35, neutral female droven Pokemon ---+---- |..@.{.# .r<#$.## ------- [35 the CROC] St12 Dx8 Co19 In10 Wi9 Ch6 PokDroFemNeu Dlvl:1 $0 HP19(19) Pw11(11) AC10 Exp1 T2 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello 35, the droven Pokemon, welcome back to SlashEMExtended! The moon is waxing tonight. Pick an object. # iron bars or a tree or a raised drawbridge or a solid rock or a grayout (solid rock) How many times do I have to say it? You're not supposed to be playing old and outdated versions! Play the current up-to-date version instead! If you have any complaints, get on the #em.slashem.me Freenode IRC channel. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: peacevision You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 188 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 80% Wand drop chance was reduced to 65% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: sling (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52820 Monster spawn increase reached its maximum at turn 126580 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 259494 The monster class that cannot be genocided was vortex The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: dimensional access automaton (freq bonus 6) The monster species that spawned more often: blue horror (freq bonus 18) The monster species that spawned more often: obsidian lord (freq bonus 12) The monster species that spawned more often: high dwarven lord (freq bonus 9) The monster species that spawned more often: evasive recluse spider (freq bonus 48) The monster species that spawned more often: ice spore (freq bonus 26) The monster species that spawned more often: bramble mold (freq bonus 14) The monster species that spawned more often: leocrotta (freq bonus 42) The monster species that spawned more often: gore patch (freq bonus 27) The monster species that spawned more often: arachnid (freq bonus 12) The monster species that spawned more often: steam troglodyte (freq bonus 14) The monster species that spawned more often: multi-hued force patch (freq bonus 40) The monster species that spawned more often: covetous hill orc (freq bonus 21) The monster species that spawned more often: wereearthelemental (freq bonus 18) The monster species that spawned more often: egocentric kamadan (freq bonus 56) The monster species that spawned more often: spam-mail demon (freq bonus 28) The monster species that spawned more often: swamp naga hatchling (freq bonus 12) The monster species that spawned more often: cracking jelly (freq bonus 16) The monster species that spawned more often: drakee (freq bonus 16) The monster species that spawned more often: crawling claw (freq bonus 12) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster species that never randomly spawned: great karmic wyrm The monster species that never randomly spawned: pile of mesmerizing coins The monster species that never randomly spawned: exit The monster species that never randomly spawned: sexy chinese woman The monster species that never randomly spawned: Kankurou Nishiyama The monster species that never randomly spawned: reston The monster species that never randomly spawned: orc sergeant The monster species that never randomly spawned: blue-green patch The monster species that never randomly spawned: Undead Kommissioner The monster species that never randomly spawned: soft growth The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 9) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 7) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 10) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 10) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 5) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 4) Next attribute increase check would have come at turn 900 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were prevented from having peacevision (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Dec 1 00:14:03 2017. You could not have safely prayed (334) You are dead You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Scrolls scroll of healing (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of mana (NO SPACE) scroll of phase door (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of standard id (HASTUR HASTUR HASTUR) scroll of cure (SUN STOP STATUS) Wands wand of enlightenment (underestimated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye 35 the Pokemon...