false]  e - missing_safety [true]  f - mon_polycontrol [false]  g - moreforced [true]  h - numpadmessage [false]  i - null [true]  j - perm_invent [true]  k - pickup_thrown [true]  l - pickup_cursed [false]  m - pokedex [true]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [false]  q - qwertz_layout [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showexp [false]  u - showrace [false]  v - showrealtime [false]  w - showscore [false] (4 of 7)f[*&+g[E}-i[|+j[[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu Dlvl:1 $3 HP 11(11)  Pw 2(2)  AC1 Exp1 T41--------#|..<....,#+......|,---------------,-.....|-----,,,,,,####|.....||....,,,##,,,,,......|+..@|##,######|.....||`..|--------j[--.-....--k[9g[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T41 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T42.@l[[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T43@.l[@.y - a statue of a pack rabbit {30}.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T43 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T44m[ߢ ;What do you want to drop? [$a-y or ?*] n[You drop a statue of a pack rabbit {30}.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T44n[There is a wall in the way![35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T44n[ B There is a wall in the way![35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T44o[[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T45`@o[[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T45 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T46.@#,#||rp[^[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T47.@,,,............|....----p[ [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T47|,|...........@|,,,You flounder.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T48 Par [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T49dr[khWhere do you want to travel to?(For instructions type a ?)s[J s[Ū s[\t[94t[_ t[Du[w[ [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T49.,,,,,@,,,,....|...|.-[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T49w[dYou hear a door open.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T50 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T51 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T52..,,,,,,,,,#,,-@-......{..$|----[/7;49HYou stumble.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T53 Par [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T53 Par [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T54x[ W[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T55,,.----@..|.x[ [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T55 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T56.@.x[3 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T57.@y[`There is a wall in the way![35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T57y[\z[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T57 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T58.@z[MQ0What do you want to drink? [lmnop or ?*.] z[This water gives you bad breath![35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T59|[ =What do you want to take off? [dj or ?*] |[?[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T59 Par  [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC1 Exp1 T60You finish taking off your gloves.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T60}[ [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T61{@}[u [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T61 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T62.@}[ .@13 gold pieces.[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu 16 HP 11(11)  Pw 2(2)  AC7 Exp1 T63}[@7 There is a wall in the way![35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T63~[b[35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T63 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T64.d@.~[ [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T65d.@.~[m  [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T65 [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T66..d@.[l0What do you want to drink? [lmnop or ?*.] [2An endless stream of snakes pours forth![35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T67.SdS[x *You hit the river moccasin!The river moccasin is moderately wounded. [35 the Beachcomber ] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  11(11)  Pw 2(2)  AC7 Exp1 T67--More--[c) The river moccasin misses.The river moccasin bites you! [35 the Beachcomb er] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  10(11)  Pw 2(2)  AC7 Exp1 T67[-1 -> 10][35 the Beachcomb er] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  10(11)  Pw 2(2)  AC7 Exp1 T68..[c *You hit the river moccasin!The river moccasin is moderately wounded. [35 the Beachcomb er] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  10(11)  Pw 2(2)  AC7 Exp1 T68--More--[ The river moccasin bites you! [35 the Beachco mber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  9(11)  Pw 2(2)  AC7 Exp1 T68[-1 -> 9]--More--[-4 The river moccasin bites you! [35 the Beachc omber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  8(11)  Pw 2(2)  AC7 Exp1 T68[-1 -> 8][35 the Beachc omber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  8(11)  Pw 2(2)  AC7 Exp1 T69d[V [35 the Beachc omber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  8(11)  Pw 2(2)  AC7 Exp1 T69 [35 the Beachc omber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  8(11)  Pw 2(2)  AC7 Exp1 T70d.S..@S.[` You hit the river moccasin!The river moccasin is heavily wounded. [35 the Beachc omber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  8(11)  Pw 2(2)  AC7 Exp1 T70--More--[0 The river moccasin bites you! [35 the Be achcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  6(11)  Pw 2(2)  AC7 Exp1 T70[-2 -> 6]--More--[} 2The river moccasin bites you! [35 the B eachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  5(11)  Pw 2(2)  AC7 Exp1 T70[-1 -> 5].d--More--[2 The river moccasin bites you! [35 t he Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  3(11)  Pw 2(2)  AC7 Exp1 T70[-2 -> 3]--More--[( The river moccasin bites you! [35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T70[-1 -> 2]Warning: HP low![35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T71[iUnknown command ' '.[35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T71[NK [35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T71 [35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T72,S..,@Sd#[> [35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T73,.#@SS#[/ [35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T73 [35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T74,##,@#Sd.{[u ),r#,@,S,,.[35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T74The river moccasin misses.[35 t he Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  3(11)  Pw 2(2)  AC7 Exp1 T75[#[35 t he Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  3(11)  Pw 2(2)  AC7 Exp1 T75 [35 t he Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  3(11)  Pw 2(2)  AC7 Exp1 T76---...,r#@,#S,,,[[35 t he Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  3(11)  Pw 2(2)  AC7 Exp1 T77-----|.....|r|......@,|..|S,..,,......----[M ^[35 t he Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  3(11)  Pw 2(2)  AC7 Exp1 T77.-,@S,,|.|.|--You hear some noises.[35 t he Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  3(11)  Pw 2(2)  AC7 Exp1 T78[z @S..[35 t he Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  3(11)  Pw 2(2)  AC7 Exp1 T78The river moccasin bites you![35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T78[-1 -> 2]Warning: HP low![35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T79[y There is a wall in the way![35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T79[ [35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T79@S.You hear some noises in the distance.[35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T80[/ [35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T81,,,@S.[%#,B,@,S.[35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T81The flapbat misses.[35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T82,B[v #B,,@S,.[35  the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  2(11)  Pw 2(2)  AC7 Exp1 T82The river moccasin bites you![35 the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu  0(11)  Pw 2(2)  AC7 Exp1 T82--More--[8 gYou die...[ 0(11)  Pw 2(2)--More--[s--------#|..<....,#+......|,---------------,-.....|-----,,,,,,####|.....||....,,,##,,,,,......|+...|##,######|.....||`..|----------.-|##B,#,#|...........,@[S,,,,,,|-----.----,,,,|........|,,,,|.........,,#,,|........|,,#-.-----|........|,,##|.....||........|,,,,|......|........|##,..{...|----------##-------[N[35 the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu Dlvl:1 $16 HP 0(11)  Pw 2(2)  AC7 Exp1 T82Do you want your possessions identified? DYWYPI? [ynq] (n) [Kn Amulets  g - an uncursed amulet of magical breathing {0}  Weapons  a - an uncursed +2 knife (alternate weapon; not wielded) {2}  b - 3 uncursed +0 spears (in quiver) {36}  c - an uncursed +0 trident (weapon in hand) {10}  i - a blessed +1 scalpel {2}  Armor  d - an uncursed +1 oilskin cloak (being worn) {4}  j - an uncursed +5 pair of gauntlets of fumbling {4}  k - an uncursed +5 lab coat {4}  Scrolls  t - 5 uncursed scrolls of healing {0}  u - 4 uncursed scrolls of mana {0}  v - 3 uncursed scrolls of phase door {0}  w - 2 uncursed scrolls of standard id {0}  x - an uncursed scroll of cure {0}  Spellbooks  r - an uncursed spellbook of chemistry (2:5) {0}  Potions  l - an uncursed potion of radium {0}  m - an uncursed potion of cyanide {0}  n - an uncursed potion of paralysis {0} (1 of 2)[) O o - an uncursed potion of acid {0}  p - an uncursed potion of sickness {0}  Tools  e - a blessed can of grease (0:20) {0}  f - 3 blessed tallow candles {0}  h - a blessed towel {0}  q - 3 * uncursed bottles {3}  s - a * uncursed chemistry set (0:40) {20} (2 of 2)[E --------#|..<....,#+......|,---------------,-.....|-----,,,,,,####|.....||....,,,##,,,,,......|+...|##,######|.....||`..|----------.-|##B,#,#|...........,@S[[ 1m,,,,,,|-----.----,,,,|........|,,,,|.........,,#,,|........|,,#-.-----|........|,,##|.....||........|,,,,|......|........|##,..{...|----------##-------[ [35 the Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu Dlvl:1 $16 HP 0(11)  Pw 2(2)  AC7 Exp1 T82Do you want to see your attributes? [ynq] (n) [nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half physical damage. You could not have this property extrinsically: magical breathing. You could not have this property intrinsically: quad attacks. Scroll identification only worked 100 times out of 140. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 17. Implant identification only worked 1 times out of 33. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 181. Monsters only dropped their musable items with 58% chance. Ring drop chance was reduced to 55%. Wand drop chance was reduced to 96%. Weapon drop chance was reduced to 86%. Armor drop chance was re[.{duced to 89%. Tool drop chance was reduced to 93%. Food drop chance was reduced to 96%. --More--[Concealing monsters were spawned underneath items 79% of the time only. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: two-handed weapons. The following skill was trained at half the usual rate: dart. The following skill was trained at one fifth the usual rate: knife. The following skill was limited to basic proficiency: shield. The following skill was limited to skilled proficiency: form I (Shii-Cho). The following skill was limited to expert proficiency: paddle. The following skill became untrainable if you tried to train it too early: flail (turn 217). The following skill became untrainable if you tried to train it too early: attack spells (turn 285). The following skill became untrainable after a while: enchantment spells (turn 36731). The following skill couldn't be trained before a certain turn number is reached: spear (turn 60769). Number [of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 32650. Monster spawn increase had reached its maximum at turn 71235. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 1250704. The monster class that cannot be genocided was gnome. --More--[|The monster class that was spawned more often: nemese (freq bonus 2). The monster species that was spawned more often: translucent draconian (freq bonus 16). The monster species that was spawned more often: minotaur mimic (freq bonus 10). The monster species that was spawned more often: chasing soldier ant (freq bonus 18). The monster species that was spawned more often: energy sphere (freq bonus 24). The monster species that was spawned more often: overdrive ridden (freq bonus 6).The monster species that was spawned more often: skillor (freq bonus 18). The monster species that was spawned more often: great projection statue (freq bonus 12). The monster species that was spawned more often: shaped force fungus (freq bonus 20). The monster species that was spawned more often: energy enacting (freq bonus 21). The monster species that was spawned more often: dromiceiomimus (freq bonus 24[|%). The monster species that was spawned more often: democratical rester (freq bonus 24). The monster species that was spawned more often: ash clannfear (freq bonus 4). The monster species that was spawned more often: Jil's velcro sneaker (freq --More--[c0bonus 8). The monster species that was spawned more often: thiamine hempseed (freq bonus 8).The monster species that was spawned more often: memory corruption (freq bonus 40). The monster species that was spawned more often: jobless warden (freq bonus 12). The monster species that was spawned more often: dull warp fungus (freq bonus 30). The monster species that was spawned more often: Infested Tulani (freq bonus 3).The monster species that was spawned more often: weird force fungus (freq bonus 24). The monster species that was spawned more often: rock smasher (freq bonus 4). The monster trait that was more common: monsters that can multiply (freq bonus 6).The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4). The monster trait that was more common: monsters that eat stone (freq bonus 5). The monster trait that was more common: mon[u0sters that have trample attacks (freq bonus 4). The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1). --More--[2 The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1). The monster trait that was more common: monsters that cuss (freq bonus 2). The monster species that was never randomly spawned: criminology outmoded. The monster species that was never randomly spawned: dread seraph. The monster species that was never randomly spawned: purple snake. The monster species that was never randomly spawned: jumping kraken. The monster species that was never randomly spawned: annoying leprechaun. The monster species that was never randomly spawned: slaughtering troll. The monster species that was never randomly spawned: egotrapper. The monster species that was never randomly spawned: ant lieutenant. The monster species that was never randomly spawned: fortress master. The monster species that was never randomly spawned: mastermind preexamining. The RNG hath decreed that this item was never generated:[2  memory (turquoise). The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves). The RNG hath decreed that this item was never generated: glaive (single-edged polearm). The RNG hath decreed that this item was never generated: object detection (smoky). The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe). The RNG hath decreed that this item was never generated: stone of vulnerability --More--[X%(gray). The RNG hath decreed that this item was never generated: amulet of depetrify (charmed). The RNG hath decreed that this item was never generated: discount action (cashed). The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei). The RNG hath decreed that this item was never generated: finger bending (flapping). The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 22). The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 38). The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonu[e%s 150). The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 13). The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 34). --More--[R The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 55). The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 10). The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 10). The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 12). The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 2). The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 11). The RNG hath decreed that this item was generated more often: anti-magi[R c shell (fugacious, freq bonus 2). The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: silk spear --More--[h ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 9). The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe). The RNG hath decreed that this item was always generated cursed: secret key ((null)). The RNG hath decreed that this item was always generated cursed: stun monster (shivering). The RNG hath decreed that this item was always generated cursed: cancellation (shining). The RNG hath decreed that this item was always generated cursed: sludge (litter). The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)). The RNG hath decreed that this item was always generated cursed: dememorize (zylon). The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange). The RNG hath decreed that this item was always gen[#h erated cursed: rubber boots ((null)). The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU). --More--[The RNG hath decreed that this trap was always invisible: hyperbluewall trap. The RNG hath decreed that this trap was generated more often: training trap (freq bonus 2). Next attribute increase check would have come at turn 1502. Strength training was 1. Dexterity training was 1. Wisdom training was 1. Constitution training was 1. You were acid resistant. You had not decided on your sexuality yet. You were prevented from having magical breathing (0). You were prevented from having half physical damage (0). You had 1415 points of nutrition remaining. Your luck was zero. You could have safely prayed (0). You are dead. --More--[n--------#|..<....,#+......|,---------------,-.....|-----,,,,,,####|.....||....,,,##,,,,,......|+...|##,######|.....||`..|----------.-|##B,#,#|...........,@S[[n1m,,,,,,|-----.----,,,,|........|,,,,|.........,,#,,|........|,,#-.-----|........|,,##|.....||........|,,,,|......|........|##,..{...|----------##-------[35 the[9o Beachcomber] St13 Dx9 Co14 In13 Wi6 Ch6 DivAlcFemNeu Dlvl:1 $16 HP 0(11)  Pw 2(2)  AC7 Exp1 T82Do you want to see your discoveries? [ynq] (n) [:q