35, chaotic female centaur Pokemon -----.- |(....| |)....| |....$| |..r..| |@<...| ------- [35 the CROC] St17 Dx10 Co10 In7 Wi9 Ch7 PokCenFemCha Dlvl:1 $0 HP22(22) Pw6(6) AC10 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello 35, welcome to SlashEMExtended! You are a chaotic female centaur Pokemon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Pick an object. r a rodent (tame eevee called HUSI) (base level 2) Accessing Pokedex entry for eevee... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 7, magic resistance = 0, alignment 0. Slow (9). Normal generation, with frequency 35. No resistances. No conveyed resistances. Big, genocidable, carnivorous, herbivorous. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 1d3, claw (punch, hit, etc.) - ordinary physical 1d3, bite - ordinary physical 1d8, bite - ordinary physical You see here a plasteel armor {50}. How many times do I have to say it? You're not supposed to be playing old and outdated versions! Play the current up-to-date version instead! If you have any complaints, get on the #em.slashem.me Freenode IRC channel. Your inventory Comestibles a - 2 uncursed food rations {2} b - 2 uncursed tripe rations {2} c - an uncursed lembas wafer {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Wands d - an uncursed wand of enlightenment (0:5) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 88% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: long sword (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30280 Monster spawn increase reached its maximum at turn 116760 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 198924 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: manster (freq bonus 8) The monster species that spawned more often: herbalist (freq bonus 168) The monster species that spawned more often: hammer master (freq bonus 12) The monster species that spawned more often: glare force fungus (freq bonus 4) The monster species that spawned more often: healing gremlin (freq bonus 12) The monster species that spawned more often: brown growth (freq bonus 12) The monster species that spawned more often: wood nymphomaniac (freq bonus 18) The monster species that spawned more often: fire vortex (freq bonus 8) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 4) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 24) The monster species that spawned more often: smoke clan (freq bonus 8) The monster species that spawned more often: dark jedi (freq bonus 30) The monster species that spawned more often: undead gladiator (freq bonus 9) The monster species that spawned more often: black patch (freq bonus 8) The monster species that spawned more often: mana patch (freq bonus 32) The monster species that spawned more often: zapdos (freq bonus 24) The monster species that spawned more often: reuvir (freq bonus 6) The monster species that spawned more often: poring (freq bonus 24) The monster species that spawned more often: blink warp patch (freq bonus 10) The monster species that spawned more often: Harro (freq bonus 30) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster species that never randomly spawned: siena mushroom The monster species that never randomly spawned: chick The monster species that never randomly spawned: Frankenstein's Monster The monster species that never randomly spawned: gray slime The monster species that never randomly spawned: mirkwood ogre The monster species that never randomly spawned: gargoyle trap The monster species that never randomly spawned: big weapon trove The monster species that never randomly spawned: opal colony The monster species that never randomly spawned: old orange dragon The monster species that never randomly spawned: espeon The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 23) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 8) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 6) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 88) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 10) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 10) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 9) Next attribute increase check would have come at turn 532 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were prevented from having stun resistance (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Team Missile Bomb The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Dec 1 00:14:03 2017. You could not have safely prayed (1579) You are dead You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Scrolls scroll of healing (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of mana (ULULULULOHH) scroll of phase door (EDGE PROTECTION) scroll of standard id (EAT FRUIT FASTLY) scroll of cure (CUT ENEMY BY HAMME OR NAIL) Wands wand of enlightenment (doggy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye 35 the Pokemon...